| Age | Commit message (Collapse) | Author |
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* main OK
* gSegments -> SegmentBaseAddress
* newline
* format
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* prepare unknown size
* move `.data` to the C side
* remove redundant headers
* aHG_actor_ct OK
* func_80A83770_jp OK (rename to `aHG_actor_dt`)
* aHG_actor_move OK
- fix `mCoBG_CheckResult` description and comments
- extend `MyRoomClip` and fix offsets in comments
* func_80A83780_jp OK
* func_80A83930_jp OK
* func_80A83994_jp OK
* func_80A83A00_jp OK
* func_80A8401C_jp OK
* func_80A8409C_jp OK (rename to `aHG_setup_action`)
* aHG_actor_draw OK
* func_80A83D4C_jp OK
* func_80A83A24_jp OK
* name HG models
* put static HG data into the functions
* func_80A837C4_jp OK
* add notes and clean up a bit
* apply a suggestion by @hensldm
* remove ASM pragmas
* extract assets
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* Rename symbols
* First pass on struct Hanami_Npc1
* Actor funcs (ct, save, dt, init, draw) OK
* Add trailing member to struct_809AEFA4
* Update Clip_unk_040_unk_E4 typedef to ActorFunc signature in order to unify *_actor_draw signatures
* All talk functions and proc functions (minus aHM1_think_main_proc.s) OK
* mFI_GetPuleIdx (func_8008930C_jp) OK; rename symbols (m_field_info)
* aHM1_set_animation OK
* aHM1_actor_move OK; update *_actor_move function signature to ActorFunc across project
* aHM1_set_request_act, aHM1_check_moveRange OK
* aHM1_check_inBlock OK; fix style in aHM1_check_moveRange
* aHM1_turn, aHM1_walk, aHM1_set_spd_info OK
* aHM1_think_init_proc OK
* aHM1_revise_moveRange OK with fake (all functions matching)
* Remove extraneous prototypes
* Fix aHM1_think_main_proc signature
* Import data
* Fix aHM1_revise_moveRange signature
* Standardize actor accesses
* Improve define usage
* Name blockX and blockZ members in Actor struct
* Remove extraneous comments
* mFI_BkNum2WposXZ OK (m_field_info)
* Add defines to m_field_info
* Formatting pass
* Remove extraneous comments
* Fix unk_18 type in struct_809AEFA4
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* Standard actor functions and aHM0_ct_data functions OK
* Add scaffolding to Hanami_Npc0 struct
* func_809DE830_jp OK
* func_809DE434, func_809DE4A0_jp, func_809DE5BC_jp, func_809DE6B4_jp, func_809DE6C8_jp, func_809DE6EC_jp OK
* func_809DE538_jp OK with warnings
* func_809DE538_jp OK
* func_809DE714_jp OK with warnings
* func_809DE7D0_jp OK
* func_809DE8D0 OK
* func_809DE56C_jp OK with warnings
* func_809DE800_jp OK
* func_809DE978_jp OK
* func_809DE948_jp OK
* func_809DE744_jp OK
* func_809DE5DC_jp progress (nonmatching)
* Remove fake symbol D_809DEB1C_jp.
* Prepare for data import
* func_809DE5DC_jp OK, update func_809DE6EC_jp (all functions matching)
* Import data (44 differing words)
* Fix struct_809AEFA4, ac_hanami_npc0 OK
* Rename symbols + initial style pass
* Unify aHM0_*_proc function signatures
* Resolve warnings in aHM0_merry
* Update NPC actor functions + corresponding clip functions to use ActorFunc signature
* Fix aHM0_make_tumbler warning (none remain); minor cleanup
* Avoid format.py strangeness
* Fix typedef order
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* prepare unknown size
* move `.data` to the C side
* aRAD_actor_ct OK
* func_80A76B2C_jp OK
* func_80A769E4_jp OK
* aRAD_actor_init OK
* func_80A76958_jp OK (rename to `aRAD_actor_dt`)
* func_80A76A30_jp OK
* func_80A76B4C_jp OK
* aRAD_actor_draw OK
* remove asm pragmas
* document `ac_radio` actions
* rename `func_80A769E4_jp` in accord with aKAG's
* rename `func_80A76B4C_jp` -> `aRAD_actor_move`
* use `StructureActor` as others do
* apply review suggestions
* seems to match too
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* aGOZ_actor_move OK
* aGOZ_actor_init OK
* Make style more consistent (aGOZ_actor_init).
