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path: root/linker_scripts/jp/undefined_syms.ld
AgeCommit message (Collapse)Author
2025-01-03Graph OK (#236)Derek Hensley
* graph_proc * game_get_next_game_dlftbl * graph_ct * func_800D38E0_jp * func_800D3C94_jp * graph_dt * graph_main * graph_setup_double_buffer * graph_task_set00 WIP * graph_draw_finish * func_800D3E40_jp * func_800D3E14_jp * Some cleanup * Fix m2ctx.py * graph_task_set00
2024-12-07`ac_house_goki` OK (#229)Leonid Kapitonov
* prepare unknown size * move `.data` to the C side * remove redundant headers * aHG_actor_ct OK * func_80A83770_jp OK (rename to `aHG_actor_dt`) * aHG_actor_move OK - fix `mCoBG_CheckResult` description and comments - extend `MyRoomClip` and fix offsets in comments * func_80A83780_jp OK * func_80A83930_jp OK * func_80A83994_jp OK * func_80A83A00_jp OK * func_80A8401C_jp OK * func_80A8409C_jp OK (rename to `aHG_setup_action`) * aHG_actor_draw OK * func_80A83D4C_jp OK * func_80A83A24_jp OK * name HG models * put static HG data into the functions * func_80A837C4_jp OK * add notes and clean up a bit * apply a suggestion by @hensldm * remove ASM pragmas * extract assets
2024-11-22`ac_radio` OK (#226)Leonid Kapitonov
* prepare unknown size * move `.data` to the C side * aRAD_actor_ct OK * func_80A76B2C_jp OK * func_80A769E4_jp OK * aRAD_actor_init OK * func_80A76958_jp OK (rename to `aRAD_actor_dt`) * func_80A76A30_jp OK * func_80A76B4C_jp OK * aRAD_actor_draw OK * remove asm pragmas * document `ac_radio` actions * rename `func_80A769E4_jp` in accord with aKAG's * rename `func_80A76B4C_jp` -> `aRAD_actor_move` * use `StructureActor` as others do * apply review suggestions * seems to match too
2024-11-03ac_goza OK (#225)kuchenmitsahne
* aGOZ_actor_move OK * aGOZ_actor_init OK * Make style more consistent (aGOZ_actor_init). * aGOZ_actor_dt, aGOZ_wait OK * aGOZ_setup_action OK (with temporary extern) * aGOZ_actor_ct OK * aGOZ_actor_draw OK (unused-parameter warning introduced) * Replace magic numbers with macros, rename symbols. * aGOZ_set_bgOffset OK (all functions matching). * ac_goza OK (data import complete). * Replace hex with decimal where appropriate * Finish renaming symbols * Style/formatting tweaks * Remove extraneous whitespace * Fix warning * Fix warning properly
2024-10-21m_fbdemo* OK (#223)Prakxo
* m_fbdemo OK * m_fbdemo_wipe1 OK * fix play * m_fbdemo_triforce OK * link triforce * m_fbdemo_fade OK * typo * newline * format
2024-10-09ac_arrange_room OK (#220)Prakxo
* ac_arrange_room OK * fix?
