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| author | Prakxo <87568477+Prakxo@users.noreply.github.com> | 2024-08-12 19:36:07 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-12 10:36:07 -0700 |
| commit | eb99af89c88005c8e300b76e1b5d93467b98aafd (patch) | |
| tree | d888a89809981f43e791ba63351e2ae2d5f239ab /src/code/m_actor_shadow.c | |
| parent | c3164cd99c3eb764a63171253af14126be77b1e7 (diff) | |
m_kankyo OK (#207)
* implement kankyo
* m_kankyo OK
Diffstat (limited to 'src/code/m_actor_shadow.c')
| -rw-r--r-- | src/code/m_actor_shadow.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/m_actor_shadow.c b/src/code/m_actor_shadow.c index 6ddc884..0856920 100644 --- a/src/code/m_actor_shadow.c +++ b/src/code/m_actor_shadow.c @@ -261,7 +261,7 @@ void mActorShadow_DrawActorShadow(Actor* actor, ShadowInfo* shadow, Game* game, } gSPMatrix(SHADOW_DISP++, _Matrix_to_Mtx_new(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - mEnv_GetShadowPrimColor_Light(&r, &g, &b, &play->state); + mEnv_GetShadowPrimColor_Light(&r, &g, &b, play); gDPSetPrimColor(SHADOW_DISP++, 0, 0xFF, r, g, b, (u8)alpha); if ((shadow->kind == 0) && (id == 0)) { |