* aGOZ_actor_dt, aGOZ_wait OK
* aGOZ_setup_action OK (with temporary extern)
* aGOZ_actor_ct OK
* aGOZ_actor_draw OK (unused-parameter warning introduced)
* Replace magic numbers with macros, rename symbols.
* aGOZ_set_bgOffset OK (all functions matching).
* ac_goza OK (data import complete).
* Replace hex with decimal where appropriate
* Finish renaming symbols
* Style/formatting tweaks
* Remove extraneous whitespace
* Fix warning
* Fix warning properly
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* m_demo OK
* camera fix
* m_bgm OK
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* m_demo OK
* camera fix
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* ac_arrange_room OK
* fix?
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* m_player_sound
* m_player_other_func
* format
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* player work1
* m_player_controller
* format
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* ef_room_sunshine OK
* format
* jenkins
* fourth time's the charm
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* initial commit
* func_80A70C60_jp
* func_80A70CF4_jp
* fully matching
* inported data
* improved furniture actor profile struct
* extracted spooky wardrobe object
* extracted clchest03 object
* forgot
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* implement kankyo
* m_kankyo OK
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* ac_mikuji OK
* jenkins
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* C file
* trademark_init
* trademark_cancel, trademark_move, trademark_main
* trademark_draw
* trademark_goto_demo_scene and func_80805360_jp
* set_npc_4_title_demo
* func_80804C40_jp
* trademark_cleanup
* func_808052B8_jp
* func_80805104_jp
* func_80804F78_jp
* func_80804EE0_jp
* fix warnings
* small cleanup
* fix build
* some fixes
* stuff
* some cleanups
* Fix rebase
* Import data
* Migrate bss
* cleanup
* Save substruct
* format
* TrademarkState and some other stuff
* remove fake match
* stuff I missed
* whoops
* Stupid `-Wtype-limits`
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* Review
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* Update src/overlays/gamestates/ovl_trademark/m_trademark.c
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
* clang-tidy changes???
* review
---------
Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* Fix fake reference from ovl_Npc_Conv_Master
* ovl_FallSESW fix
* reorder
* ac_npc_guide2 fix
* ovl_Npc_Police
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* Partial progress
* `func_809E7F94_jp` OK
* Do some more DMA functions
* Fix build
* Finally make `func_809E823C_jp` work properly
* Finish DMA functions
* Use ALIGN16
* Make the size for `mSc_secure_exchange_keep_bank` more obviously related to what follows
* Fix build after merge
* aSTR_setupActor_proc OK
* aSTR_init_clip_area OK
* Import data to C
* Lots of cleanup
* Use enum values in actors
* StructureActor-ify the structures
* Move `setupInfo_table` inside the function and name it
* Name `aSTR_get_pal_segment` from context clues
* Use all the names I can from DnM+
* Try (and fail) to import BSS into C
* Match bss
* Make bss sizes more "correct"
* Use ARRAY_COUNT to define DMA length
* A lot fewer hardcoded numbers
* Lots of misc cleanup
* A huge amount of names and cleanup
* Get this PR-ready
* Forgot some booleans
* Name a lot of stuff after digging into the object files
* Remove magic numbers for bss array size
* Respond to review
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* Update GraphicsContext macros
* Fix formatting
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* ac_dump OK
* warnings
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* ac_tama OK
* or else
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* ac_airplane OK and documented
* player lib funcs
* include object
* remove statics
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* ac_kago OK and documented
* palette types
* suggestions + object stuff
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* ac_bee OK
* fix warning
* change sAdo_OngenPos back
* and in code..
