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#ifndef M_NPC_WALK_H
#define M_NPC_WALK_H
#include "ultra64.h"
#include "m_npc.h"
#define NPCW_GET_WALK_NUM(x) (int)((x) / 3)
#define NPCW_MAX NPCW_GET_WALK_NUM(ANIMAL_NUM_MAX)
typedef struct NpcWalk {
/* 0x00 */ char unk00[0x7C];
} NpcWalk; // size = 0x7C
typedef struct NpcWalkGoalData {
/* 0x0 */ u8* types;
/* 0x1 */ u8 count;
/* 0x2 */ s32 time;
} NpcWalkGoalData; // size = 0x6
typedef struct NpcWalkGoalDataTable {
/* 0x0 */ NpcWalkGoalData* data;
/* 0x4 */ int count;
} NpcWalkGoalDataTable; // size = 0x8
typedef struct NpcWalkAppear {
/* 0x0 */ u8 status;
/* 0x1 */ u8 way;
} NpcWalkAppear; // size = 0x2;
typedef struct NpcWalkInfo {
/* 0x00 */ AnmPersonalID_c id;
/* 0x0C */ s32 idx;
/* 0x10 */ u8 status;
/* 0x11 */ u8 type;
/* 0x12 */ u8 goalX;
/* 0x13 */ u8 goalZ;
/* 0x14 */ NpcWalkAppear appearInfo;
} NpcWalkInfo; // size = 0x18
typedef struct NpcWalking {
/* 0x00 */ NpcWalkInfo info[NPCW_MAX];
/* 0x78 */ u16 idxUse;
/* 0x7A */ u8 infoUse;
/* 0x7B */ u8 infoMax;
} NpcWalking; //size = 0x7C
typedef enum WalkGoal{
/* 0 */ NPCW_GOAL_SHRINE, /* Shrine/Wishing Well acre */
/* 1 */ NPCW_GOAL_HOME, /* Randomly selected acre with a villager house */
/* 2 */ NPCW_GOAL_ALONE, /* Randomly selected acre with no other animals in it */
/* 3 */ NPCW_GOAL_MY_HOME, /* Acre containing the villager's house */
/* 4 */ NPCW_GOAL_NUM
}WalkGoal;
typedef enum WalkGoalBlock{
/* 0 */ NPCW_GOAL_BLOCK_SHRINE,
/* 1 */ NPCW_GOAL_BLOCK_HOME,
/* 2 */ NPCW_GOAL_BLOCK_NUM
}WalkGoalBlock;
typedef enum WalkAppearStatus {
/* 0 */ NPCW_APPEAR_STATUS_0,
/* 1 */ NPCW_APPEAR_STATUS_1,
/* 2 */ NPCW_APPEAR_STATUS_NUM
}WalkAppearStatus;
typedef enum WalkAppearDirection {
/* 0 */ NPCW_APPEAR_WAY_UP,
/* 1 */ NPCW_APPEAR_WAY_DOWN,
/* 2 */ NPCW_APPEAR_WAY_LEFT,
/* 3 */ NPCW_APPEAR_WAY_RIGHT,
/* 4 */ NPCW_APPEAR_WAY_NUM
}WalkAppearDirection;
typedef enum WalkInfoStatus {
/* 0 */ NPCW_INFO_STATUS_0,
/* 1 */ NPCW_INFO_STATUS_WALKING,
/* 2 */ NPCW_INFO_STATUS_2,
/* 3 */ NPCW_INFO_STATUS_3,
/* 4 */ NPCW_INFO_STATUS_4,
/* 5 */ NPCW_INFO_STATUS_NUM
}WalkInfoStatus;
NpcWalkGoalData* mNpcW_GetGoalDataInfo(s32 looks, s32 time);
void mNpcW_ClearNpcWalkAppear(NpcWalkAppear* info);
void mNpcW_ClearNpcWalkInfo(NpcWalkInfo* info , s32 count);
void mNpcW_ClearNpcWalk(NpcWalking* walk);
s32 mNpcW_CheckFreeNpcWalkInfo(NpcWalkInfo* info );
s32 mNpcW_GetFreeNpcWalkInfoIdx(NpcWalkInfo* info , s32 num );
s32 mNpcW_GetNpcWalkInfoIdx(NpcWalkInfo* info , s32 num , AnmPersonalID_c* anmId );
s32 mNpcW_GetNpcWalkInfoIdxbyIdx(NpcWalkInfo* info , s32 num , s32 idx );
s32 mNpcW_DecideNpc(Animal_c* animal , u16 used );
void mNpcW_SetNpcWalkInfo(NpcWalkInfo* info , Animal_c* animal , s32 idx );
s32 mNpcW_ChangeNpcWalk(NpcWalking* walk , NpcWalkInfo* info );
s32 mNpcW_GetAloneBlock(u8* goalBlockX , u8* goalBlockZ );
void mNpcW_GetBlockXZNumExceptHome(s32* goalBlockX , s32* goalBlockZ , Animal_c* animal );
s32 mNpcW_CheckDiffBlockWalkNpcHome(s32 blockX , s32 blockZ , NpcWalkInfo* info );
void mNpcW_SetHomeBlockSource(NpcWalking* walk , Animal_c* animal );
void mNpcW_InitGoalBlockSource(NpcWalking* walk , Animal_c* animal );
void mNpcW_SetGoalBlock(NpcWalkInfo* info );
void mNpcW_InitNpcWalk(NpcWalking* walk );
s32 mNpcW_GetAppearStatusWay(u8* status , u8* way , Animal_c* animal );
s32* mNpcW_GetArriveStayCountP(s32 idx );
s32 mNpcW_GetWalkInfoStatusGoalAnimalIdx(s32* status , s32* goal , s32 idx );
s32 mNpcW_GetNearGate(s32* targetUtX , s32* targetUtZ , s32 blockX , s32 blockZ , s32 utX , s32 utZ );
#endif
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