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#ifndef EF_EFFECT_CONTROL_H
#define EF_EFFECT_CONTROL_H
#include "ultra64.h"
#include "m_actor.h"
#include "unk.h"
struct Game_Play;
struct Effect_Control;
typedef void (*Effect_ControlActionFunc)(struct Effect_Control*, struct Game_Play*);
typedef struct Effect_Control {
/* 0x000 */ Actor actor;
/* 0x174 */ UNK_TYPE1 unk_174[0x48];
} Effect_Control; // size = 0x1BC
#endif
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