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#include "ac_boxManager.h"
#include "m_actor_dlftbls.h"
#include "m_object.h"
#include "overlays/gamestates/ovl_play/m_play.h"
void BoxManager_Actor_ct(Actor* thisx, Game_Play* game_play);
void BoxManager_Actor_dt(Actor* thisx, Game_Play* game_play);
void BoxManager_Actor_move(Actor* thisx, Game_Play* game_play);
void BoxManager_Actor_draw(Actor* thisx, Game_Play* game_play);
ActorProfile BoxManager_Profile = {
/* */ ACTOR_BOX_MANAGER,
/* */ ACTOR_PART_4,
/* */ ACTOR_FLAG_10 | ACTOR_FLAG_20,
/* */ 0x8005,
/* */ OBJECT_20,
/* */ sizeof(BoxManager),
/* */ BoxManager_Actor_ct,
/* */ BoxManager_Actor_dt,
/* */ BoxManager_Actor_move,
/* */ BoxManager_Actor_draw,
/* */ NULL,
};
void BoxManager_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
void BoxManager_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
void BoxManager_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
void BoxManager_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
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