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name: Animal Forest
repo: https://github.com/zeldaret/af
platform: n64
build_system: make
versions:
- name: jp
fullname: jp
sha1: 3ee1f866eb08c0ce57a30e09f0c8b0a16a760c8f
paths:
target: "baseroms/jp/baserom-decompressed.z64"
build_dir: "build"
map: "build/animalforest-jp.map"
compiled_target: "build/animalforest-jp.map"
elf: "build/animalforest-jp.elf"
expected_dir: "expected/"
asm: "asm/jp"
nonmatchings: "asm/jp/nonmatchings"
compressed_target: "baseroms/jp/baserom.z64"
compressed_compiled_target: "build/animalforest-jp-compressed.z64"
tools:
mapfile_parser:
progress_report:
check_asm_paths: False
report_data: True
prefixes_to_trim:
- build/assets/jp/
- build/assets/
- build/lib/
- build/src/
- build/asm/jp/data/
- build/asm/jp/
- build/asm/data/
- build/asm/
- build/
# List of categories. `id`s must be unique, but each path may be
# duplicated across categories.
categories:
- id: boot
name: Segment boot
paths:
- boot/
- id: dmadata
name: Segment dmadata
paths:
- dmadata/
- id: code
name: Segment code
paths:
- code/
- id: overlays
name: All Overlays
paths:
- overlays/
- id: objects
name: All objects
paths:
- objects/
- id: assets
name: All assets
paths:
- assets/
- misc/
- combi/
- id: buffers
name: Buffers
paths:
- buffers/
- id: libraries
name: Libraries
paths:
- boot/libc/
- boot/libc64/
- boot/libm/
- boot/libu64/
- libultra/
- id: overlays_actors
name: Overlays actors
paths:
- overlays/actors/
- id: overlays_furniture
name: Overlays furniture
paths:
- overlays/furniture/
- id: overlays_gamestates
name: Overlays gamestates
paths:
- overlays/gamestates/
- id: overlays_managers
name: Overlays managers
paths:
- overlays/managers/
- id: overlays_submenu
name: Overlays submenu
paths:
- overlays/submenu/
- id: overlays_weather
name: Overlays weather
paths:
- overlays/weather/
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