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path: root/ZAPD/ZRoom/Commands/SetMesh.cpp
AgeCommit message (Expand)Author
2026-05-30Removed StringHelper in favor of the LUS one (#38)Lywx
2023-10-19Fixes for SoH (#12)louist103
2023-10-18Merge branch 'JackMaster' into mergeJackOntoSquashbriaguya
2023-10-17update to latest version used by SoHbriaguya
2023-10-16Update old names to newer ones (#305)JackMasterYanis42
2023-05-04Cleaned up and Documented Declaration Class (#290)Nicholas Estelami
2022-07-30Done?Louis
2021-12-25Add option for f3dex (#214)louist103
2021-11-30ZResource::GetSourceOutputCode no longer returns a string (#209)Nicholas Estelami
2021-11-27Warning system (#189)EllipticEllipsis
2021-11-24Only use array lengths on static variables (#205)Anghelo Carvajal
2021-10-20Plug some large leaks, deprecate `Segment="128"` (#204)EllipticEllipsis
2021-10-16`ExternalFile`: Expose other XML's declarations during extraction (#151)Anghelo Carvajal
2021-10-11string -> const string& and more (#199)louist103
2021-10-05ZResource cleanup (#178)Anghelo Carvajal
2021-10-01Add `--static` flag (#193)Anghelo Carvajal
2021-09-29Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)Anghelo Carvajal
2021-09-13ZRoom cleaning 3 (#140)Anghelo Carvajal
2021-09-12Fix compilation with -Wextra (#164)Random
2021-08-05Exporter Support Added (#127)Nicholas Estelami
2021-06-04Optimize RAM usage and performance by removing redundant `rawData` (#148)Anghelo Carvajal
2021-05-10ZRoom refactor (#124)Anghelo Carvajal
2021-05-08Add const to most functions that need it and remove all "using namespace std"...louist103
2021-05-07Change image library to `libpng` and improve how palettized textures are extr...Anghelo Carvajal
2021-04-24Fix most -Wall warnings (#115)louist103
2021-04-15Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...Anghelo Carvajal
2021-04-13Refactoring and various features added (#108)Nicholas Estelami
2021-04-07Add MM scene support (#109)Rozelette
2021-04-01Add prerenders extraction (#106)Anghelo Carvajal
2021-04-01Unmangle backtrace (#100)Anghelo Carvajal
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
2021-03-20Final Warning pass (#99)louist103
2021-03-12Use libgfxd (gfxdis) for display lists (#84)fig02
2021-03-07Fix collision extraction from actor's data (#85)Anghelo Carvajal
2021-01-23WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)Nicholas Estelami
2021-01-12Various bug fixes and added functionality (#69)Nicholas Estelami
2021-01-08Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...Nicholas Estelami
2021-01-05Made a bunch of declarations static. Removed external writes to declarations ...Nicholas Estelami
2021-01-04ZAPD now supports multiple verbosity levels (#50)Kenix3
2021-01-01Misc changes (#41)fig02
2021-01-01Added in support for player animations (#40)Nicholas Estelami
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ...Kenix3
2020-12-31various changes (#36)fig02
2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3