diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-17 12:19:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-17 09:19:13 -0700 |
| commit | c65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch) | |
| tree | 8c136e0ecea87503261cdd22fc5b81cf31044f50 /src/code/sys_matrix.c | |
| parent | 1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff) | |
Game renaming (#63)
* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
Diffstat (limited to 'src/code/sys_matrix.c')
| -rw-r--r-- | src/code/sys_matrix.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 815677e..1661c13 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -75,7 +75,7 @@ MtxF* Matrix_now; // Top of the stack. /** * Create the matrix stack and set the pointer to the top of it. */ -void new_Matrix(GameState* gameState) { +void new_Matrix(Game* gameState) { Matrix_now = THA_alloc16(&gameState->heap, MATRIX_STACK_SIZE * sizeof(MtxF)); Matrix_stack = Matrix_now; } |
