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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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extractable (#152)
* proof of concept
* Add hex type to ZScalar
* minor fixes
* BetaAnimation proof of concept
* FrameData and JointKey
* Fix warnings
* Rename betalimb to legacylimb and move with the rest of limbs
* Rename BetaAnimation to LegacyAnimation
* Add verboseunaccounted
* Add limb table
* Use ZLimbTable in ZSkeleton
* run format
* Update docs
* AnimationHeader2 -> LegacyAnimationHeader
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* Add rgba16 and deprecate rgb5a1
* empty commit to trigger jenkins
* Flip DEPRECATION_OFF to ON
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* Detect if a limb is pointing to the middle of a dlist
* Fix limbs names being ignored in some cases
* Check if pointing past the object's size
* Remove unnecesary pointers
* Don't try to extract the skel offset declared in a CurveAnimation
* Final cleanup
* Use GetDeclarationRanged
* Always set the rangeEnd to the filesize by default
* Revert "Always set the rangeEnd to the filesize by default"
This reverts commit f5c135c39a1df3f545c97c0a0becf7808115e06f.
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* register attibutes
* fix array problems
* cutscene problems
* Set inner
* fix merge
* ups
* Run format
* small cleaning
* A small blob cleanup
* Simplify the logic a bit
* ups
* Fix merge problem
* Fix merge issues
* Fix merge issues
* fix merge-produced type
* Fix merge issues
* run format and update easteregg
* register ZPath attributes
* dumb problems
* How dumb can I be?
* future proof change
* empty commit
* Check if Width and Height attributes of ZTexture has only decimal digits
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* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
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std" (#132)
* started on basic type errors
* Done. For now
* remove libgfxd binary
* const
* no more namespace std
* revert alloca
* re add a few missing consts
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extracted (#133)
* trying to change to libpng
* It works again!
* move the libpng abstraction to another file
* GetBytesPerPixel
* I'm dumb
* fix warnings and remove dead code
* Fix CRC being called multiples times and clean up code
* textureDataRaw
* code clean
* Optimizations and removal of redundant data moves
* ups
* run format
* use fs::path more
* i'm dumb again
* Add a Readme
* remove texDeclarations
* handle tluts better
* vtx change and set segment file
* small changes
* Fix ZAPD ignoring textures declared in a scene in the XML
* small cleanup before tluts
* paletted images are broken
* kinda works for automatic textures
* fix automatic ci
* TEXTURE_DEBUG
* Remove extra `-j`
* Fix extraction of ci4
* Finally palettes OK
* ups
* Move textures map to ZFile
* Fix intersection warnings
* Add `TlutOffset` attribute
* Move Tlut declaration to a later step
* Hopefully the last cleanup of this branch
* Run format
* Always calc hash
* run format
* Delete stb
* fix merge issues
* run format
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* Add format rule to makefile
* run format
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* Initial implementation
* Fixed typo
* Minor tweaks
* Fixed merge issues
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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(#122)
* Small changes in collision
* Use outputformatter to write C files
* Outputformatter for .h files
* Use more fs::path
* Use gfxd_udata_set and gfxd_udata_get instead of an instance
* Fix merge issues and warnings
* run format
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* build: Add genbuildinfo as a dependency for ZAPD object files
* Add a clang-format config and reformat all source files
The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.
* Fix missing includes
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Fix Clang Warnings
* Fix2
* Fix rollback of #92 and missed warning in ZCutscene.cpp
* ?
* add stdexcept to ZResource
* Fix make clean
* PR fixes
* Fix make file stuff
* Remove many more errors and remove -Wall
* Turns out Globals was used
* Final pass
Co-authored-by: Fig02 <fig02srl@gmail.com>
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Fix Clang Warnings
* Fix2
* Fix rollback of #92 and missed warning in ZCutscene.cpp
* ?
* add stdexcept to ZResource
* Fix make clean
* PR fixes
* Fix make file stuff
* Remove many more errors and remove -Wall
* Turns out Globals was used
Co-authored-by: Fig02 <fig02srl@gmail.com>
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* Factor common code as a function
Signed-off-by: angie <angheloalf95@gmail.com>
* Add some missing methods and change limbs from structs to classes
Signed-off-by: angie <angheloalf95@gmail.com>
* ZSkeleton::GetRawDataSize
Signed-off-by: angie <angheloalf95@gmail.com>
* add segAddress and fileAddress in ZLimbStandard
Signed-off-by: angie <angheloalf95@gmail.com>
* Move code to ZLimbStandard::GetSourceOutputCode
Signed-off-by: angie <angheloalf95@gmail.com>
* Move code to ZLimbLOD::GetSourceOutputCode and a few fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Add missing & and reestructure the code a bit.
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix merge issues
Signed-off-by: angie <angheloalf95@gmail.com>
* Move stuff from FromRawData to constructors
Signed-off-by: angie <angheloalf95@gmail.com>
* Merge both Limb classes and refactor
Signed-off-by: angie <angheloalf95@gmail.com>
* Initial SkinLimb support
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract SkinLimb type 11 dlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extracting the first struct of SkinLimb
Signed-off-by: Angie <angheloalf95@gmail.com>
* Exporting the dlist of SkinLimb breaks stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add another struct of skinlimb
Signed-off-by: Angie <angheloalf95@gmail.com>
* Parse Struct_800A598C_2
Signed-off-by: Angie <angheloalf95@gmail.com>
* Parse Struct_800A57C0
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract sublimbs as array
Signed-off-by: Angie <angheloalf95@gmail.com>
* Export the full array of Struct_800A5E28
Signed-off-by: Angie <angheloalf95@gmail.com>
* A few stylistic changes
Signed-off-by: angie <angheloalf95@gmail.com>
* a bit of cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* ZSkeleton::ParseXML
Signed-off-by: angie <angheloalf95@gmail.com>
* ZSkeleton::ParseRawData()
Signed-off-by: Angie <angheloalf95@gmail.com>
* Move the code around a bit
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove ZSkeletonType::Skin
Signed-off-by: Angie <angheloalf95@gmail.com>
* class Struct_800A57C0
Signed-off-by: Angie <angheloalf95@gmail.com>
* class Struct_800A598C_2
Signed-off-by: Angie <angheloalf95@gmail.com>
* class Struct_800A598C and class Struct_800A5E28
Signed-off-by: angie <angheloalf95@gmail.com>
* MakeInternalDeclarations
Signed-off-by: angie <angheloalf95@gmail.com>
* Move limbs to ZLimb
Signed-off-by: Angie <angheloalf95@gmail.com>
* A bit of cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Works, but something is wrong...
Signed-off-by: angie <angheloalf95@gmail.com>
* Final cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* I hope this is the final cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
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Libraries are typically put into a separate "libraries" or "externals"
directory to keep project source code and external code separate.
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* Added in support for Player Animations
* Fixed up a bunch of non matching issues
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