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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAP2
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ZTexture.cpp
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2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3
2020-12-22
Added compiler def for assimp usage
Nicholas Estelami
2020-12-22
Removed unfinished code
Nicholas Estelami
2020-12-22
Added assimp library. Work on adding in FBX support. Fixed some matching issues.
Nicholas Estelami
2020-10-31
Fixed several matching issues.
Nicholas Estelami
2020-09-30
- Updated how declarations are defined, removing the need for externs and all...
Nicholas Estelami
2020-06-01
Added in support for "Normal" animations.
Nicholas Estelami
2020-05-26
Significant performance optimizations.
Nicholas Estelami
2020-05-20
Cleaned up some code, fixed a matching issue.
Nicholas Estelami
2020-04-29
Fixed a few matching issues, experimented with model importation.
Nicholas Estelami
2020-02-18
Added in support for alternate headers. Fixed up a few issues with textures, ...
Nicholas Estelami
2020-02-17
Room decompilation mostly complete. Several rooms/scenes tested and matching.
Nicholas Estelami
2020-01-19
- Converted texture and room output to C
Nicholas Estelami
2019-09-14
WIP on Rooms
Nicholas Estelami
2019-07-14
Adding in a texture building mode designed for creating individual asset file...
Nicholas Estelami
2019-05-22
First commit.
Nicholas Estelami