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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZFile.h
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Commit message (
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Author
2023-05-30
Some cleanup and refactoring (#295)
Nicholas Estelami
2023-05-05
Refactor - Clean up ZTexture, ZFile, and Main (#292)
Nicholas Estelami
2023-05-04
Cleaned up and Documented Declaration Class (#290)
Nicholas Estelami
2023-05-03
Defines for texture dimensions (#233)
EllipticEllipsis
2022-07-19
Remove unused variable.
louist103
2022-07-18
Use file name for guard.
louist103
2022-07-18
Custom header guards.
louist103
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2022-01-20
Automatic limbs enum generation (#221)
Anghelo Carvajal
2021-12-26
Fix padding generation for double word aligned variables (#223)
Anghelo Carvajal
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-20
Plug some large leaks, deprecate `Segment="128"` (#204)
EllipticEllipsis
2021-10-16
Fix static forward declarations for remaining resources (#202)
Anghelo Carvajal
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-09-29
Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Run formatter (#170)
EllipticEllipsis
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-23
Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...
Anghelo Carvajal
2021-06-10
Add `OutName` attribute to `<File>` node (#146)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-05-05
Background array declarations now use string literal (#128)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
Warn unaccounted and name small zero-only unaccounted as padding (#118)
Anghelo Carvajal
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3