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2025-06-04m_random_field OK (#241)kuchenmitsahne
* 25 functions OK * 10 functions OK * Add block type and block kind enums/defines * Formatting/style pass * Move `FieldMakeBlockType` to `m_field_make` * Remove unused/duplicate defines * Split data out for `m_quest` and `m_random_field`; rename data symbols * Generate `m_random_field.c` and rename function symbols. * mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK * mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK * mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import). * Fix `m_random_field` code split; all newly included functions OK * Fix mRF_Malloc return type; formatting pass * Name m_random_field_ovl * Rename data symbols (m_random_field_ovl). * Rename symbols (all functions named) * Import data * Declare overlay segment; rename symbols * mRF_MakeRandomField OK (all functions matching). * Extract asset `data_combi_table` * Clean up mRF_MakeRandomField; document m_field_make.h * Rename mCoBG_unkStruct->unk6 as unitAttribute * Misc cleanup and formatting. * Rename additional data symbols (m_random_field_ovl). * Formatting pass * Improve documentation of BackgroundAttribute enum. * Formatting pass; add omitted attribute.
2024-12-07`ac_house_goki` OK (#229)Leonid Kapitonov
* prepare unknown size * move `.data` to the C side * remove redundant headers * aHG_actor_ct OK * func_80A83770_jp OK (rename to `aHG_actor_dt`) * aHG_actor_move OK - fix `mCoBG_CheckResult` description and comments - extend `MyRoomClip` and fix offsets in comments * func_80A83780_jp OK * func_80A83930_jp OK * func_80A83994_jp OK * func_80A83A00_jp OK * func_80A8401C_jp OK * func_80A8409C_jp OK (rename to `aHG_setup_action`) * aHG_actor_draw OK * func_80A83D4C_jp OK * func_80A83A24_jp OK * name HG models * put static HG data into the functions * func_80A837C4_jp OK * add notes and clean up a bit * apply a suggestion by @hensldm * remove ASM pragmas * extract assets
2024-09-26sum_blue_bureau01 OK (#216)emilybrooks
* initial commit * imported data * matching * renamed functions * extracted assets * review
2024-09-21clchest03 matched and hal_chest02 cleanup (#213)emilybrooks
* initial commit * func_80A70C60_jp * func_80A70CF4_jp * fully matching * inported data * improved furniture actor profile struct * extracted spooky wardrobe object * extracted clchest03 object * forgot
2024-07-22m_mail_check OK (#203)Prakxo
* m_mail_check OK * comments
2024-05-18m_cpedit OK (#188)Prakxo
* save_menu OK * work * m_cpedit OK * fix
2024-04-23ac_airplane OK and documented (#178)inspectredc
* ac_airplane OK and documented * player lib funcs * include object * remove statics
2024-04-17ac_bee OK (#175)inspectredc
* ac_bee OK * fix warning * change sAdo_OngenPos back * and in code.. * fix linker script stuff
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-04-15ac_ball OK and documented (#173)inspectredc
* ac_ball OK * hopefully format * address warnings * Apply suggestions from code review Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * suggestions pt2 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-03-29m_all_grow OK (#159)Prakxo
2024-03-14ac_weather OK (#155)Prakxo
* weather werk * ac_weather OK * format * review
2024-03-10ac_sum_hal_chest02 OK (#153)emilybrooks
* initial commit * started draw function * fully matching * fix compile errors
2024-01-26Second half of tool objects (#136)emilybrooks
* tol_keitai_1 * kenjyu * evw_anime data extraction works * forgot to remove this * added comments for objects * fixes * scroll colprim colenv now extract as arrays * forgot commas
2024-01-14Umbrella objects (#132)emilybrooks
* tol_umb_01 * umbrella2 * umbrella 3 * 4 and 5 * up to 8 * 9 * 16 * 17 * 22 * 22 * all extracted * review
2024-01-08Implement asset extraction (#131)emilybrooks
* got stuff to extract properly * je and bs extensions done * got symbols named correctly * extensions done, symbol naming done * fixed some errors * fixed more of them * stuff * started editing make file * makefile works * ci4 and palette extensions done * cleaned up ckf_je extension * fixed vertex problem * cleaned up asset yaml * cleaned up extensions * added tol_cracker_1 * builds properly * finished obj_s_yamishop and obj_w_yamishop * updated to work with latest splat * fixes * makefile asset dir * remove old codes from af_ci4.py
2024-01-02sys_initial_check OK (#129)emilybrooks
* initial commit * almost matching, need to figure out segment stuff * fully matching * file description * m_std_dma
2023-10-06ac_set_manager OK (#111)Prakxo
* ac_set_manager OK * suggestions
2023-09-08`submenu_ovl`, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)Anghelo Carvajal
* C file * func_8085DA28_jp, func_8085DA9C_jp * func_8085D638_jp * func_8085D358_jp, func_8085D500_jp, func_8085D674_jp * bleh * func_8085BAC0_jp * func_8085D128_jp * Rename many functions * mSM_move_menu * a * func_8085D43C_jp * mSM_set_char_matrix * mSM_cbuf_copy draft * mSM_cbuf_copy NON_EQUIVALENT * func_8085C20C_jp draft * match func_8085C20C_jp * cleanup unc_8085C20C_jp * func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT * mSM_draw_mail NON_MATCHING * func_8085D094_jp * mSM_set_other_seg mSM_set_before_menu_proc * meh * mSM_move_Move * migrate data * move submenu overlays to the submenu folder and make headers for them * name some files based on rodata strings * name functions from known submenu overlays * mSM_move_chg_base * mSM_menu_ovl_init NON_MATCHING * migrate bss * mSM_menu_ovl_init * SubmenuProgramId * mSM_save_before_func * mSM_return_func NON_EQUIVALENT * some cleanup * rename lots of data * kinda format * more cleanup * symbolize remaining stuff * format * Kinda fix whatever is going on with Game_Play_unk_0110 * mroecleanup * name known overlays * tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl * format * flag defines
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
2023-08-16Object table (#53)Anghelo Carvajal
* find object_table and make tool to extract it * migrate object table * update the assets yaml a bit * comment * name gameplay_keep * change gameplay_keep to segment 4 * rename exclusive_ram_id to fit the segment used * review
2023-08-10`m_game_dlftbls.c` (#44)Anghelo Carvajal
* file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format
2023-08-05`m_actor_dlftbls.c` (#32)Anghelo Carvajal
* start * match the file * actor_dlftbls_num * script to extract the actor table * bootstrap actor table * ActorId enum * migrate actor table * reorganize overlays in subfolders * Fix Player * migrate bss * cleanup and format * ActorProfile * Move player_actor to actors folder * RomOffset * ACTOR_ID_MAX
2023-07-29Build a compressed ROM (#16)Anghelo Carvajal
* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da3132" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da3132" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * z64compress_wrapper.py * fixes * dmadata.c * readme * git subrepo pull tools/splat subrepo: subdir: "tools/splat" merged: "01ac556" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "01ac556" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * segment_end_before_align: True * Add compressed step to jenkinsfile * TODO * format * remove from boot_variables.h * simplify * Change makefile to match MM