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AgeCommit message (Collapse)Author
2024-12-26main OK (#234)Derek Hensley
* main OK * gSegments -> SegmentBaseAddress * newline * format
2024-12-13m_field_info 37 additional functions OK (40/188 total) (#230)kuchenmitsahne
* 25 functions OK * 10 functions OK * Add block type and block kind enums/defines * Formatting/style pass * Move `FieldMakeBlockType` to `m_field_make` * Remove unused/duplicate defines
2024-11-27ac_hanami_npc1 OK (#228)kuchenmitsahne
* Rename symbols * First pass on struct Hanami_Npc1 * Actor funcs (ct, save, dt, init, draw) OK * Add trailing member to struct_809AEFA4 * Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures * All talk functions and proc functions (minus aHM1_think_main_proc.s) OK * mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info) * aHM1_set_animation OK * aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project * aHM1_set_request_act, aHM1_check_moveRange OK * aHM1_check_inBlock OK; fix style in aHM1_check_moveRange * aHM1_turn, aHM1_walk, aHM1_set_spd_info OK * aHM1_think_init_proc OK * aHM1_revise_moveRange OK with fake (all functions matching) * Remove extraneous prototypes * Fix aHM1_think_main_proc signature * Import data * Fix aHM1_revise_moveRange signature * Standardize actor accesses * Improve define usage * Name blockX and blockZ members in Actor struct * Remove extraneous comments * mFI_BkNum2WposXZ OK (m_field_info) * Add defines to m_field_info * Formatting pass * Remove extraneous comments * Fix unk_18 type in struct_809AEFA4 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-10-21m_fbdemo* OK (#223)Prakxo
* m_fbdemo OK * m_fbdemo_wipe1 OK * fix play * m_fbdemo_triforce OK * link triforce * m_fbdemo_fade OK * typo * newline * format
2024-10-13m_bgm OK (#222)Prakxo
* m_demo OK * camera fix * m_bgm OK
2024-10-10m_demo OK (#221)Prakxo
* m_demo OK * camera fix
2024-10-09ac_arrange_room OK (#220)Prakxo
* ac_arrange_room OK * fix?
2024-09-27m_player audio and other_func functions (#218)Prakxo
* m_player_sound * m_player_other_func * format
2024-09-21clchest03 matched and hal_chest02 cleanup (#213)emilybrooks
* initial commit * func_80A70C60_jp * func_80A70CF4_jp * fully matching * inported data * improved furniture actor profile struct * extracted spooky wardrobe object * extracted clchest03 object * forgot
2024-09-21m_land OK (#212)Prakxo
2024-08-13Extend usage of mTM_TIME_TO_SEC (#208)Prakxo
2024-08-12m_kankyo OK (#207)Prakxo
* implement kankyo * m_kankyo OK
2024-07-27player_select OK (#204)Prakxo
2024-07-22m_mail_check OK (#203)Prakxo
* m_mail_check OK * comments
2024-07-13m_roll_lib OK (#198)Prakxo
2024-07-01lbrtc OK (#196)Prakxo
* lbrtc OK * format * names * format 2 * review + docs * format
2024-06-02m_room_type OK (#193)Prakxo
* m_room_type OK * offsets * jenkins
2024-05-30`m_trademark` OK (#192)Anghelo Carvajal
* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-05-27m_choice_main OK (#191)Prakxo
* work * m_choice_main OK
2024-05-21second_game OK (#190)Prakxo
2024-05-19m_time OK (#189)Prakxo
2024-05-18m_cpedit OK (#188)Prakxo
* save_menu OK * work * m_cpedit OK * fix
2024-05-14Prerender (1 NON_MATCHING) (#185)Derek Hensley
* Start prerender * wallpaper_draw1 * wallpaper_draw * gfx_SetUpCFB * PreRender_setup_savebuf * PreRender_init * PreRender_setup_renderbuf * PreRender_cleanup * PreRender_TransBufferCopy * PreRender_TransBuffer * PreRender_TransBuffer1 * PreRender_TransBuffer2 * PreRender_ShowCoveredge * PreRender_saveZBuffer * PreRender_saveFrameBuffer * PreRender_saveCVG * PreRender_loadZBuffer * PreRender_loadFrameBufferAlpha * PreRender_loadFrameBufferCopy * PreRender_ConvertFrameBuffer_fg * PreRender_ConvertFrameBuffer * AntiAliasFilter * ASAlgorithm * PreRender_loadFrameBuffer * names * Remove fake in PreRender_TransBuffer1_env * PreRender_CopyRGBC NON_MATCHING
2024-05-14save_menu OK (#184)Prakxo
2024-05-06`ac_structure` OK with some minor documentation (#183)Tom Overton
