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#ifndef AC_BOXMOVE_H
#define AC_BOXMOVE_H
#include "ultra64.h"
#include "m_actor.h"
#include "unk.h"
struct Game_Play;
struct BoxMove;
typedef void (*BoxMoveActionFunc)(struct BoxMove*, struct Game_Play*);
typedef struct BoxMove {
/* 0x000 */ Actor actor;
/* 0x174 */ UNK_TYPE1 unk_174[0x118];
} BoxMove; // size = 0x28C
#endif
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