diff options
Diffstat (limited to 'src/overlays/actors/ovl_My_Room/ac_my_room.h')
| -rw-r--r-- | src/overlays/actors/ovl_My_Room/ac_my_room.h | 44 |
1 files changed, 25 insertions, 19 deletions
diff --git a/src/overlays/actors/ovl_My_Room/ac_my_room.h b/src/overlays/actors/ovl_My_Room/ac_my_room.h index e9f0f87..0ff697b 100644 --- a/src/overlays/actors/ovl_My_Room/ac_my_room.h +++ b/src/overlays/actors/ovl_My_Room/ac_my_room.h @@ -5,8 +5,10 @@ #include "m_actor.h" #include "unk.h" #include "c_keyframe.h" +#include "libc/stdint.h" struct Game_Play; +struct Game; struct My_Room; struct Actor; @@ -23,7 +25,7 @@ typedef struct FurnitureActor { /* 0x134 */ SkeletonInfoR skeletonInfo; /* 0x1A4 */ s_xyz jointTable[9]; /* 0x1DA */ s_xyz morphTable[9]; - /* 0x210 */ Mtx matrix[2][10]; // not sure if the array dimensions are correct + /* 0x210 */ Mtx matrix[2][10]; } FurnitureActor; // size >= 0xA10 typedef void (*FurnitureCreate)(FurnitureActor* this, u8* data); @@ -40,24 +42,28 @@ typedef struct FurnitureActorFunctions { /* 0x10 */ FurnitureDma furnitureDma; } FurnitureActorFunctions; // size = 0x14 -typedef struct FurnitureActorUnkStruct { - /* 0x00 */ UNK_TYPE4 unk00; - /* 0x04 */ UNK_TYPE4 unk04; - /* 0x08 */ UNK_TYPE4 unk08; - /* 0x0C */ UNK_TYPE4 unk0C; - /* 0x10 */ UNK_TYPE4 unk10; - /* 0x14 */ UNK_TYPE4 unk14; - /* 0x18 */ UNK_TYPE4 unk18; - /* 0x1C */ UNK_TYPE4 unk1C; - /* 0x20 */ UNK_TYPE4 unk20; - /* 0x24 */ UNK_TYPE4 unk24; - /* 0x28 */ UNK_TYPE4 unk28; - /* 0x2C */ UNK_TYPE4 unk2C; - /* 0x30 */ UNK_TYPE4 unk30; - /* 0x34 */ UNK_TYPE4 unk34; - /* 0x38 */ UNK_TYPE4 unk38; - /* 0x3C */ UNK_TYPE4 unk3C; +typedef struct FurnitureActorProfile { + /* 0x00 */ uintptr_t objectRomStart; + /* 0x04 */ uintptr_t objectRomEnd; + /* 0x08 */ void* objectSegmentStart; + /* 0x0C */ void* objectSegmentEnd; + /* 0x10 */ UNK_PTR unk10; // opaque0 + /* 0x14 */ UNK_PTR unk14; // opaque1 + /* 0x18 */ UNK_PTR unk18; // translucent0 + /* 0x1C */ UNK_PTR unk1C; // translucent1 + /* 0x20 */ UNK_PTR unk20; // texture + /* 0x24 */ UNK_PTR unk24; // palette + /* 0x28 */ UNK_PTR unk28; // rig + /* 0x2C */ UNK_PTR unk2C; // tex_anim + /* 0x30 */ f32 height; + /* 0x34 */ f32 scale; + /* 0x38 */ UNK_TYPE1 unk38; // shape + /* 0x39 */ UNK_TYPE1 unk39; // move_bg_type + /* 0x3A */ UNK_TYPE1 unk3A; // check_rotation + /* 0x3B */ UNK_TYPE1 unk3B; // kankyo_map + /* 0x3C */ UNK_TYPE1 unk3C; // contact_action + /* 0x3E */ UNK_TYPE2 unk3E; // interaction_type /* 0x40 */ FurnitureActorFunctions* furnitureActorFunctions; -} FurnitureActorUnkStruct; // size = 0x44 +} FurnitureActorProfile; // size = 0x44 #endif |