2024-09-26sum_blue_bureau01 OK (#216)emilybrooks
* initial commit * imported data * matching * renamed functions * extracted assets * review
2024-09-24ef_room_sunshine OK (#214)Prakxo
* ef_room_sunshine OK * format * jenkins * fourth time's the charm
2024-09-21clchest03 matched and hal_chest02 cleanup (#213)emilybrooks
* initial commit * func_80A70C60_jp * func_80A70CF4_jp * fully matching * inported data * improved furniture actor profile struct * extracted spooky wardrobe object * extracted clchest03 object * forgot
2024-07-29ac_mikuji OK (#206)Prakxo
* ac_mikuji OK * jenkins
2024-07-22m_mail_check OK (#203)Prakxo
* m_mail_check OK * comments
2024-05-06`ac_structure` OK with some minor documentation (#183)Tom Overton
* Partial progress * `func_809E7F94_jp` OK * Do some more DMA functions * Fix build * Finally make `func_809E823C_jp` work properly * Finish DMA functions * Use ALIGN16 * Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows * Fix build after merge * aSTR_setupActor_proc OK * aSTR_init_clip_area OK * Import data to C * Lots of cleanup * Use enum values in actors * StructureActor-ify the structures * Move `setupInfo_table` inside the function and name it * Name `aSTR_get_pal_segment` from context clues * Use all the names I can from DnM+ * Try (and fail) to import BSS into C * Match bss * Make bss sizes more "correct" * Use ARRAY_COUNT to define DMA length * A lot fewer hardcoded numbers * Lots of misc cleanup * A huge amount of names and cleanup * Get this PR-ready * Forgot some booleans * Name a lot of stuff after digging into the object files * Remove magic numbers for bss array size * Respond to review
2024-04-24ac_dump OK (#180)inspectredc
* ac_dump OK * warnings
2024-04-23ac_airplane OK and documented (#178)inspectredc
* ac_airplane OK and documented * player lib funcs * include object * remove statics
2024-04-22ac_kago OK and documented (#177)inspectredc
* ac_kago OK and documented * palette types * suggestions + object stuff
2024-04-17ac_bee OK (#175)inspectredc
* ac_bee OK * fix warning * change sAdo_OngenPos back * and in code.. * fix linker script stuff
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-04-12m_debug_display.c OK (#168)Lucas Shaw
* m_debug_display.c OK * . * Migrated data for m_debug_display * Finishing touches * ran format.py * made suggested changes
2024-03-22ac_weather_sakura OK (#157)Prakxo
* weather werk * ac_weather OK * format * review * sakura werk * sakura ok * format * proto comments
2024-03-14ac_weather OK (#155)Prakxo
* weather werk * ac_weather OK * format * review
2024-03-10ac_sum_hal_chest02 OK (#153)emilybrooks
* initial commit * started draw function * fully matching * fix compile errors
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2024-02-081/4th of the structure object extracted (#141)emilybrooks
* linked yamishop * linked uranai * need to fix evw extensions * count01 linked * linked count02 * linked douzou * obj_dump * extracted the pointer tables * obj_falls * obj_e_kago * koinobori * lotus * link koinobori * mikanbox * house1 * cleanup * fix formatting * comment out c file that doesn't exist yet
2024-02-06ac_koinobori OK (#140)emilybrooks
* initial commit * everything but draw * fully matching * imported data * fixed errors * review
2024-01-26Second half of tool objects (#136)emilybrooks
* tol_keitai_1 * kenjyu * evw_anime data extraction works * forgot to remove this * added comments for objects * fixes * scroll colprim colenv now extract as arrays * forgot commas
2024-01-19ac_sample OK (#134)Prakxo
* ac_sample OK * some review * review
2023-12-08train_window OK (#123)Prakxo
* train_window OK * review
2023-12-04ac_train_door OK (#122)Prakxo
* ac_train_door OK * review
2023-11-20ac_t_hanabi OK (#117)emilybrooks
* initial commit * fully matching * cleanup * fixed compiler warning
2023-10-06ac_set_manager OK (#111)Prakxo
* ac_set_manager OK * suggestions
2023-09-11ac_toudai matched 12 functions, 2 non-equivalent (#65)emilybrooks
* first commit * matched the gSegments thing * more progress * matched aTOU_actor_dt * matched aTOU_set_bgOffset and imported data * named everything * cleanup, work on draw functions * cleanup * review * Revert "review" This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96. * format * removed change to ac_structure.h * temp changing data symbols * format * review * fix conflicts * fix season u32 thing
2023-09-08`submenu_ovl`, 3 NON_EQUIVALENTs and 2 NON_MATCHINGs (#88)Anghelo Carvajal
