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2025-01-03Graph OK (#236)Derek Hensley
* graph_proc * game_get_next_game_dlftbl * graph_ct * func_800D38E0_jp * func_800D3C94_jp * graph_dt * graph_main * graph_setup_double_buffer * graph_task_set00 WIP * graph_draw_finish * func_800D3E40_jp * func_800D3E14_jp * Some cleanup * Fix m2ctx.py * graph_task_set00
2024-05-14Prerender (1 NON_MATCHING) (#185)Derek Hensley
* Start prerender * wallpaper_draw1 * wallpaper_draw * gfx_SetUpCFB * PreRender_setup_savebuf * PreRender_init * PreRender_setup_renderbuf * PreRender_cleanup * PreRender_TransBufferCopy * PreRender_TransBuffer * PreRender_TransBuffer1 * PreRender_TransBuffer2 * PreRender_ShowCoveredge * PreRender_saveZBuffer * PreRender_saveFrameBuffer * PreRender_saveCVG * PreRender_loadZBuffer * PreRender_loadFrameBufferAlpha * PreRender_loadFrameBufferCopy * PreRender_ConvertFrameBuffer_fg * PreRender_ConvertFrameBuffer * AntiAliasFilter * ASAlgorithm * PreRender_loadFrameBuffer * names * Remove fake in PreRender_TransBuffer1_env * PreRender_CopyRGBC NON_MATCHING
2024-04-29Update GraphicsContext macros (#182)Cuyler36
* Update GraphicsContext macros * Fix formatting
2024-02-29Update `OPEN_DISPS`/`CLOSE_DISPS` macros, clean up various fake matches, and ↵Tom Overton
match `mSM_draw_mail` (#152) * Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail` * Improve matches in `ac_train_window`
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2023-12-04ac_train_door OK (#122)Prakxo
* ac_train_door OK * review
2023-11-09Update `OPEN_DISPS` to include `do {} while (0)` (#115)Tom Overton
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-09`game.c` OK (#37)Anghelo Carvajal
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-07-29TwoHeadArena, THA_GA, sys_matrix OK (#18)emilybrooks
* matched TwoHeadArena and THA_GA * header files * started sys_matrix.c * more functions matched * sys_matrix matching * imported data * imported bss * cleanup * more cleanup * last cleanup * formatting * moved prototypes * add back ultra64.h * remove dlabel jlabel temp fix