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authorLéo Lam <leo@leolam.fr>2020-12-21 21:38:09 +0100
committerLéo Lam <leo@leolam.fr>2020-12-22 01:50:49 +0100
commitf98d3ee758edfb888aaee926c1148dd6a77a103a (patch)
tree53e99908c94749a761340f4851e30052e6b7dd24 /src/Game/AI/Query/queryCheckPlayerState.h
parent60b2362ddcce427bb08a40b10c24d6234d27135d (diff)
Generate stubs for queries
Diffstat (limited to 'src/Game/AI/Query/queryCheckPlayerState.h')
-rw-r--r--src/Game/AI/Query/queryCheckPlayerState.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/Game/AI/Query/queryCheckPlayerState.h b/src/Game/AI/Query/queryCheckPlayerState.h
new file mode 100644
index 00000000..d241a2e1
--- /dev/null
+++ b/src/Game/AI/Query/queryCheckPlayerState.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "KingSystem/ActorSystem/actAiQuery.h"
+
+namespace uking::query {
+
+class CheckPlayerState : public ksys::act::ai::Query {
+ SEAD_RTTI_OVERRIDE(CheckPlayerState, Query)
+public:
+ explicit CheckPlayerState(const InitArg& arg);
+ ~CheckPlayerState() override;
+ int doQuery() override;
+
+ void loadParams() override;
+ void loadParams(const evfl::QueryArg& arg) override;
+
+protected:
+ int* mPlayerState{};
+};
+
+} // namespace uking::query