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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-10 11:03:37 -0400
committerGitHub <noreply@github.com>2023-08-10 11:03:37 -0400
commit3e14e3a81fbb55f223748c72abb8f9b3de4be4cb (patch)
tree4af1a39905d70a57d5ec87e776b085ce94b3c444 /src/code
parentfd54debbf2d18c7c9bfdd10bd42aab5abe9266a2 (diff)
`m_game_dlftbls.c` (#44)
* file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format
Diffstat (limited to 'src/code')
-rw-r--r--src/code/m_game_dlftbls.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/code/m_game_dlftbls.c b/src/code/m_game_dlftbls.c
new file mode 100644
index 0000000..21e59ec
--- /dev/null
+++ b/src/code/m_game_dlftbls.c
@@ -0,0 +1,48 @@
+#include "game.h"
+#include "segment_symbols.h"
+#include "overlays/gamestates/ovl_select/m_select.h"
+#include "overlays/gamestates/ovl_first_game/first_game.h"
+#include "overlays/gamestates/ovl_play/m_play.h"
+#include "overlays/gamestates/ovl_second_game/second_game.h"
+#include "overlays/gamestates/ovl__00743CD0/_00743CD0.h"
+#include "overlays/gamestates/ovl_trademark/m_trademark.h"
+#include "overlays/gamestates/ovl_player_select/player_select.h"
+#include "overlays/gamestates/ovl_save_menu/save_menu.h"
+#include "overlays/gamestates/ovl_famicom_emu/famicom_emu.h"
+#include "overlays/gamestates/ovl_prenmi/m_prenmi.h"
+
+// Linker symbol declarations (used in the table below)
+#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_SEGMENT(ovl_##segmentName);
+#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
+
+#include "tables/gamestate_table.h"
+
+#undef DEFINE_GAMESTATE
+#undef DEFINE_GAMESTATE_INTERNAL
+
+// Gamestate Overlay Table definition
+#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
+ { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
+
+#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
+ { NULL, \
+ SEGMENT_ROM_START(ovl_##segmentName), \
+ SEGMENT_ROM_END(ovl_##segmentName), \
+ SEGMENT_VRAM_START(ovl_##segmentName), \
+ SEGMENT_VRAM_END(ovl_##segmentName), \
+ NULL, \
+ segmentName##_init, \
+ segmentName##_cleanup, \
+ NULL, \
+ NULL, \
+ 0, \
+ sizeof(typeName##State) },
+
+GameStateOverlay game_dlftbls[GAMESTATE_ID_MAX] = {
+#include "tables/gamestate_table.h"
+};
+
+#undef DEFINE_GAMESTATE
+#undef DEFINE_GAMESTATE_INTERNAL
+
+GameStateId game_dlftbls_num = GAMESTATE_ID_MAX;