| Age | Commit message (Collapse) | Author |
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* graph_proc
* game_get_next_game_dlftbl
* graph_ct
* func_800D38E0_jp
* func_800D3C94_jp
* graph_dt
* graph_main
* graph_setup_double_buffer
* graph_task_set00 WIP
* graph_draw_finish
* func_800D3E40_jp
* func_800D3E14_jp
* Some cleanup
* Fix m2ctx.py
* graph_task_set00
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* prepare unknown size
* move `.data` to the C side
* remove redundant headers
* aHG_actor_ct OK
* func_80A83770_jp OK (rename to `aHG_actor_dt`)
* aHG_actor_move OK
- fix `mCoBG_CheckResult` description and comments
- extend `MyRoomClip` and fix offsets in comments
* func_80A83780_jp OK
* func_80A83930_jp OK
* func_80A83994_jp OK
* func_80A83A00_jp OK
* func_80A8401C_jp OK
* func_80A8409C_jp OK (rename to `aHG_setup_action`)
* aHG_actor_draw OK
* func_80A83D4C_jp OK
* func_80A83A24_jp OK
* name HG models
* put static HG data into the functions
* func_80A837C4_jp OK
* add notes and clean up a bit
* apply a suggestion by @hensldm
* remove ASM pragmas
* extract assets
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* prepare unknown size
* move `.data` to the C side
* aRAD_actor_ct OK
* func_80A76B2C_jp OK
* func_80A769E4_jp OK
* aRAD_actor_init OK
* func_80A76958_jp OK (rename to `aRAD_actor_dt`)
* func_80A76A30_jp OK
* func_80A76B4C_jp OK
* aRAD_actor_draw OK
* remove asm pragmas
* document `ac_radio` actions
* rename `func_80A769E4_jp` in accord with aKAG's
* rename `func_80A76B4C_jp` -> `aRAD_actor_move`
* use `StructureActor` as others do
* apply review suggestions
* seems to match too
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* aGOZ_actor_move OK
* aGOZ_actor_init OK
* Make style more consistent (aGOZ_actor_init).
* aGOZ_actor_dt, aGOZ_wait OK
* aGOZ_setup_action OK (with temporary extern)
* aGOZ_actor_ct OK
* aGOZ_actor_draw OK (unused-parameter warning introduced)
* Replace magic numbers with macros, rename symbols.
* aGOZ_set_bgOffset OK (all functions matching).
* ac_goza OK (data import complete).
* Replace hex with decimal where appropriate
* Finish renaming symbols
* Style/formatting tweaks
* Remove extraneous whitespace
* Fix warning
* Fix warning properly
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* m_fbdemo OK
* m_fbdemo_wipe1 OK
* fix play
* m_fbdemo_triforce OK
* link triforce
* m_fbdemo_fade OK
* typo
* newline
* format
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* ac_arrange_room OK
* fix?
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* initial commit
* imported data
* matching
* renamed functions
* extracted assets
* review
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* ef_room_sunshine OK
* format
* jenkins
* fourth time's the charm
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* initial commit
* func_80A70C60_jp
* func_80A70CF4_jp
* fully matching
* inported data
* improved furniture actor profile struct
* extracted spooky wardrobe object
* extracted clchest03 object
* forgot
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* ac_mikuji OK
* jenkins
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* m_mail_check OK
* comments
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* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
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* ac_dump OK
* warnings
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* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
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* ac_kago OK and documented
* palette types
* suggestions + object stuff
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* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* m_debug_display.c OK
* .
* Migrated data for m_debug_display
* Finishing touches
* ran format.py
* made suggested changes
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* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
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* weather werk
* ac_weather OK
* format
* review
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* initial commit
* started draw function
* fully matching
* fix compile errors
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* werk
* more werk
* m_actor_shadow OK
* format
* protos fix
* jenkins happy
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* linked yamishop
* linked uranai
* need to fix evw extensions
* count01 linked
* linked count02
* linked douzou
* obj_dump
* extracted the pointer tables
* obj_falls
* obj_e_kago
* koinobori
* lotus
* link koinobori
* mikanbox
* house1
* cleanup
* fix formatting
* comment out c file that doesn't exist yet
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* initial commit
* everything but draw
* fully matching
* imported data
* fixed errors
* review
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* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
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* ac_sample OK
* some review
* review
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* train_window OK
* review
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* ac_train_door OK
* review
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* initial commit
* fully matching
* cleanup
* fixed compiler warning
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* ac_set_manager OK
* suggestions
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* first commit
* matched the gSegments thing
* more progress
* matched aTOU_actor_dt
* matched aTOU_set_bgOffset and imported data
* named everything
* cleanup, work on draw functions
* cleanup
* review
* Revert "review"
This reverts commit 229788b68359cb9ff3c372639c767e4e08011d96.