* C file * func_8085DA28_jp, func_8085DA9C_jp * func_8085D638_jp * func_8085D358_jp, func_8085D500_jp, func_8085D674_jp * bleh * func_8085BAC0_jp * func_8085D128_jp * Rename many functions * mSM_move_menu * a * func_8085D43C_jp * mSM_set_char_matrix * mSM_cbuf_copy draft * mSM_cbuf_copy NON_EQUIVALENT * func_8085C20C_jp draft * match func_8085C20C_jp * cleanup unc_8085C20C_jp * func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT * mSM_draw_mail NON_MATCHING * func_8085D094_jp * mSM_set_other_seg mSM_set_before_menu_proc * meh * mSM_move_Move * migrate data * move submenu overlays to the submenu folder and make headers for them * name some files based on rodata strings * name functions from known submenu overlays * mSM_move_chg_base * mSM_menu_ovl_init NON_MATCHING * migrate bss * mSM_menu_ovl_init * SubmenuProgramId * mSM_save_before_func * mSM_return_func NON_EQUIVALENT * some cleanup * rename lots of data * kinda format * more cleanup * symbolize remaining stuff * format * Kinda fix whatever is going on with Game_Play_unk_0110 * mroecleanup * name known overlays * tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl * format * flag defines
2023-08-23`m_submenu` with 3 NON_MATCHINGs and 5 unattempted (#70)Anghelo Carvajal
* C file * mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move * SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player * mSM_submenu_ovlptr_cleanup * mSM_move_Wait, mSM_move_PREWait, mSM_move_Play * func_800C497C_jp * mSM_submenu_ctrl * mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw * fix warnings * name functions referenced by check_process * migrate data * func_800C47B4_jp NON_MATCHING * mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange * rename remaining functions * match mSM_submenu_ovlptr_init * cleanup mSM_submenu_ovlptr_init * match mSM_move_LINKWait? * Rename mSM struct and other cleanups * enums * cleanup * format * move unknown struct to header * typo
2023-08-16Bootstrap actors (#56)Anghelo Carvajal
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
2023-08-05`m_actor_dlftbls.c` (#32)Anghelo Carvajal
* start * match the file * actor_dlftbls_num * script to extract the actor table * bootstrap actor table * ActorId enum * migrate actor table * reorganize overlays in subfolders * Fix Player * migrate bss * cleanup and format * ActorProfile * Move player_actor to actors folder * RomOffset * ACTOR_ID_MAX
2023-07-29Sort segmented undefined syms (#17)Anghelo Carvajal
2023-05-08Do not use `undefined_syms_auto` files when linking (#15)Anghelo Carvajal
* remove some symbols * Adding more symbols to undefined_syms.ld * Avoid using the undefined_auto completely * relocs for entry.s
2023-03-29Initial repo setup (#1)Anghelo Carvajal
* git subrepo clone git@github.com:ethteck/splat.git tools/splat subrepo: subdir: "tools/splat" merged: "4fec014" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "4fec014" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * gitignore * decompress_baserom.py * Initial yaml * run flib * more yaml stuff * Builds an uncompressed ROM * setup ido download * git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "ae40866" upstream: origin: "git@github.com:simonlindholm/asm-differ.git" branch: "main" commit: "ae40866" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo clone git@github.com:simonlindholm/asm-processor.git tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "bbd86ea" upstream: origin: "git@github.com:simonlindholm/asm-processor.git" branch: "main" commit: "bbd86ea" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * git subrepo clone (merge) git@github.com:EllipticEllipsis/fado.git tools/fado subrepo: subdir: "tools/fado" merged: "8d896ee" upstream: origin: "git@github.com:EllipticEllipsis/fado.git" branch: "master" commit: "8d896ee" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup ido in makefile * data and rodata * add automatic file splits * bootstrap most symbol_addrs * git subrepo clone --branch=irix git@github.com:hensldm/ultralib.git lib/ultralib subrepo: subdir: "lib/ultralib" merged: "0d1e095" upstream: origin: "git@github.com:hensldm/ultralib.git" branch: "irix" commit: "0d1e095" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup ido building * various tooling * git subrepo pull tools/asm-differ subrepo: subdir: "tools/asm-differ" merged: "857b398" upstream: origin: "git@github.com:simonlindholm/asm-differ.git" branch: "main" commit: "857b398" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * Change defines to match IDO * review * newlin * update gitignore * Windows error * D_01000000 * yeet settings.json * yeet * git subrepo clone git@github.com:decompals/ultralib.git lib/ultralib subrepo: subdir: "lib/ultralib" merged: "d03b2a3" upstream: origin: "git@github.com:decompals/ultralib.git" branch: "main" commit: "d03b2a3" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * clangformat and clangtidy * Setup a bunch of headers * bootstrap boot and code functions and variables headers * global.h * update format.py includes * -D_MIPS_SZLONG=32 * format.py: --verbose * Update tools/decompress_baserom.py Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add libc to global.h * review * yeet saved_regs * yeet headers * yeet _MSC_VER * more header cleanup * add readme licensing note --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>