1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
#include "ac_boxMove.h"
#include "m_actor_dlftbls.h"
#include "m_object.h"
#include "overlays/gamestates/ovl_play/m_play.h"
void BoxMove_Actor_ct(Actor* thisx, Game_Play* game_play);
void BoxMove_Actor_dt(Actor* thisx, Game_Play* game_play);
void BoxMove_Actor_move(Actor* thisx, Game_Play* game_play);
void BoxMove_Actor_draw(Actor* thisx, Game_Play* game_play);
ActorProfile BoxMove_Profile = {
/* */ ACTOR_BOX_MOVE,
/* */ ACTOR_PART_4,
/* */ 0,
/* */ 0x0000,
/* */ OBJECT_17,
/* */ sizeof(BoxMove),
/* */ BoxMove_Actor_ct,
/* */ BoxMove_Actor_dt,
/* */ BoxMove_Actor_move,
/* */ BoxMove_Actor_draw,
/* */ NULL,
};
void BoxMove_Actor_ct(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
void BoxMove_Actor_dt(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
void BoxMove_Actor_move(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
void BoxMove_Actor_draw(Actor* thisx UNUSED, Game_Play* game_play UNUSED) {
}
|