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-rw-r--r--src/code/sys_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 815677e..1661c13 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -75,7 +75,7 @@ MtxF* Matrix_now; // Top of the stack.
/**
* Create the matrix stack and set the pointer to the top of it.
*/
-void new_Matrix(GameState* gameState) {
+void new_Matrix(Game* gameState) {
Matrix_now = THA_alloc16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF));
Matrix_stack = Matrix_now;
}