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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-23
Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...
Anghelo Carvajal
2021-06-11
Add `rgba16` format and deprecate `rgb5a1` (#142)
Anghelo Carvajal
2021-05-26
A few Limbs, Skel and CurveAnimation fixes (#144)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-05-05
Background array declarations now use string literal (#128)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-03-12
Add horses support (#89)
Anghelo Carvajal
2021-01-05
Move libraries into their own folder (#57)
Léo Lam
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
2020-12-31
various changes (#36)
fig02
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3