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ZAPDTR
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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZRoom
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SetMesh.cpp
Age
Commit message (
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Author
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-05-04
Cleaned up and Documented Declaration Class (#290)
Nicholas Estelami
2022-07-30
Done?
Louis
2021-12-25
Add option for f3dex (#214)
louist103
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-11-24
Only use array lengths on static variables (#205)
Anghelo Carvajal
2021-10-20
Plug some large leaks, deprecate `Segment="128"` (#204)
EllipticEllipsis
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-29
Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-12
Use libgfxd (gfxdis) for display lists (#84)
fig02
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
2021-01-04
ZAPD now supports multiple verbosity levels (#50)
Kenix3
2021-01-01
Misc changes (#41)
fig02
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-31
various changes (#36)
fig02
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3