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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-16 19:29:49 -0400
committerGitHub <noreply@github.com>2023-08-16 16:29:49 -0700
commit647f6deed428e00bfa80c8886a5c88740ef6fa74 (patch)
treebd7bb1838848b89b77cc8243ed257cdd9fe8dc40 /src/code
parentfca5307ea908606c40c051d4c366ed8dcf077258 (diff)
Bootstrap actors (#56)
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
Diffstat (limited to 'src/code')
-rw-r--r--src/code/m_actor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/m_actor.c b/src/code/m_actor.c
index 6419d42..ccc31fd 100644
--- a/src/code/m_actor.c
+++ b/src/code/m_actor.c
@@ -23,7 +23,7 @@
#include "code_variables.h"
#include "macros.h"
#include "overlays/gamestates/ovl_play/m_play.h"
-#include "overlays/actors/ovl_player_actor/m_player.h"
+#include "overlays/actors/player_actor/m_player.h"
void func_80056380_jp(void* arg0, void* arg1 UNUSED) {
Actor* actor = arg0;