* Partial progress * `func_809E7F94_jp` OK * Do some more DMA functions * Fix build * Finally make `func_809E823C_jp` work properly * Finish DMA functions * Use ALIGN16 * Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows * Fix build after merge * aSTR_setupActor_proc OK * aSTR_init_clip_area OK * Import data to C * Lots of cleanup * Use enum values in actors * StructureActor-ify the structures * Move `setupInfo_table` inside the function and name it * Name `aSTR_get_pal_segment` from context clues * Use all the names I can from DnM+ * Try (and fail) to import BSS into C * Match bss * Make bss sizes more "correct" * Use ARRAY_COUNT to define DMA length * A lot fewer hardcoded numbers * Lots of misc cleanup * A huge amount of names and cleanup * Get this PR-ready * Forgot some booleans * Name a lot of stuff after digging into the object files * Remove magic numbers for bss array size * Respond to review
2024-04-29Update GraphicsContext macros (#182)Cuyler36
* Update GraphicsContext macros * Fix formatting
2024-04-21m_scene_ftr OK (#176)Prakxo
* 1 byte off.. * m_scene_ftr OK * newline * warnings
2024-04-16ac_Fuusen OK and documented (#174)inspectredc
* ac_Fuusen OK and documented * add struct offsets * use null post merge * fix sym stuff * suggestions * act_balloon extracted * remove fake symbol * name object enum * include assets * fgname enum/macro
2024-04-15ac_ball OK and documented (#173)inspectredc
* ac_ball OK * hopefully format * address warnings * Apply suggestions from code review Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * suggestions pt2 --------- Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-04-14migrated rodata in m_actor.c (#172)emilybrooks
2024-04-13Actor_dt OK (#171)Lucas Shaw
2024-04-12m_DLF.c OK (#170)Lucas Shaw
* m_DLF.c OK * added comment
2024-04-12m_debug_display.c OK (#168)Lucas Shaw
* m_debug_display.c OK * . * Migrated data for m_debug_display * Finishing touches * ran format.py * made suggested changes
2024-04-10m_olib.c OK (#167)Lucas Shaw
* m_olib.c OK * ran format.py * added functions to header file * updated graphics macros in two overlays to make them work with format.py * rename z64camera.h to m_camera2.h * made recommended changes
2024-04-10m_submenu OK (#166)Prakxo
* m_submenu OK * mSM_load_player_anime no warning
2024-04-09m_scene OK (#165)Prakxo
2024-04-08m_skin_matrix OK (#164)Prakxo
* m_skin_matrix OK * protos
2024-04-04m_view OK (#163)Prakxo
* m_view OK * format?
2024-04-02m_string OK (#162)Prakxo
* m_string OK * replace with defines
2024-04-02gfxalloc OK (#160)Prakxo
* gfxalloc ok * format/names
2024-03-29m_all_grow OK (#159)Prakxo
2024-03-27listalloc OK (#158)Prakxo
2024-03-22ac_weather_sakura OK (#157)Prakxo
* weather werk * ac_weather OK * format * review * sakura werk * sakura ok * format * proto comments
2024-03-12m_clip OK (#154)Prakxo
* m_clip OK * format and added offsets * format
2024-02-29Update `OPEN_DISPS`/`CLOSE_DISPS` macros, clean up various fake matches, and ↵Tom Overton
match `mSM_draw_mail` (#152) * Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail` * Improve matches in `ac_train_window`
2024-02-15m_rcp OK (#145)Derek Hensley
* ignore .venv * Start m_rcp * gfx_set_fog_position * gfx_set_fog_nosync * Data + func_800BD3EC_jp * func_800BD428_jp * func_800BD448_jp * func_800BD470_jp * func_800BD498_jp * func_800BD4C0_jp * _texture_z_light_fog_prim * _texture_z_light_fog_prim_shadow * func_800BD538_jp * _texture_z_light_fog_prim_xlu * _texture_z_light_fog_prim_light * _texture_z_light_fog_prim_npc * texture_z_light_fog_prim_bb_pal_opa * texture_z_light_fog_prim_bb_pal_xlu * texture_z_fog_lod_alpha_shadow * func_800BD6F8_jp * gfx_rect_moji * rect_moji * polygon_z_light_prim * gfx_softsprite_prim_xlu * gfx_tex_scroll2 * gfx_two_tex_scroll * func_800BD9D8_jp * func_800BD9FC_jp * tex_scroll2 * two_tex_scroll * DisplayList_initialize + bss * fade_rgba8888_draw * texture_z_light_prim_xlu_disp rename * func_800BE030_jp * fade_black_draw * func_800BE094_jp * func_800BE0E4_jp * gfx_gDPFillRectangleF * func_800BE184_jp * gfx_gSPTextureRectangle1 * func_800BE27C_jp * gfx_gSPScisTextureRectangle1 * func_800BE4F8_jp
2024-02-14m_name_table OK (#143)Prakxo
2024-02-09m_actor_shadow OK (#142)Prakxo
* werk * more werk * m_actor_shadow OK * format * protos fix * jenkins happy
2024-01-31m_private OK (#139)Prakxo
* update m2ctx * size fixes? * size fix * work * more work * m_private OK * fix style * format * fix warnings * format..
2024-01-19ac_sample OK (#134)Prakxo
* ac_sample OK * some review * review