diff options
| author | Léo Lam <leo@leolam.fr> | 2020-12-21 21:38:09 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2020-12-22 01:50:49 +0100 |
| commit | f98d3ee758edfb888aaee926c1148dd6a77a103a (patch) | |
| tree | 53e99908c94749a761340f4851e30052e6b7dd24 /src/Game/AI/Query | |
| parent | 60b2362ddcce427bb08a40b10c24d6234d27135d (diff) | |
Generate stubs for queries
Diffstat (limited to 'src/Game/AI/Query')
329 files changed, 7067 insertions, 0 deletions
diff --git a/src/Game/AI/Query/CMakeLists.txt b/src/Game/AI/Query/CMakeLists.txt new file mode 100644 index 00000000..1eb2ea5d --- /dev/null +++ b/src/Game/AI/Query/CMakeLists.txt @@ -0,0 +1,330 @@ +target_sources(uking PRIVATE + queryBranchByDyeColor.cpp + queryBranchByDyeColor.h + queryBranchByGameOver.cpp + queryBranchByGameOver.h + queryCanCreateMakeItemList.cpp + queryCanCreateMakeItemList.h + queryCanMarkMapPin.cpp + queryCanMarkMapPin.h + queryCheck100EnemyActiveTiming.cpp + queryCheck100EnemyActiveTiming.h + queryCheckActorAction13.cpp + queryCheckActorAction13.h + queryCheckActorAction14_2.cpp + queryCheckActorAction14_2.h + queryCheckActorAction.cpp + queryCheckActorAction.h + queryCheckAddPorchItem.cpp + queryCheckAddPorchItem.h + queryCheckAppPoint.cpp + queryCheckAppPoint.h + queryCheckAppShopSelect.cpp + queryCheckAppShopSelect.h + queryCheckAreaTransition.cpp + queryCheckAreaTransition.h + queryCheckBalladOfHeroActiveTiming.cpp + queryCheckBalladOfHeroActiveTiming.h + queryCheckContainerItem.cpp + queryCheckContainerItem.h + queryCheckCookResultStatus.cpp + queryCheckCookResultStatus.h + queryCheckCurrentMap.cpp + queryCheckCurrentMap.h + queryCheckCurseRRetryEverOnce.cpp + queryCheckCurseRRetryEverOnce.h + queryCheckDeadHorseResistered.cpp + queryCheckDeadHorseResistered.h + queryCheckDeadlyQuestEscapeTiming.cpp + queryCheckDeadlyQuestEscapeTiming.h + queryCheckDieCnt.cpp + queryCheckDieCnt.h + queryCheckDistanceForWarp.cpp + queryCheckDistanceForWarp.h + queryCheckDistanceFromPlayer.cpp + queryCheckDistanceFromPlayer.h + queryCheckDownloadItemNum.cpp + queryCheckDownloadItemNum.h + queryCheckDuringBloodyMoon.cpp + queryCheckDuringBloodyMoon.h + queryCheckDyeShopSelect.cpp + queryCheckDyeShopSelect.h + queryCheckE3Mode.cpp + queryCheckE3Mode.h + queryCheckEatActor.cpp + queryCheckEatActor.h + queryCheckElapsedTimeOfMiniGame.cpp + queryCheckElapsedTimeOfMiniGame.h + queryCheckEquipArmorSeriesType.cpp + queryCheckEquipArmorSeriesType.h + queryCheckEquipItemType.cpp + queryCheckEquipItemType.h + queryCheckEquipment.cpp + queryCheckEquipment.h + queryCheckEventCancel.cpp + queryCheckEventCancel.h + queryCheckExistActor.cpp + queryCheckExistActor.h + queryCheckExistArrow.cpp + queryCheckExistArrow.h + queryCheckExtraEnergyOfPlayer.cpp + queryCheckExtraEnergyOfPlayer.h + queryCheckExtraLifeOfPlayer.cpp + queryCheckExtraLifeOfPlayer.h + queryCheckFadeState.cpp + queryCheckFadeState.h + queryCheckFame.cpp + queryCheckFame.h + queryCheckFlag.cpp + queryCheckFlag.h + queryCheckGameDataFloat.cpp + queryCheckGameDataFloat.h + queryCheckGameDataInt.cpp + queryCheckGameDataInt.h + queryCheckGetDemoTypeFromArg.cpp + queryCheckGetDemoTypeFromArg.h + queryCheckGiveReward.cpp + queryCheckGiveReward.h + queryCheckHasManifactureArmor.cpp + queryCheckHasManifactureArmor.h + queryCheckHorseCustomizeSelect.cpp + queryCheckHorseCustomizeSelect.h + queryCheckHorseDeadCause.cpp + queryCheckHorseDeadCause.h + queryCheckHorseRegistered.cpp + queryCheckHorseRegistered.h + queryCheckHorseTakenOut.cpp + queryCheckHorseTakenOut.h + queryCheckIsOpenItemCategory.cpp + queryCheckIsOpenItemCategory.h + queryCheckItemShopDecide.cpp + queryCheckItemShopDecide.h + queryCheckItemShopPorchVacancy.cpp + queryCheckItemShopPorchVacancy.h + queryCheckItemShopSelectBuy.cpp + queryCheckItemShopSelectBuy.h + queryCheckItemShopSelect.cpp + queryCheckItemShopSelect.h + queryCheckJustBeforeEventCancel.cpp + queryCheckJustBeforeEventCancel.h + queryCheckLastDamageAttacker.cpp + queryCheckLastDamageAttacker.h + queryCheckManufactResult.cpp + queryCheckManufactResult.h + queryCheckMapArea.cpp + queryCheckMapArea.h + queryCheckMasterSwordState.cpp + queryCheckMasterSwordState.h + queryCheckMaterialValue.cpp + queryCheckMaterialValue.h + queryCheckMiniGameTime.cpp + queryCheckMiniGameTime.h + queryCheckMiniGameTimeOver.cpp + queryCheckMiniGameTimeOver.h + queryCheckNumOfBuyPicture.cpp + queryCheckNumOfBuyPicture.h + queryCheckOwnedHorseFamiliarity.cpp + queryCheckOwnedHorseFamiliarity.h + queryCheckPictureBookVacancy.cpp + queryCheckPictureBookVacancy.h + queryCheckPlacedItemSaled.cpp + queryCheckPlacedItemSaled.h + queryCheckPlayerDeadCause.cpp + queryCheckPlayerDeadCause.h + queryCheckPlayerEquip.cpp + queryCheckPlayerEquip.h + queryCheckPlayerFastFadeDead.cpp + queryCheckPlayerFastFadeDead.h + queryCheckPlayerHellType.cpp + queryCheckPlayerHellType.h + queryCheckPlayerPullSwordFailEnd.cpp + queryCheckPlayerPullSwordFailEnd.h + queryCheckPlayerRideHorse.cpp + queryCheckPlayerRideHorse.h + queryCheckPlayerRideSunazarashi.cpp + queryCheckPlayerRideSunazarashi.h + queryCheckPlayerState.cpp + queryCheckPlayerState.h + queryCheckPlayerTemperatureCondition.cpp + queryCheckPlayerTemperatureCondition.h + queryCheckPlayerWeaponFired.cpp + queryCheckPlayerWeaponFired.h + queryCheckPorchInItem.cpp + queryCheckPorchInItem.h + queryCheckProConUse.cpp + queryCheckProConUse.h + queryCheckRainRatio.cpp + queryCheckRainRatio.h + queryCheckRankOfEnemyAttackedNPC.cpp + queryCheckRankOfEnemyAttackedNPC.h + queryCheckReceiveTerrorLevel.cpp + queryCheckReceiveTerrorLevel.h + queryCheckResultOfNPCConflict.cpp + queryCheckResultOfNPCConflict.h + queryCheckRoad.cpp + queryCheckRoad.h + queryCheckRupee.cpp + queryCheckRupee.h + queryCheckSelectPicture.cpp + queryCheckSelectPicture.h + queryCheckSellResult.cpp + queryCheckSellResult.h + queryCheckShopSelectedItemName.cpp + queryCheckShopSelectedItemName.h + queryCheckSiteBossDamageAnm.cpp + queryCheckSiteBossDamageAnm.h + queryCheckStage.cpp + queryCheckStage.h + queryCheckStarter.cpp + queryCheckStarter.h + queryCheckTerrorLevel.cpp + queryCheckTerrorLevel.h + queryCheckTime.cpp + queryCheckTime.h + queryCheckTimeType.cpp + queryCheckTimeType.h + queryCheckTypeOfOwnedHorseForEvent.cpp + queryCheckTypeOfOwnedHorseForEvent.h + queryCheckTypeOfWildHorseAssociated.cpp + queryCheckTypeOfWildHorseAssociated.h + queryCheckVacancyItem.cpp + queryCheckVacancyItem.h + queryCheckWarpMist.cpp + queryCheckWarpMist.h + queryCheckWeaponVacancyItem.cpp + queryCheckWeaponVacancyItem.h + queryCheckWeather.cpp + queryCheckWeather.h + queryCompareGameDataFloat.cpp + queryCompareGameDataFloat.h + queryCompareGameDataInt.cpp + queryCompareGameDataInt.h + queryCompareGameDataTime.cpp + queryCompareGameDataTime.h + queryComparePlayerFireResistantLevel.cpp + queryComparePlayerFireResistantLevel.h + queryComparePlayerHeart.cpp + queryComparePlayerHeart.h + queryComparePlayerMaxHeart.cpp + queryComparePlayerMaxHeart.h + queryComparePlayerMaxStamina.cpp + queryComparePlayerMaxStamina.h + queryComparePlayerOriginalHeart.cpp + queryComparePlayerOriginalHeart.h + queryCountFlag4.cpp + queryCountFlag4.h + queryEnemyDieCheck.cpp + queryEnemyDieCheck.h + queryEnemyRestLifeRate.cpp + queryEnemyRestLifeRate.h + queryGeneralChoice2.cpp + queryGeneralChoice2.h + queryGeneralChoice3.cpp + queryGeneralChoice3.h + queryGeneralChoice4.cpp + queryGeneralChoice4.h + queryGeneralChoice8.cpp + queryGeneralChoice8.h + queryHasArmorAlreadyDyed.cpp + queryHasArmorAlreadyDyed.h + queryHasArmorDye.cpp + queryHasArmorDye.h + queryHasCookResultInPorch.cpp + queryHasCookResultInPorch.h + queryHasEnoughPayment.cpp + queryHasEnoughPayment.h + queryHasItemDye.cpp + queryHasItemDye.h + queryHasItemDyeSpecifiedColor.cpp + queryHasItemDyeSpecifiedColor.h + queryHasPorchArrow.cpp + queryHasPorchArrow.h + queryHasPorchItemByCategory.cpp + queryHasPorchItemByCategory.h + queryHasPorchItem.cpp + queryHasPorchItem.h + queryHasPouchItemByPouchCategory.cpp + queryHasPouchItemByPouchCategory.h + queryHasSetItem.cpp + queryHasSetItem.h + queryHasSpecificArmorSeries.cpp + queryHasSpecificArmorSeries.h + queryIsAppAlreadyExchanged.cpp + queryIsAppAlreadyExchanged.h + queryIsArriveAnchorForRain.cpp + queryIsArriveAnchorForRain.h + queryIsAwakened.cpp + queryIsAwakened.h + queryIsBloodyMoonTrig.cpp + queryIsBloodyMoonTrig.h + queryIsCurrentAocFieldStage.cpp + queryIsCurrentAocFieldStage.h + queryIsCurrentCDungeonStage.cpp + queryIsCurrentCDungeonStage.h + queryIsCurrentMainFieldDungeonStage.cpp + queryIsCurrentMainFieldDungeonStage.h + queryIsCurrentMainFieldStage.cpp + queryIsCurrentMainFieldStage.h + queryIsEquipedDyedArmor.cpp + queryIsEquipedDyedArmor.h + queryIsEquippedEnableDye.cpp + queryIsEquippedEnableDye.h + queryIsEquippedWithLowerBody.cpp + queryIsEquippedWithLowerBody.h + queryIsHorseFamiliarityPassedAlready.cpp + queryIsHorseFamiliarityPassedAlready.h + queryIsHorseNumMax.cpp + queryIsHorseNumMax.h + queryIsIgnitionByArrowFire.cpp + queryIsIgnitionByArrowFire.h + queryIsItemInStock.cpp + queryIsItemInStock.h + queryIsNeedEquipWeapon.cpp + queryIsNeedEquipWeapon.h + queryIsNoEquipArmorAnyTarget.cpp + queryIsNoEquipArmorAnyTarget.h + queryIsOffLinkTag.cpp + queryIsOffLinkTag.h + queryIsOnEnterDungeonFlag.cpp + queryIsOnEnterDungeonFlag.h + queryIsOnInstEventFlag.cpp + queryIsOnInstEventFlag.h + queryIsOwnedHorseAssociated.cpp + queryIsOwnedHorseAssociated.h + queryIsPlayerGrounded.cpp + queryIsPlayerGrounded.h + queryIsRest.cpp + queryIsRest.h + queryIsRideHorse.cpp + queryIsRideHorse.h + queryIsSoldOut.cpp + queryIsSoldOut.h + queryIsSuccessEndLastDemoAction.cpp + queryIsSuccessEndLastDemoAction.h + queryIsTerrorDisappeared.cpp + queryIsTerrorDisappeared.h + queryIsWaitRevival.cpp + queryIsWaitRevival.h + queryIsWeaponDrawn.cpp + queryIsWeaponDrawn.h + queryKeyInputCheck.cpp + queryKeyInputCheck.h + queryRandomChoice2.cpp + queryRandomChoice2.h + queryRandomChoice3.cpp + queryRandomChoice3.h + queryRandomChoice4.cpp + queryRandomChoice4.h + queryRandomChoice8.cpp + queryRandomChoice8.h + queryRandomChoiceExceptOnFlag.cpp + queryRandomChoiceExceptOnFlag.h + queryWhatCurrentItem.cpp + queryWhatCurrentItem.h + queryWhatDayOfTheWeek.cpp + queryWhatDayOfTheWeek.h + queryWhatDungeonType.cpp + queryWhatDungeonType.h + queryWhatMoonName.cpp + queryWhatMoonName.h +) diff --git a/src/Game/AI/Query/queryBranchByDyeColor.cpp b/src/Game/AI/Query/queryBranchByDyeColor.cpp new file mode 100644 index 00000000..9b0abecc --- /dev/null +++ b/src/Game/AI/Query/queryBranchByDyeColor.