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path: root/include/m_kankyo.h
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2024-08-12m_kankyo OK (#207)Prakxo
* implement kankyo * m_kankyo OK
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-03-14ac_weather OK (#155)Prakxo
* weather werk * ac_weather OK * format * review
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2023-12-08train_window OK (#123)Prakxo
* train_window OK * review
2023-10-04ef_lamp_light OK (#109)MegaIDK
* ef_lamp_light OK * formatformatformat * suggestions
2023-08-18m_lights (#54)Maide
* m_lights * PR * fix * PR * a * Remove syms * Rebase and PR * Remove sym * Fix syms --------- Co-authored-by: Maide <you@example.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-08-17m_start_data_init (#61)Maide
* m_start_data_init * Fix NPC, m,atch last func * Rebased * Rebased * Update struct names * PR --------- Co-authored-by: Maide <you@example.com>
2023-08-17Game renaming (#63)Anghelo Carvajal
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
2023-08-16m_play (#50)Maide
* m_play * Some warnings * lots of function renames from the gcn version * fix warnings * format * a * a * PR * PR2 --------- Co-authored-by: Maide <you@example.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-08-14`m_actor.c` with 1 NON_MATCHING (#49)Anghelo Carvajal
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix