| Age | Commit message (Collapse) | Author |
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* prepare unknown size
* move `.data` to the C side
* remove redundant headers
* aHG_actor_ct OK
* func_80A83770_jp OK (rename to `aHG_actor_dt`)
* aHG_actor_move OK
- fix `mCoBG_CheckResult` description and comments
- extend `MyRoomClip` and fix offsets in comments
* func_80A83780_jp OK
* func_80A83930_jp OK
* func_80A83994_jp OK
* func_80A83A00_jp OK
* func_80A8401C_jp OK
* func_80A8409C_jp OK (rename to `aHG_setup_action`)
* aHG_actor_draw OK
* func_80A83D4C_jp OK
* func_80A83A24_jp OK
* name HG models
* put static HG data into the functions
* func_80A837C4_jp OK
* add notes and clean up a bit
* apply a suggestion by @hensldm
* remove ASM pragmas
* extract assets
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* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
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* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
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* tol_umb_01
* umbrella2
* umbrella 3
* 4 and 5
* up to 8
* 9
* 16
* 17
* 22
* 22
* all extracted
* review
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* got stuff to extract properly
* je and bs extensions done
* got symbols named correctly
* extensions done, symbol naming done
* fixed some errors
* fixed more of them
* stuff
* started editing make file
* makefile works
* ci4 and palette extensions done
* cleaned up ckf_je extension
* fixed vertex problem
* cleaned up asset yaml
* cleaned up extensions
* added tol_cracker_1
* builds properly
* finished obj_s_yamishop and obj_w_yamishop
* updated to work with latest splat
* fixes
* makefile asset dir
* remove old codes from af_ci4.py
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* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
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