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path: root/include/m_field_info.h
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2025-06-04m_random_field OK (#241)kuchenmitsahne
* 25 functions OK * 10 functions OK * Add block type and block kind enums/defines * Formatting/style pass * Move `FieldMakeBlockType` to `m_field_make` * Remove unused/duplicate defines * Split data out for `m_quest` and `m_random_field`; rename data symbols * Generate `m_random_field.c` and rename function symbols. * mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK * mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK * mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import). * Fix `m_random_field` code split; all newly included functions OK * Fix mRF_Malloc return type; formatting pass * Name m_random_field_ovl * Rename data symbols (m_random_field_ovl). * Rename symbols (all functions named) * Import data * Declare overlay segment; rename symbols * mRF_MakeRandomField OK (all functions matching). * Extract asset `data_combi_table` * Clean up mRF_MakeRandomField; document m_field_make.h * Rename mCoBG_unkStruct->unk6 as unitAttribute * Misc cleanup and formatting. * Rename additional data symbols (m_random_field_ovl). * Formatting pass * Improve documentation of BackgroundAttribute enum. * Formatting pass; add omitted attribute.
2024-12-13m_field_info 37 additional functions OK (40/188 total) (#230)kuchenmitsahne
* 25 functions OK * 10 functions OK * Add block type and block kind enums/defines * Formatting/style pass * Move `FieldMakeBlockType` to `m_field_make` * Remove unused/duplicate defines
2024-11-27ac_hanami_npc1 OK (#228)kuchenmitsahne
* Rename symbols * First pass on struct Hanami_Npc1 * Actor funcs (ct, save, dt, init, draw) OK * Add trailing member to struct_809AEFA4 * Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures * All talk functions and proc functions (minus aHM1_think_main_proc.s) OK * mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info) * aHM1_set_animation OK * aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project * aHM1_set_request_act, aHM1_check_moveRange OK * aHM1_check_inBlock OK; fix style in aHM1_check_moveRange * aHM1_turn, aHM1_walk, aHM1_set_spd_info OK * aHM1_think_init_proc OK * aHM1_revise_moveRange OK with fake (all functions matching) * Remove extraneous prototypes * Fix aHM1_think_main_proc signature * Import data * Fix aHM1_revise_moveRange signature * Standardize actor accesses * Improve define usage * Name blockX and blockZ members in Actor struct * Remove extraneous comments * mFI_BkNum2WposXZ OK (m_field_info) * Add defines to m_field_info * Formatting pass * Remove extraneous comments * Fix unk_18 type in struct_809AEFA4 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-10-13m_bgm OK (#222)Prakxo
* m_demo OK * camera fix * m_bgm OK
2024-09-27m_player audio and other_func functions (#218)Prakxo
* m_player_sound * m_player_other_func * format
2024-08-12m_kankyo OK (#207)Prakxo
* implement kankyo * m_kankyo OK
2024-07-27player_select OK (#204)Prakxo
2024-07-13m_roll_lib OK (#198)Prakxo
2024-05-30`m_trademark` OK (#192)Anghelo Carvajal
* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-04-15ac_ball OK and documented (#173)inspectredc
* ac_ball OK * hopefully format * address warnings * Apply suggestions from code review Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * suggestions pt2 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-03-29m_all_grow OK (#159)Prakxo
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2024-01-31m_private OK (#139)Prakxo
* update m2ctx * size fixes? * size fix * work * more work * m_private OK * fix style * format * fix warnings * format..
2023-11-23The NPC PR 3/3 OK (#119)Prakxo
* npc werk * atleast it builds * m_npc OK * forgor format * review * format * fix warns?
2023-11-15common_data cleanup (#118)emilybrooks
* initial commit * review
2023-10-06ac_set_manager OK (#111)Prakxo
* ac_set_manager OK * suggestions
2023-10-05m_cockroach OK (#106)Prakxo
* m_cockroach OK * fixes * fixes * fix * forgor which change was mine lol * space --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-10-04ef_lamp_light OK (#109)MegaIDK
* ef_lamp_light OK * formatformatformat * suggestions
2023-09-28match mFI_GetWaveUtinBlock (#104)emilybrooks
* initial commit * fix * review * fix m_play bss
2023-09-27m_lib OK (#103)Prakxo
* m_lib OK * fixes * rename segmented2virtual macro
2023-09-15NPC PR 1/3 ok (#96)Prakxo
* m_npc walk ok Co-authored-by: Maide <you@example.com> * fix protos * fixes * forgor some fixes * struct names --------- Co-authored-by: Maide <you@example.com>
2023-09-11m_snowman OK (#94)emilybrooks
* moved everything from private fork * trying to figure out name stuff * matched mSN_check_life * fully matching * add season enum * forgot * fixed structs
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
2023-08-17Game renaming (#63)Anghelo Carvajal
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
2023-08-03m_common_data OK (#27)Tom Overton
* m_common_data OK * Respond to review
2023-04-03Integrate sheet knowledge into the repo (#9)Anghelo Carvajal
* boot splits * code file splits * functions from sheets * symbols from the sheet * bootstrap headers * common_data * most segments * headers for boot files * add overlays as placeholders * unname _os files * named a few files * code headers * typo * Disassemble every overlay * bootstrap symbol_addrs_overlays.txt * split yamls --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>