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#ifndef OBJECT_ACT_BALL_S_H #define OBJECT_ACT_BALL_S_H #include "gbi.h" extern Vtx act_ball_s_v[]; extern Gfx act_ball_s_modelT[]; extern Gfx act_ball_s_model[]; extern u16 act_ball_s_pal[]; extern u8 act_ball_s_5_tex[]; #endif