* format
* removed change to ac_structure.h
* temp changing data symbols
* format
* review
* fix conflicts
* fix season u32 thing
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* C file
* func_8085DA28_jp, func_8085DA9C_jp
* func_8085D638_jp
* func_8085D358_jp, func_8085D500_jp, func_8085D674_jp
* bleh
* func_8085BAC0_jp
* func_8085D128_jp
* Rename many functions
* mSM_move_menu
* a
* func_8085D43C_jp
* mSM_set_char_matrix
* mSM_cbuf_copy draft
* mSM_cbuf_copy NON_EQUIVALENT
* func_8085C20C_jp draft
* match func_8085C20C_jp
* cleanup unc_8085C20C_jp
* func_8085C7A4_jp ok, func_8085C7B8_jp NON_EQUIVALENT
* mSM_draw_mail NON_MATCHING
* func_8085D094_jp
* mSM_set_other_seg mSM_set_before_menu_proc
* meh
* mSM_move_Move
* migrate data
* move submenu overlays to the submenu folder and make headers for them
* name some files based on rodata strings
* name functions from known submenu overlays
* mSM_move_chg_base
* mSM_menu_ovl_init NON_MATCHING
* migrate bss
* mSM_menu_ovl_init
* SubmenuProgramId
* mSM_save_before_func
* mSM_return_func NON_EQUIVALENT
* some cleanup
* rename lots of data
* kinda format
* more cleanup
* symbolize remaining stuff
* format
* Kinda fix whatever is going on with Game_Play_unk_0110
* mroecleanup
* name known overlays
* tag_program_dlftbl, hand_program_dlftbl, haniwa_program_dlftbl
* format
* flag defines
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* C file
* mSM_submenu_ct, mSM_submenu_dt, mSM_submenu_move
* SubmenuArea_DoLink, SubmenuArea_DoUnlink, load_player
* mSM_submenu_ovlptr_cleanup
* mSM_move_Wait, mSM_move_PREWait, mSM_move_Play
* func_800C497C_jp
* mSM_submenu_ctrl
* mSM_ovlptr_dllcnv_sub, mSM_ovlptr_dllcnv, mSM_open_submenu, mSM_open_submenu_new, mSM_open_submenu_new2, mSM_Reset_player_btn_type1, mSM_Reset_player_btn_type2, mSM_submenu_draw
* fix warnings
* name functions referenced by check_process
* migrate data
* func_800C47B4_jp NON_MATCHING
* mSM_check_item_for_furniture, mSM_check_item_for_sell, mSM_check_item_for_give, mSM_check_item_for_take, mSM_check_item_for_minidisk, mSM_check_item_for_shrine, mSM_check_item_for_entrust, mSM_check_item_for_exchange
* rename remaining functions
* match mSM_submenu_ovlptr_init
* cleanup mSM_submenu_ovlptr_init
* match mSM_move_LINKWait?
* Rename mSM struct and other cleanups
* enums
* cleanup
* format
* move unknown struct to header
* typo
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* rename actors to their profile names. still need to rename thir files
* name the files of almost half the actors
* name the files of the rest of the actors
* name functions used in actor profiles
* create c files
* fix building
* fix fake symbol in ac_ball
* make headers
* bootstrap most of the stuff
* rename ovl_player_actor to player_actor
* name all the actor enums
* actor and object enums
* flags
* restore comment
* avoid building asm/lib because it can be problematic for FULL_DISASM
* format
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* start
* match the file
* actor_dlftbls_num
* script to extract the actor table
* bootstrap actor table
* ActorId enum
* migrate actor table
* reorganize overlays in subfolders
* Fix Player
* migrate bss
* cleanup and format
* ActorProfile
* Move player_actor to actors folder
* RomOffset
* ACTOR_ID_MAX
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* remove some symbols
* Adding more symbols to undefined_syms.ld
* Avoid using the undefined_auto completely
* relocs for entry.s
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* git subrepo clone git@github.com:ethteck/splat.git tools/splat
subrepo:
subdir: "tools/splat"
merged: "4fec014"
upstream:
origin: "git@github.com:ethteck/splat.git"
branch: "master"
commit: "4fec014"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* gitignore
* decompress_baserom.py
* Initial yaml
* run flib
* more yaml stuff
* Builds an uncompressed ROM
* setup ido download
* git subrepo clone git@github.com:simonlindholm/asm-differ.git tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "ae40866"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "ae40866"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo clone git@github.com:simonlindholm/asm-processor.git tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "bbd86ea"
upstream:
origin: "git@github.com:simonlindholm/asm-processor.git"
branch: "main"
commit: "bbd86ea"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo clone (merge) git@github.com:EllipticEllipsis/fado.git tools/fado
subrepo:
subdir: "tools/fado"
merged: "8d896ee"
upstream:
origin: "git@github.com:EllipticEllipsis/fado.git"
branch: "master"
commit: "8d896ee"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* setup ido in makefile
* data and rodata
* add automatic file splits
* bootstrap most symbol_addrs
* git subrepo clone --branch=irix git@github.com:hensldm/ultralib.git lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "0d1e095"
upstream:
origin: "git@github.com:hensldm/ultralib.git"
branch: "irix"
commit: "0d1e095"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* setup ido building
* various tooling
* git subrepo pull tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "857b398"
upstream:
origin: "git@github.com:simonlindholm/asm-differ.git"
branch: "main"
commit: "857b398"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Change defines to match IDO
* review
* newlin
* update gitignore
* Windows error
* D_01000000
* yeet settings.json
* yeet
* git subrepo clone git@github.com:decompals/ultralib.git lib/ultralib
subrepo:
subdir: "lib/ultralib"
merged: "d03b2a3"
upstream:
origin: "git@github.com:decompals/ultralib.git"
branch: "main"
commit: "d03b2a3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* clangformat and clangtidy
* Setup a bunch of headers
* bootstrap boot and code functions and variables headers
* global.h
* update format.py includes
* -D_MIPS_SZLONG=32
* format.py: --verbose
* Update tools/decompress_baserom.py
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add libc to global.h
* review
* yeet saved_regs
* yeet headers
* yeet _MSC_VER
* more header cleanup
* add readme licensing note
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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