| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-12-30 | ZAP2 project renamed to ZAPD (#27) | Kenix3 | |
| 2020-12-22 | Added compiler def for assimp usage | Nicholas Estelami | |
| 2020-12-22 | Removed unfinished code | Nicholas Estelami | |
| 2020-12-22 | Added assimp library. Work on adding in FBX support. Fixed some matching issues. | Nicholas Estelami | |
| 2020-10-31 | Fixed several matching issues. | Nicholas Estelami | |
| 2020-09-30 | - Updated how declarations are defined, removing the need for externs and ↵ | Nicholas Estelami | |
| allowing for more "intelligent" decisions to be made by the program depending on the contents of the declaration. - Added in ZHierarchies, used for object skeletons. - Textures are now compiled into .c.inc files and #include'd - Added intermediette file formats to simplify file conversion process (for eventual modding support). - Simplified various DList Macros - Cleaned up a bunch of code, removing redundancies. | |||
| 2020-06-01 | Added in support for "Normal" animations. | Nicholas Estelami | |
| 2020-05-26 | Significant performance optimizations. | Nicholas Estelami | |
| 2020-05-20 | Cleaned up some code, fixed a matching issue. | Nicholas Estelami | |
| 2020-04-29 | Fixed a few matching issues, experimented with model importation. | Nicholas Estelami | |
| 2020-02-18 | Added in support for alternate headers. Fixed up a few issues with textures, ↵ | Nicholas Estelami | |
| got a few more scenes matching. | |||
| 2020-02-17 | Room decompilation mostly complete. Several rooms/scenes tested and matching. | Nicholas Estelami | |
| 2020-01-19 | - Converted texture and room output to C | Nicholas Estelami | |
| - Updated makefile to detect source changes. - WIP work on command line parameters. - Significant work on room "decompilation". | |||
| 2019-09-14 | WIP on Rooms | Nicholas Estelami | |
| 2019-07-14 | Adding in a texture building mode designed for creating individual asset ↵ | Nicholas Estelami | |
| files. Extract mode now creates a .S file that can be assembled. Textures with more than 3 channels are now exported as a single RGBA image instead of two images. | |||
| 2019-05-22 | First commit. | Nicholas Estelami | |
