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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-16 19:29:49 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-16 16:29:49 -0700 |
| commit | 647f6deed428e00bfa80c8886a5c88740ef6fa74 (patch) | |
| tree | bd7bb1838848b89b77cc8243ed257cdd9fe8dc40 /src/code | |
| parent | fca5307ea908606c40c051d4c366ed8dcf077258 (diff) | |
Bootstrap actors (#56)
* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/m_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/m_actor.c b/src/code/m_actor.c index 6419d42..ccc31fd 100644 --- a/src/code/m_actor.c +++ b/src/code/m_actor.c @@ -23,7 +23,7 @@ #include "code_variables.h" #include "macros.h" #include "overlays/gamestates/ovl_play/m_play.h" -#include "overlays/actors/ovl_player_actor/m_player.h" +#include "overlays/actors/player_actor/m_player.h" void func_80056380_jp(void* arg0, void* arg1 UNUSED) { Actor* actor = arg0; |
