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authoremilybrooks <emilybrooksemilybrooks@gmail.com>2023-11-11 14:26:36 -0700
committerGitHub <noreply@github.com>2023-11-11 14:26:36 -0700
commit7c8e3ecd31099273dc5b3bb6671db2e969590607 (patch)
tree4760103154f8449f8c076fd398c8835032024708 /src/code/c_keyframe.c
parent583faf9088293b6c467c263176fb6018e2ac2693 (diff)
fix some comments that were edited by the game_play rename (#116)
Diffstat (limited to 'src/code/c_keyframe.c')
-rw-r--r--src/code/c_keyframe.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/c_keyframe.c b/src/code/c_keyframe.c
index 8af8bd0..eec880c 100644
--- a/src/code/c_keyframe.c
+++ b/src/code/c_keyframe.c
@@ -529,7 +529,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) {
return cKF_FrameControl_play(&skeletonInfo->frameControl);
} else if (skeletonInfo->morphCounter > 0.0f) {
- // A positive morphCounter will wait to game_play the animation until the morph has finished.
+ // A positive morphCounter will wait to play the animation until the morph has finished.
cKF_SkeletonInfo_R_morphJoint(skeletonInfo);
skeletonInfo->morphCounter -= 1.0f;
@@ -539,7 +539,7 @@ s32 cKF_SkeletonInfo_R_play(SkeletonInfoR* skeletonInfo) {
return 0;
} else {
- // A negative morphCounter will game_play the animation and morph at the same time.
+ // A negative morphCounter will play the animation and morph at the same time.
cKF_SkeletonInfo_R_morphJoint(skeletonInfo);
skeletonInfo->morphCounter += 1.0f;