* fix linker script stuff
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* ac_Fuusen OK and documented
* add struct offsets
* use null post merge
* fix sym stuff
* suggestions
* act_balloon extracted
* remove fake symbol
* name object enum
* include assets
* fgname enum/macro
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* ac_ball OK
* hopefully format
* address warnings
* Apply suggestions from code review
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
* suggestions pt2
---------
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* m_olib.c OK
* ran format.py
* added functions to header file
* updated graphics macros in two overlays to make them work with format.py
* rename z64camera.h to m_camera2.h
* made recommended changes
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* m_submenu OK
* mSM_load_player_anime no warning
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* weather werk
* ac_weather OK
* format
* review
* sakura werk
* sakura ok
* format
* proto comments
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* weather werk
* ac_weather OK
* format
* review
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* m_clip OK
* format and added offsets
* format
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* initial commit
* started draw function
* fully matching
* fix compile errors
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match `mSM_draw_mail` (#152)
* Update `OPEN_DISPS`/`CLOSE_DISPS` macros and match `mSM_draw_mail`
* Improve matches in `ac_train_window`
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* matched aTOU_actor_draw_after
* some work on aTOU_actor_draw
* aTOU_actor_draw matching
* moved data to in function static
* missed some things
* space
* removed some unneeded stuff
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* matched aMHS_make_bgOffset
* cleaned up
* cleanup
* combine var_v0
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* ac_t_keitai OK
* Pascal case the invented struct name
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* image_type_in_extension
* new palette extension
* global_id not found
* updated splat
* disaster
* changed wording
* fixed fall texture names
* delete bin_to_inc_c script
* forgot to rename
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* ignore .venv
* Start m_rcp
* gfx_set_fog_position
* gfx_set_fog_nosync
* Data + func_800BD3EC_jp
* func_800BD428_jp
* func_800BD448_jp
* func_800BD470_jp
* func_800BD498_jp
* func_800BD4C0_jp
* _texture_z_light_fog_prim
* _texture_z_light_fog_prim_shadow
* func_800BD538_jp
* _texture_z_light_fog_prim_xlu
* _texture_z_light_fog_prim_light
* _texture_z_light_fog_prim_npc
* texture_z_light_fog_prim_bb_pal_opa
* texture_z_light_fog_prim_bb_pal_xlu
* texture_z_fog_lod_alpha_shadow
* func_800BD6F8_jp
* gfx_rect_moji
* rect_moji
* polygon_z_light_prim
* gfx_softsprite_prim_xlu
* gfx_tex_scroll2
* gfx_two_tex_scroll
* func_800BD9D8_jp
* func_800BD9FC_jp
* tex_scroll2
* two_tex_scroll
* DisplayList_initialize + bss
* fade_rgba8888_draw
* texture_z_light_prim_xlu_disp rename
* func_800BE030_jp
* fade_black_draw
* func_800BE094_jp
* func_800BE0E4_jp
* gfx_gDPFillRectangleF
* func_800BE184_jp
* gfx_gSPTextureRectangle1
* func_800BE27C_jp
* gfx_gSPScisTextureRectangle1
* func_800BE4F8_jp
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* initial commit
* add space
* made till_data static
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* linked yamishop
* linked uranai
* need to fix evw extensions
* count01 linked
* linked count02
* linked douzou
* obj_dump
* extracted the pointer tables
* obj_falls
* obj_e_kago
* koinobori
* lotus
* link koinobori
* mikanbox
* house1
* cleanup
* fix formatting
* comment out c file that doesn't exist yet
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* initial commit
* everything but draw
* fully matching
* imported data
* fixed errors
* review
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* tol_keitai_1
* kenjyu
* evw_anime data extraction works
* forgot to remove this
* added comments for objects
* fixes
* scroll colprim colenv now extract as arrays
* forgot commas
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* ac_sample OK
* some review
* review
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* tol_umb_01
* umbrella2
* umbrella 3
* 4 and 5
* up to 8
* 9
* 16
* 17
* 22
* 22
* all extracted
* review
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