| Age | Commit message (Collapse) | Author |
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
* Split data out for `m_quest` and `m_random_field`; rename data symbols
* Generate `m_random_field.c` and rename function symbols.
* mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK
* mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK
* mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import).
* Fix `m_random_field` code split; all newly included functions OK
* Fix mRF_Malloc return type; formatting pass
* Name m_random_field_ovl
* Rename data symbols (m_random_field_ovl).
* Rename symbols (all functions named)
* Import data
* Declare overlay segment; rename symbols
* mRF_MakeRandomField OK (all functions matching).
* Extract asset `data_combi_table`
* Clean up mRF_MakeRandomField; document m_field_make.h
* Rename mCoBG_unkStruct->unk6 as unitAttribute
* Misc cleanup and formatting.
* Rename additional data symbols (m_random_field_ovl).
* Formatting pass
* Improve documentation of BackgroundAttribute enum.
* Formatting pass; add omitted attribute.
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* YAML setup
* func_800CDF78_jp
* func_800CDEDC_jp
* func_800CDCC0_jp
* func_800CDE54_jp
* func_800CDB10_jp
* func_800CDECC_jp
* func_800CE04C_jp
* func_800CDBE0_jp
* func_800CDBF0_jp
* func_800CDC10_jp
* func_800CDC30_jp
* func_800CDDE0_jp
* func_800CE090_jp
* func_800CE0E8_jp
* func_800CE110_jp
* Cleanup
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* YAML setup
* func_800CD640_jp
* func_800CD68C_jp
* func_800CD730_jp
* func_800CD8F8_jp
* func_800CD990_jp
* func_800CD9F0_jp
* func_800CDA4C_jp
* func_800CDA90_jp
* func_800CDAD0_jp
* func_800CD760_jp
* func_800CD82C_jp
* Cleanup
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* Yaml setup
* mCPk_InitPak
* mCPk_get_pkinfo
* mCPk_PakOpen
* func_80079080_jp
* mCPk_SavePak
* func_8007919C_jp
* func_80079378_jp
* func_8007920C_jp
* func_80078EE0_jp
* func_80078EB4_jp
* func_8007942C_jp
* func_800792FC_jp
* func_800793A8_jp
* func_80079D00_jp
* func_80079BF8_jp
* func_80079B28_jp
* func_80079EA4_jp
* func_800794E4_jp
* func_80078F08_jp
* func_80079030_jp
* func_80078FE8_jp
* func_8007967C_jp
* func_80079708_jp
* func_80079760_jp
* func_80079838_jp
* func_800798DC_jp
* func_80079A24_jp
* func_80079AAC_jp
* func_80079E54_jp
* func_80079D50_jp
* func_80079E14_jp
* func_80079EDC_jp
* func_8007A008_jp
* func_80079F44_jp
* func_8007A080_jp
* func_80078F34_jp
* Some cleanup
* m_cpak
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* func_800D2CDC_jp
* func_800D2CB4_jp
* func_800D2C10_jp
* cleanup
* Small docs of CfbInfo struct
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* graph_proc
* game_get_next_game_dlftbl
* graph_ct
* func_800D38E0_jp
* func_800D3C94_jp
* graph_dt
* graph_main
* graph_setup_double_buffer
* graph_task_set00 WIP
* graph_draw_finish
* func_800D3E40_jp
* func_800D3E14_jp
* Some cleanup
* Fix m2ctx.py
* graph_task_set00
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* func_800D94F0_jp
* func_800D9514_jp
* func_800D9524_jp
* func_800D955C_jp
* func_800D9618_jp
* func_800D96A8_jp
* func_800D96E8_jp
* func_800D9700_jp
* func_800D9750_jp
* func_800D9760_jp
* func_800D9770_jp
* func_800D9788_jp
* func_800D97A0_jp
* func_800D97F8_jp
* func_800D986C_jp
* Split off 6FD410 based on bss
* Migrate bss
* add todo
* headers
* Better types for 6FD410 bss based on graph
* Cleanup
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* main OK
* gSegments -> SegmentBaseAddress
* newline
* format
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
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* Rename symbols
* First pass on struct Hanami_Npc1
* Actor funcs (ct, save, dt, init, draw) OK
* Add trailing member to struct_809AEFA4
* Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures
* All talk functions and proc functions (minus aHM1_think_main_proc.s) OK
* mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info)
* aHM1_set_animation OK
* aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project
* aHM1_set_request_act, aHM1_check_moveRange OK
* aHM1_check_inBlock OK; fix style in aHM1_check_moveRange
* aHM1_turn, aHM1_walk, aHM1_set_spd_info OK
* aHM1_think_init_proc OK
* aHM1_revise_moveRange OK with fake (all functions matching)
* Remove extraneous prototypes
* Fix aHM1_think_main_proc signature
* Import data
* Fix aHM1_revise_moveRange signature
* Standardize actor accesses
* Improve define usage
* Name blockX and blockZ members in Actor struct
* Remove extraneous comments
* mFI_BkNum2WposXZ OK (m_field_info)
* Add defines to m_field_info
* Formatting pass
* Remove extraneous comments
* Fix unk_18 type in struct_809AEFA4
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_fbdemo OK
* m_fbdemo_wipe1 OK
* fix play
* m_fbdemo_triforce OK
* link triforce
* m_fbdemo_fade OK
* typo
* newline
* format
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* m_demo OK
* camera fix
* m_bgm OK
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* m_demo OK
* camera fix
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* m_player_sound
* m_player_other_func
* format
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* player work1
* m_player_controller
* format
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* ef_room_sunshine OK
* format
* jenkins
* fourth time's the charm
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* implement kankyo
* m_kankyo OK
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* lbrtc OK
* format
* names
* format 2
* review + docs
* format
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* m_room_type OK
* offsets
* jenkins
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* C file
* trademark_init
* trademark_cancel, trademark_move, trademark_main
* trademark_draw
* trademark_goto_demo_scene and func_80805360_jp
* set_npc_4_title_demo
* func_80804C40_jp
* trademark_cleanup
* func_808052B8_jp
* func_80805104_jp
* func_80804F78_jp
* func_80804EE0_jp
* fix warnings
* small cleanup
* fix build
* some fixes
* stuff
* some cleanups
* Fix rebase
* Import data
* Migrate bss
* cleanup
* Save substruct
* format
* TrademarkState and some other stuff
* remove fake match
* stuff I missed
* whoops
* Stupid `-Wtype-limits`
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* Review
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* clang-tidy changes???
* review
---------
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* work
* m_choice_main OK
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* ac_dump OK
* warnings
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* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
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* ac_kago OK and documented
* palette types
* suggestions + object stuff
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* suggestions pt2
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_DLF.c OK
* added comment
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* m_submenu OK
* mSM_load_player_anime no warning
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* m_view OK
* format?
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* m_string OK
* replace with defines
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* weather werk
* ac_weather OK
* format
* review
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* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
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* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
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* initial commit
* everything but draw
* fully matching
* imported data
* fixed errors
* review
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* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
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* update m2ctx
* size fixes?
* size fix
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* ac_sample OK
* some review
* review
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* initial commit
* almost matching, need to figure out segment stuff
* fully matching
* file description
* m_std_dma
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* m_select OK
* format
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