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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZSkeleton.cpp
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Commit message (
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Author
2026-05-30
Removed StringHelper in favor of the LUS one (#38)
Lywx
2023-10-28
MM
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2022-07-30
Done?
Louis
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2022-01-20
Automatic limbs enum generation (#221)
Anghelo Carvajal
2021-12-26
Fix padding generation for double word aligned variables (#223)
Anghelo Carvajal
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-20
Plug some large leaks, deprecate `Segment="128"` (#204)
EllipticEllipsis
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-07-27
Fix unused enum value warning (#159)
Anghelo Carvajal
2021-06-23
Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...
Anghelo Carvajal
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
A few Limbs, Skel and CurveAnimation fixes (#144)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-03-23
Fix CurveLimbs warning and the "Intersection detected" warning (#101)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-19
Add support to `SkelCurve` and its animation type (#98)
Anghelo Carvajal
2021-03-19
Fix repo warnings (#97)
Anghelo Carvajal
2021-03-12
Add horses support (#89)
Anghelo Carvajal
2021-03-12
Use libgfxd (gfxdis) for display lists (#84)
fig02
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-08
Replace RoomPoly with CollisionPoly (#66)
fig02
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2021-01-02
Fix bug with LOD skeletons (#43)
Zelllll
2021-01-01
Misc changes (#41)
fig02
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-31
various changes (#36)
fig02
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3