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AgeCommit message (Collapse)Author
2023-08-12m_pause OK (#47)Prakxo
* m_pause OK * yeah now it's OK lol * refactor * refactor 2
2023-08-10zurumode OK (#46)Prakxo
* zurumode OK * forgor to rename zuruKeyCheck * should remove warnings * refactor * rename pad to mgr * refactor 2
2023-08-10Add warnings checker to Jenkins (#40)Anghelo Carvajal
* Bring over MM's warnings_count system * Generate base warnings * Hook warnings to Jenkins * Fix setup warnings * splat flag * git subrepo pull --force tools/splat subrepo: subdir: "tools/splat" merged: "20922ca" upstream: origin: "git@github.com:ethteck/splat.git" branch: "master" commit: "20922ca" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * update fixed stuff * fix warnings * Fix "F3DEX_GBI_2 redefined" warning * git subrepo pull --force lib/ultralib subrepo: subdir: "lib/ultralib" merged: "d163fa4" upstream: origin: "git@github.com:decompals/ultralib.git" branch: "main" commit: "d163fa4" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * update warning count for lib * restore custom gbi.h
2023-08-10`libc64.a` identification (#45)Anghelo Carvajal
* __osMalloc * aprintf.c * math64.c * qrand.c * sleep.c * sprintf.c * malloc.c * fixes * fp and math64 cleanup * RAD_TO_BINANG
2023-08-10m_debug OK (#39)Prakxo
* m_debug OK * forgor to format * replace macros for zelda64 ones * refactor * refactor 3 * refactor 4
2023-08-10`m_game_dlftbls.c` (#44)Anghelo Carvajal
* file split * name overlays * sys_romcheck * gamestate headers * table * renaming * unname ovl_sys_romcheck * move externs to game.h * format
2023-08-09`libu64.a` identification (#43)Anghelo Carvajal
* identify debug * identify gfxprint.c and gfxprint_data.c * pad.c * fix * stackcheck * loadfragment and logseverity * mtxconv * comment * Revert "loadfragment and logseverity" This reverts commit 34d8214aa3869a518db8c9b59dc06361e8507418. * review * fix * another fix * fix
2023-08-09`m_malloc.c` (#41)Anghelo Carvajal
* match * bss * format * fix
2023-08-09`game.c` OK (#37)Anghelo Carvajal
* C file * game_dt * game_ct * fix offsets and building * game_init_hyral and SetGameFrame * more funcs * game_main * game_get_controller and func_800D2E00_jp * Input * game_draw_last * a few attempts * game_draw_first * improve func_800D2E58_jp a bit * format * migrate data and bss * what * whoops * name bss * minor cleanup * match game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * fix malloc function wrongly named * Update src/code/game.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-08-09`malloc.c` (#42)Anghelo Carvajal
* malloc * match * bss * Fix naming * move __osMalloc to libc64 folder * move headers to libc64 folder
2023-08-06`gamealloc.c` (#33)Anghelo Carvajal
* C file * match file * review
2023-08-06irqmgr OK (#28)Prakxo
* irqmgr OK * refactor * refactor 2 * refactor 3 * refactor 5 * refactor 6 * fix yaml * fix bss
2023-08-05c_keyframe OK (#25)emilybrooks
* matched a few functions * found some function names from the dnm+ map * floating point hell and struct hell * investigating skeletoninfo * structs * g3 * matching progress * cKF_SkeletonInfo_R_AnimationMove_base * lots of matched functions * matched 2 functions * keycalc * rodata problem fixed * cKF_SkeletonInfo_R_morphJoint matched * cKF_Si3_draw_R_SV fake match * cKF_SkeletonInfo_R_combine_translation matched * cKF_SkeletonInfo_R_combine_rotation matched * func_80053384_jp matched * cKF_SkeletonInfo_R_AnimationMove_ct_base matched * started documenting * naming some stuff * wrong struct size * moved stuff to header files * documenting * more documenting * comments for FrameControl done * cKF_Si3_draw_SV_R_child fake match * cleaning up draw functions * imported bss * matched cKF_SkeletonInfo_R_combine_play * matched cKF_SkeletonInfo_R_T_combine_play * matched cKF_SkeletonInfo_R_play * everything matching * cleaning up cKF_SkeletonInfo_R_play * started on morph stuff * cleaning up draw functions * cleaning up structs * trying to make pr ready * changed wording * review feedback * forgot some animation pointer temps * reverted cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode * review2 * fixed draw function fake matches
2023-08-05`m_actor_dlftbls.c` (#32)Anghelo Carvajal
* start * match the file * actor_dlftbls_num * script to extract the actor table * bootstrap actor table * ActorId enum * migrate actor table * reorganize overlays in subfolders * Fix Player * migrate bss * cleanup and format * ActorProfile * Move player_actor to actors folder * RomOffset * ACTOR_ID_MAX
2023-08-03m_common_data OK (#27)Tom Overton
* m_common_data OK * Respond to review
2023-07-29TwoHeadArena, THA_GA, sys_matrix OK (#18)emilybrooks
* matched TwoHeadArena and THA_GA * header files * started sys_matrix.c * more functions matched * sys_matrix matching * imported data * imported bss * cleanup * more cleanup * last cleanup * formatting * moved prototypes * add back ultra64.h * remove dlabel jlabel temp fix