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#ifndef OBJECT_OBJ_FALLSE_H
#define OBJECT_OBJ_FALLSE_H
#include "gbi.h"
#include "evw_anime.h"
/**
* @file obj_fallSE
* Southeast and southwest facing waterfalls
*/
extern Vtx obj_fallSE_v[];
extern Gfx obj_fallSE_grpAT_model[];
extern Gfx obj_fallSE_grpBT_model[];
extern Gfx obj_fallSE_grpDT_model[];
extern Gfx obj_fallSE_grpCT_model[];
extern Gfx obj_fallSESW_model[];
static u8 obj_fallCA1_tex_rgb_ia8[1024];
static u8 obj_fallA2_tex_rgb_i4[512];
static u8 obj_fallA3_tex_rgb_i4[128];
static u8 obj_fallC2_tex_rgb_i4[512];
static u8 obj_fallC3_tex_rgb_i4[128];
extern EvwAnimeScroll obj_fallSE_evw_anime_1[];
extern EvwAnimeScroll obj_fallSE_evw_anime_2[];
extern EvwAnimeScroll obj_fallSE_evw_anime_3[];
extern EvwAnimeScroll obj_fallSE_evw_anime_4[];
extern EvwAnimeData obj_fallSE_evw_anime[];
#endif
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