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path: root/ZAP2/ZTexture.cpp
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2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3
2020-12-22Added compiler def for assimp usageNicholas Estelami
2020-12-22Removed unfinished codeNicholas Estelami
2020-12-22Added assimp library. Work on adding in FBX support. Fixed some matching issues.Nicholas Estelami
2020-10-31Fixed several matching issues.Nicholas Estelami
2020-09-30- Updated how declarations are defined, removing the need for externs and ↵Nicholas Estelami
allowing for more "intelligent" decisions to be made by the program depending on the contents of the declaration. - Added in ZHierarchies, used for object skeletons. - Textures are now compiled into .c.inc files and #include'd - Added intermediette file formats to simplify file conversion process (for eventual modding support). - Simplified various DList Macros - Cleaned up a bunch of code, removing redundancies.
2020-06-01Added in support for "Normal" animations.Nicholas Estelami
2020-05-26Significant performance optimizations.Nicholas Estelami
2020-05-20Cleaned up some code, fixed a matching issue.Nicholas Estelami
2020-04-29Fixed a few matching issues, experimented with model importation.Nicholas Estelami
2020-02-18Added in support for alternate headers. Fixed up a few issues with textures, ↵Nicholas Estelami
got a few more scenes matching.
2020-02-17Room decompilation mostly complete. Several rooms/scenes tested and matching.Nicholas Estelami
2020-01-19- Converted texture and room output to CNicholas Estelami
- Updated makefile to detect source changes. - WIP work on command line parameters. - Significant work on room "decompilation".
2019-09-14WIP on RoomsNicholas Estelami
2019-07-14Adding in a texture building mode designed for creating individual asset ↵Nicholas Estelami
files. Extract mode now creates a .S file that can be assembled. Textures with more than 3 channels are now exported as a single RGBA image instead of two images.
2019-05-22First commit.Nicholas Estelami