| Age | Commit message (Collapse) | Author |
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
* Split data out for `m_quest` and `m_random_field`; rename data symbols
* Generate `m_random_field.c` and rename function symbols.
* mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK
* mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK
* mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import).
* Fix `m_random_field` code split; all newly included functions OK
* Fix mRF_Malloc return type; formatting pass
* Name m_random_field_ovl
* Rename data symbols (m_random_field_ovl).
* Rename symbols (all functions named)
* Import data
* Declare overlay segment; rename symbols
* mRF_MakeRandomField OK (all functions matching).
* Extract asset `data_combi_table`
* Clean up mRF_MakeRandomField; document m_field_make.h
* Rename mCoBG_unkStruct->unk6 as unitAttribute
* Misc cleanup and formatting.
* Rename additional data symbols (m_random_field_ovl).
* Formatting pass
* Improve documentation of BackgroundAttribute enum.
* Formatting pass; add omitted attribute.
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
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* Rename symbols
* First pass on struct Hanami_Npc1
* Actor funcs (ct, save, dt, init, draw) OK
* Add trailing member to struct_809AEFA4
* Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures
* All talk functions and proc functions (minus aHM1_think_main_proc.s) OK
* mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info)
* aHM1_set_animation OK
* aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project
* aHM1_set_request_act, aHM1_check_moveRange OK
* aHM1_check_inBlock OK; fix style in aHM1_check_moveRange
* aHM1_turn, aHM1_walk, aHM1_set_spd_info OK
* aHM1_think_init_proc OK
* aHM1_revise_moveRange OK with fake (all functions matching)
* Remove extraneous prototypes
* Fix aHM1_think_main_proc signature
* Import data
* Fix aHM1_revise_moveRange signature
* Standardize actor accesses
* Improve define usage
* Name blockX and blockZ members in Actor struct
* Remove extraneous comments
* mFI_BkNum2WposXZ OK (m_field_info)
* Add defines to m_field_info
* Formatting pass
* Remove extraneous comments
* Fix unk_18 type in struct_809AEFA4
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_demo OK
* camera fix
* m_bgm OK
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* m_player_sound
* m_player_other_func
* format
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* implement kankyo
* m_kankyo OK
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* C file
* trademark_init
* trademark_cancel, trademark_move, trademark_main
* trademark_draw
* trademark_goto_demo_scene and func_80805360_jp
* set_npc_4_title_demo
* func_80804C40_jp
* trademark_cleanup
* func_808052B8_jp
* func_80805104_jp
* func_80804F78_jp
* func_80804EE0_jp
* fix warnings
* small cleanup
* fix build
* some fixes
* stuff
* some cleanups
* Fix rebase
* Import data
* Migrate bss
* cleanup
* Save substruct
* format
* TrademarkState and some other stuff
* remove fake match
* stuff I missed
* whoops
* Stupid `-Wtype-limits`
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* Review
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* clang-tidy changes???
* review
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Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* suggestions pt2
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
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* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
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* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
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* initial commit
* review
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* ac_set_manager OK
* suggestions
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* m_cockroach OK
* fixes
* fixes
* fix
* forgor which change was mine lol
* space
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* ef_lamp_light OK
* formatformatformat
* suggestions
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* initial commit
* fix
* review
* fix m_play bss
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* m_lib OK
* fixes
* rename segmented2virtual macro
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* m_npc walk ok
Co-authored-by: Maide <you@example.com>
* fix protos
* fixes
* forgor some fixes
* struct names
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Co-authored-by: Maide <you@example.com>
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* moved everything from private fork
* trying to figure out name stuff
* matched mSN_check_life
* fully matching
* add season enum
* forgot
* fixed structs
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* m_start_data_init
* Fix NPC, m,atch last func
* Rebased
* Rebased
* Update struct names
* PR
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Co-authored-by: Maide <you@example.com>
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* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
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* m_common_data OK
* Respond to review
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* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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