| Age | Commit message (Collapse) | Author |
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* m_fbdemo OK
* m_fbdemo_wipe1 OK
* fix play
* m_fbdemo_triforce OK
* link triforce
* m_fbdemo_fade OK
* typo
* newline
* format
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* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
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* weather werk
* ac_weather OK
* format
* review
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* audio OK
* format
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* m_lib OK
* fixes
* rename segmented2virtual macro
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* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
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* __osMalloc
* aprintf.c
* math64.c
* qrand.c
* sleep.c
* sprintf.c
* malloc.c
* fixes
* fp and math64 cleanup
* RAD_TO_BINANG
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* matched a few functions
* found some function names from the dnm+ map
* floating point hell and struct hell
* investigating skeletoninfo
* structs
* g3
* matching progress
* cKF_SkeletonInfo_R_AnimationMove_base
* lots of matched functions
* matched 2 functions
* keycalc
* rodata problem fixed
* cKF_SkeletonInfo_R_morphJoint matched
* cKF_Si3_draw_R_SV fake match
* cKF_SkeletonInfo_R_combine_translation matched
* cKF_SkeletonInfo_R_combine_rotation matched
* func_80053384_jp matched
* cKF_SkeletonInfo_R_AnimationMove_ct_base matched
* started documenting
* naming some stuff
* wrong struct size
* moved stuff to header files
* documenting
* more documenting
* comments for FrameControl done
* cKF_Si3_draw_SV_R_child fake match
* cleaning up draw functions
* imported bss
* matched cKF_SkeletonInfo_R_combine_play
* matched cKF_SkeletonInfo_R_T_combine_play
* matched cKF_SkeletonInfo_R_play
* everything matching
* cleaning up cKF_SkeletonInfo_R_play
* started on morph stuff
* cleaning up draw functions
* cleaning up structs
* trying to make pr ready
* changed wording
* review feedback
* forgot some animation pointer temps
* reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode
* review2
* fixed draw function fake matches
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* matched TwoHeadArena and THA_GA
* header files
* started sys_matrix.c
* more functions matched
* sys_matrix matching
* imported data
* imported bss
* cleanup
* more cleanup
* last cleanup
* formatting
* moved prototypes
* add back ultra64.h
* remove dlabel jlabel temp fix
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