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path: root/include/m_collision_bg.h
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2025-06-04m_random_field OK (#241)kuchenmitsahne
* 25 functions OK * 10 functions OK * Add block type and block kind enums/defines * Formatting/style pass * Move `FieldMakeBlockType` to `m_field_make` * Remove unused/duplicate defines * Split data out for `m_quest` and `m_random_field`; rename data symbols * Generate `m_random_field.c` and rename function symbols. * mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK * mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK * mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import). * Fix `m_random_field` code split; all newly included functions OK * Fix mRF_Malloc return type; formatting pass * Name m_random_field_ovl * Rename data symbols (m_random_field_ovl). * Rename symbols (all functions named) * Import data * Declare overlay segment; rename symbols * mRF_MakeRandomField OK (all functions matching). * Extract asset `data_combi_table` * Clean up mRF_MakeRandomField; document m_field_make.h * Rename mCoBG_unkStruct->unk6 as unitAttribute * Misc cleanup and formatting. * Rename additional data symbols (m_random_field_ovl). * Formatting pass * Improve documentation of BackgroundAttribute enum. * Formatting pass; add omitted attribute.
2024-12-13m_field_info 37 additional functions OK (40/188 total) (#230)kuchenmitsahne
* 25 functions OK * 10 functions OK * Add block type and block kind enums/defines * Formatting/style pass * Move `FieldMakeBlockType` to `m_field_make` * Remove unused/duplicate defines
2024-12-07`ac_house_goki` OK (#229)Leonid Kapitonov
* prepare unknown size * move `.data` to the C side * remove redundant headers * aHG_actor_ct OK * func_80A83770_jp OK (rename to `aHG_actor_dt`) * aHG_actor_move OK - fix `mCoBG_CheckResult` description and comments - extend `MyRoomClip` and fix offsets in comments * func_80A83780_jp OK * func_80A83930_jp OK * func_80A83994_jp OK * func_80A83A00_jp OK * func_80A8401C_jp OK * func_80A8409C_jp OK (rename to `aHG_setup_action`) * aHG_actor_draw OK * func_80A83D4C_jp OK * func_80A83A24_jp OK * name HG models * put static HG data into the functions * func_80A837C4_jp OK * add notes and clean up a bit * apply a suggestion by @hensldm * remove ASM pragmas * extract assets
2024-09-24ef_room_sunshine OK (#214)Prakxo
* ef_room_sunshine OK * format * jenkins * fourth time's the charm
2024-07-13m_roll_lib OK (#198)Prakxo
2024-04-22ac_kago OK and documented (#177)inspectredc
* ac_kago OK and documented * palette types * suggestions + object stuff
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-04-15ac_ball OK and documented (#173)inspectredc
* ac_ball OK * hopefully format * address warnings * Apply suggestions from code review Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * suggestions pt2 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2023-11-26m_start_data_init cleanup (#120)emilybrooks
* initial commit * missed some stuff * review * made unk names consistent
2023-11-23The NPC PR 3/3 OK (#119)Prakxo
* npc werk * atleast it builds * m_npc OK * forgor format * review * format * fix warns?
2023-09-28match mFI_GetWaveUtinBlock (#104)emilybrooks
* initial commit * fix * review * fix m_play bss
2023-09-27m_lib OK (#103)Prakxo
* m_lib OK * fixes * rename segmented2virtual macro
2023-09-21ac_mbg OK but no data (#101)MegaIDK
* ac_mbg WIP * format * todo * removed unnecessary commented data
2023-09-11ac_toudai matched 12 functions, 2 non-equivalent (#65)emilybrooks
* first commit * matched the gSegments thing * more progress * matched aTOU_actor_dt * matched aTOU_set_bgOffset and imported data * named everything * cleanup, work on draw functions * cleanup * review * Revert "review" This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96. * format * removed change to ac_structure.h * temp changing data symbols * format * review * fix conflicts * fix season u32 thing
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-04-03Integrate sheet knowledge into the repo (#9)Anghelo Carvajal
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>