diff options
| author | Cuyler36 <Cuyler36@users.noreply.github.com> | 2024-04-29 18:58:41 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-29 15:58:41 -0700 |
| commit | 749152a745f19e6e1d0705cb7a48f34dd4d8df17 (patch) | |
| tree | e2bf8972aa42d9808262651712dfa5528a0a31c9 /src/code | |
| parent | 47ad05c852414f2d852675666779c440c621106f (diff) | |
Update GraphicsContext macros (#182)
* Update GraphicsContext macros
* Fix formatting
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/game.c | 6 | ||||
| -rw-r--r-- | src/code/m_rcp.c | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/code/game.c b/src/code/game.c index 5a3ae33..02a7339 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -138,9 +138,9 @@ void game_draw_first(GraphicsContext* gfxCtx) { gSPSegment(OVERLAY_DISP++, 0x0F, gfxCtx->unk_2E4); gSPSegment(OVERLAY_DISP++, 0x0E, temp_v0); - gSPSegment(UNK_2B0_DISP++, 0x00, NULL); - gSPSegment(UNK_2B0_DISP++, 0x0F, gfxCtx->unk_2E4); - gSPSegment(UNK_2B0_DISP++, 0x0E, temp_v0); + gSPSegment(FONT_DISP++, 0x00, NULL); + gSPSegment(FONT_DISP++, 0x0F, gfxCtx->unk_2E4); + gSPSegment(FONT_DISP++, 0x0E, temp_v0); gSPSegment(SHADOW_DISP++, 0x00, NULL); gSPSegment(SHADOW_DISP++, 0x0F, gfxCtx->unk_2E4); diff --git a/src/code/m_rcp.c b/src/code/m_rcp.c index c626d58..f7bac77 100644 --- a/src/code/m_rcp.c +++ b/src/code/m_rcp.c @@ -463,21 +463,21 @@ void DisplayList_initialize(GraphicsContext* gfxCtx, u8 clearR, u8 clearG, u8 cl gSPDisplayList(POLY_OPA_DISP++, RSP_RDP_clear_data); gSPDisplayList(POLY_XLU_DISP++, RSP_RDP_clear_data); gSPDisplayList(OVERLAY_DISP++, RSP_RDP_clear_data); - gSPDisplayList(UNK_2B0_DISP++, RSP_RDP_clear_data); + gSPDisplayList(FONT_DISP++, RSP_RDP_clear_data); gSPDisplayList(SHADOW_DISP++, z_gsCPModeSet_Data[2]); gSPDisplayList(LIGHT_DISP++, z_gsCPModeSet_Data[2]); gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); - gDPSetScissor(UNK_2B0_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + gDPSetScissor(FONT_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetScissor(SHADOW_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetScissor(LIGHT_DISP++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); gDPSetColorImage(POLY_XLU_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); gDPSetColorImage(OVERLAY_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); - gDPSetColorImage(UNK_2B0_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); + gDPSetColorImage(FONT_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); gDPSetColorImage(SHADOW_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); gDPSetColorImage(LIGHT_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, gfxCtx->unk_2E4); @@ -487,7 +487,7 @@ void DisplayList_initialize(GraphicsContext* gfxCtx, u8 clearR, u8 clearG, u8 cl gDPSetDepthImage(POLY_OPA_DISP++, unk_008); gDPSetDepthImage(POLY_XLU_DISP++, unk_008); gDPSetDepthImage(OVERLAY_DISP++, unk_008); - gDPSetDepthImage(UNK_2B0_DISP++, unk_008); + gDPSetDepthImage(FONT_DISP++, unk_008); gDPSetDepthImage(SHADOW_DISP++, unk_008); gDPSetDepthImage(LIGHT_DISP++, unk_008); } |
