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path: root/ZAPD/ZSkeleton.cpp
AgeCommit message (Expand)Author
2023-10-16Update old names to newer ones (#305)JackMasterYanis42
2022-07-30Done?Louis
2022-03-26Add cutscene extraction for MM (#242)Anghelo Carvajal
2022-01-20Automatic limbs enum generation (#221)Anghelo Carvajal
2021-12-26Fix padding generation for double word aligned variables (#223)Anghelo Carvajal
2021-11-27Warning system (#189)EllipticEllipsis
2021-10-20Plug some large leaks, deprecate `Segment="128"` (#204)EllipticEllipsis
2021-10-16`ExternalFile`: Expose other XML's declarations during extraction (#151)Anghelo Carvajal
2021-10-11string -> const string& and more (#199)louist103
2021-10-05ZResource cleanup (#178)Anghelo Carvajal
2021-10-01Add `--static` flag (#193)Anghelo Carvajal
2021-09-13ZRoom cleaning 3 (#140)Anghelo Carvajal
2021-09-12Fix compilation with -Wextra (#164)Random
2021-08-05Exporter Support Added (#127)Nicholas Estelami
2021-07-27Fix unused enum value warning (#159)Anghelo Carvajal
2021-06-23Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...Anghelo Carvajal
2021-06-04Optimize RAM usage and performance by removing redundant `rawData` (#148)Anghelo Carvajal
2021-05-26A few Limbs, Skel and CurveAnimation fixes (#144)Anghelo Carvajal
2021-05-26Check XML resource attributes (#126)Anghelo Carvajal
2021-05-08Add const to most functions that need it and remove all "using namespace std"...louist103
2021-05-07Change image library to `libpng` and improve how palettized textures are extr...Anghelo Carvajal
2021-05-06Refactor: Removed `relPath` since it is no longer used. (#136)Nicholas Estelami
2021-04-28Use OutputFormatter for every C and H file, to improve the generated output (...Anghelo Carvajal
2021-04-24Fix most -Wall warnings (#115)louist103
2021-04-13Refactoring and various features added (#108)Nicholas Estelami
2021-04-01Unmangle backtrace (#100)Anghelo Carvajal
2021-03-23Fix CurveLimbs warning and the "Intersection detected" warning (#101)Anghelo Carvajal
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
2021-03-19Add support to `SkelCurve` and its animation type (#98)Anghelo Carvajal
2021-03-19Fix repo warnings (#97)Anghelo Carvajal
2021-03-12Add horses support (#89)Anghelo Carvajal
2021-03-12Use libgfxd (gfxdis) for display lists (#84)fig02
2021-01-23WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)Nicholas Estelami
2021-01-19Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...Nicholas Estelami
2021-01-08Replace RoomPoly with CollisionPoly (#66)fig02
2021-01-05Avoid unnecessary copies (#46)Léo Lam
2021-01-02Fix bug with LOD skeletons (#43)Zelllll
2021-01-01Misc changes (#41)fig02
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ...Kenix3
2020-12-31various changes (#36)fig02
2020-12-31CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)Nicholas Estelami
2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3