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authorPrakxo <87568477+Prakxo@users.noreply.github.com>2023-08-10 16:36:44 +0100
committerGitHub <noreply@github.com>2023-08-10 11:36:44 -0400
commit04b31d912636eaea12a0b6f3d5e822605da68504 (patch)
tree089d53fd22e7c7707201f9eb94b5a4275d0fe98a /src/code
parent3e14e3a81fbb55f223748c72abb8f9b3de4be4cb (diff)
m_debug OK (#39)
* m_debug OK * forgor to format * replace macros for zelda64 ones * refactor * refactor 3 * refactor 4
Diffstat (limited to 'src/code')
-rw-r--r--src/code/game.c11
-rw-r--r--src/code/m_debug.c20
2 files changed, 26 insertions, 5 deletions
diff --git a/src/code/game.c b/src/code/game.c
index 480dba1..ac01008 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -1,6 +1,7 @@
#include "game.h"
#include "gfx.h"
#include "m_controller.h"
+#include "m_debug.h"
#include "67E840.h"
#include "speed_meter.h"
#include "graph.h"
@@ -31,7 +32,7 @@ void func_800D2E00_jp(GameState* gameState) {
Debug_mode_input(CONTROLLER2(gameState));
}
- if (debug_mode->unk_0D4 != 0) {
+ if (SREG(0) != 0) {
func_800D88E0_jp(&B_80145020_jp);
}
}
@@ -113,7 +114,7 @@ void game_debug_draw_last(GameState* gameState, GraphicsContext* gfxCtx) {
Debug_mode_output(gfxCtx);
}
- if (debug_mode->unk_0D4 != 0) {
+ if (SREG(0) != 0) {
func_800D8A54_jp(&B_80145020_jp, gfxCtx);
func_800D9018_jp(&B_80145020_jp, gfxCtx, gameState);
}
@@ -182,7 +183,7 @@ void SetGameFrame(s32 divisor) {
game_GameFrameF = (divisor & 0xFF);
game_GameFrame_2F = game_GameFrameF / 2.0f;
game_GameFrame__1F = 1.0f / game_GameFrameF;
- debug_mode->gameframe = divisor;
+ SREG(30) = divisor;
}
}
@@ -190,8 +191,8 @@ void game_main(GameState* gameState) {
GraphicsContext* gfxCtx = gameState->gfxCtx;
u8 gameframe = game_GameFrame;
- if (debug_mode->gameframe != gameframe) {
- SetGameFrame(debug_mode->gameframe);
+ if (SREG(30) != gameframe) {
+ SetGameFrame(SREG(30));
}
game_draw_first(gfxCtx);
diff --git a/src/code/m_debug.c b/src/code/m_debug.c
new file mode 100644
index 0000000..7d22f2c
--- /dev/null
+++ b/src/code/m_debug.c
@@ -0,0 +1,20 @@
+#include "m_debug.h"
+#include "libc64/malloc.h"
+
+Debug_mode* debug_mode;
+
+void new_Debug_mode() {
+ s32 i;
+
+ debug_mode = malloc(sizeof(Debug_mode));
+
+ debug_mode->mode = 0;
+ debug_mode->type = 0;
+ debug_mode->inputR = 0;
+ debug_mode->oldKey = 0;
+ debug_mode->keyWait = 0;
+
+ for (i = 0; i < DEBUG_REG_COUNT; i++) {
+ debug_mode->r[i] = 0;
+ }
+}