summaryrefslogtreecommitdiff
path: root/include/m_player_lib.h
diff options
context:
space:
mode:
authorPrakxo <87568477+Prakxo@users.noreply.github.com>2024-07-29 18:30:20 +0200
committerGitHub <noreply@github.com>2024-07-29 09:30:20 -0700
commitc3164cd99c3eb764a63171253af14126be77b1e7 (patch)
treedb45ee4dd937216502352110d875b93e7fea2157 /include/m_player_lib.h
parentc7d98021c3e6105479a2c2429234f3308ba0cbbc (diff)
ac_mikuji OK (#206)
* ac_mikuji OK * jenkins
Diffstat (limited to 'include/m_player_lib.h')
-rw-r--r--include/m_player_lib.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/m_player_lib.h b/include/m_player_lib.h
index 315bdd3..9cbdc99 100644
--- a/include/m_player_lib.h
+++ b/include/m_player_lib.h
@@ -42,7 +42,7 @@ void mPlib_Object_Exchange_keep_Player_dt(struct Game_Play* game_play);
// void func_800B1BE8_jp();
struct Player* get_player_actor_withoutCheck(struct Game_Play* game_play);
// void func_800B1C90_jp();
-s32 func_800B1CBC_jp(Game_Play*);
+s32 func_800B1CBC_jp(struct Game_Play*);
// void func_800B1CE0_jp();
// void func_800B1D14_jp();
// void func_800B1D40_jp();
@@ -70,8 +70,8 @@ void mPlib_Load_PlayerTexAndPallet(u8*, u8*, s32);
// void func_800B22FC_jp();
// void func_800B2350_jp();
void mPlib_request_main_invade_type1(struct Game_Play*);
-void mPlib_request_main_refuse_type1(Game_Play*);
-void mPlib_request_main_wait_type3(Game_Play*);
+void mPlib_request_main_refuse_type1(struct Game_Play*);
+void mPlib_request_main_wait_type3(struct Game_Play*);
// void func_800B2450_jp();
// void func_800B24A0_jp();
// void func_800B24F8_jp();
@@ -89,7 +89,7 @@ void mPlib_request_main_wait_type3(Game_Play*);
// void func_800B2A04_jp();
// void func_800B2A48_jp();
// void func_800B2A8C_jp();
-void func_800B2AD0_jp(Game_Play*);
+void func_800B2AD0_jp(struct Game_Play*);
// void func_800B2B08_jp();
// void func_800B2B60_jp();
// void func_800B2BA0_jp();
@@ -173,7 +173,7 @@ s32 mPlib_Check_tree_shaken_big(xyz_t*);
// void func_800B5DA8_jp();
// void func_800B5DEC_jp();
// void func_800B5E30_jp();
-s32 func_800B5EA4_jp(Game_Play*);
+s32 func_800B5EA4_jp(struct Game_Play*);
// void func_800B5F18_jp();
// void func_800B5FD0_jp();
// void func_800B6074_jp();