| Age | Commit message (Collapse) | Author |
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
* Split data out for `m_quest` and `m_random_field`; rename data symbols
* Generate `m_random_field.c` and rename function symbols.
* mRF_BlockTypeDirect2GateType, mRF_BlockTypeDirect2GateData OK
* mRF_Type2BlockInfo, mRF_Info2BlockType, mRF_GateType2GateCount, mRF_SearchPond, mRF_Attr2BeastRoadAttr, mRF_CheckBeastRoad OK
* mFI_GetUnitCol OK; mRF_PrintDebug and mRF_BlockInf2CheckBeastRoad OK (pending data import).
* Fix `m_random_field` code split; all newly included functions OK
* Fix mRF_Malloc return type; formatting pass
* Name m_random_field_ovl
* Rename data symbols (m_random_field_ovl).
* Rename symbols (all functions named)
* Import data
* Declare overlay segment; rename symbols
* mRF_MakeRandomField OK (all functions matching).
* Extract asset `data_combi_table`
* Clean up mRF_MakeRandomField; document m_field_make.h
* Rename mCoBG_unkStruct->unk6 as unitAttribute
* Misc cleanup and formatting.
* Rename additional data symbols (m_random_field_ovl).
* Formatting pass
* Improve documentation of BackgroundAttribute enum.
* Formatting pass; add omitted attribute.
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* 25 functions OK
* 10 functions OK
* Add block type and block kind enums/defines
* Formatting/style pass
* Move `FieldMakeBlockType` to `m_field_make`
* Remove unused/duplicate defines
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* Rename symbols
* First pass on struct Hanami_Npc1
* Actor funcs (ct, save, dt, init, draw) OK
* Add trailing member to struct_809AEFA4
* Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures
* All talk functions and proc functions (minus aHM1_think_main_proc.s) OK
* mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info)
* aHM1_set_animation OK
* aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project
* aHM1_set_request_act, aHM1_check_moveRange OK
* aHM1_check_inBlock OK; fix style in aHM1_check_moveRange
* aHM1_turn, aHM1_walk, aHM1_set_spd_info OK
* aHM1_think_init_proc OK
* aHM1_revise_moveRange OK with fake (all functions matching)
* Remove extraneous prototypes
* Fix aHM1_think_main_proc signature
* Import data
* Fix aHM1_revise_moveRange signature
* Standardize actor accesses
* Improve define usage
* Name blockX and blockZ members in Actor struct
* Remove extraneous comments
* mFI_BkNum2WposXZ OK (m_field_info)
* Add defines to m_field_info
* Formatting pass
* Remove extraneous comments
* Fix unk_18 type in struct_809AEFA4
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_demo OK
* camera fix
* m_bgm OK
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* m_player_sound
* m_player_other_func
* format
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* suggestions pt2
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Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* update m2ctx
* size fixes?
* size fix
* work
* more work
* m_private OK
* fix style
* format
* fix warnings
* format..
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* npc werk
* atleast it builds
* m_npc OK
* forgor format
* review
* format
* fix warns?
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* ac_set_manager OK
* suggestions
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* initial commit
* fix
* review
* fix m_play bss
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