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryBranchByDyeColor.h" +#include <evfl/query.h> + +namespace uking::query { + +BranchByDyeColor::BranchByDyeColor(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +BranchByDyeColor::~BranchByDyeColor() = default; + +// FIXME: implement +int BranchByDyeColor::doQuery() { + return -1; +} + +void BranchByDyeColor::loadParams(const evfl::QueryArg& arg) {} + +void BranchByDyeColor::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryBranchByDyeColor.h b/src/Game/AI/Query/queryBranchByDyeColor.h new file mode 100644 index 00000000..40ef59c3 --- /dev/null +++ b/src/Game/AI/Query/queryBranchByDyeColor.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class BranchByDyeColor : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(BranchByDyeColor, Query) +public: + explicit BranchByDyeColor(const InitArg& arg); + ~BranchByDyeColor() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryBranchByGameOver.cpp b/src/Game/AI/Query/queryBranchByGameOver.cpp new file mode 100644 index 00000000..8ca4f1f4 --- /dev/null +++ b/src/Game/AI/Query/queryBranchByGameOver.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryBranchByGameOver.h" +#include <evfl/query.h> + +namespace uking::query { + +BranchByGameOver::BranchByGameOver(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +BranchByGameOver::~BranchByGameOver() = default; + +// FIXME: implement +int BranchByGameOver::doQuery() { + return -1; +} + +void BranchByGameOver::loadParams(const evfl::QueryArg& arg) {} + +void BranchByGameOver::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryBranchByGameOver.h b/src/Game/AI/Query/queryBranchByGameOver.h new file mode 100644 index 00000000..7a120053 --- /dev/null +++ b/src/Game/AI/Query/queryBranchByGameOver.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class BranchByGameOver : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(BranchByGameOver, Query) +public: + explicit BranchByGameOver(const InitArg& arg); + ~BranchByGameOver() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCanCreateMakeItemList.cpp b/src/Game/AI/Query/queryCanCreateMakeItemList.cpp new file mode 100644 index 00000000..f98cbc34 --- /dev/null +++ b/src/Game/AI/Query/queryCanCreateMakeItemList.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCanCreateMakeItemList.h" +#include <evfl/query.h> + +namespace uking::query { + +CanCreateMakeItemList::CanCreateMakeItemList(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CanCreateMakeItemList::~CanCreateMakeItemList() = default; + +// FIXME: implement +int CanCreateMakeItemList::doQuery() { + return -1; +} + +void CanCreateMakeItemList::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "ShopType"); + loadBool(arg.param_accessor, "IncludePorchMainMat"); + loadBool(arg.param_accessor, "IncludePorchSubMat"); +} + +void CanCreateMakeItemList::loadParams() { + getDynamicParam(&mShopType, "ShopType"); + getDynamicParam(&mIncludePorchMainMat, "IncludePorchMainMat"); + getDynamicParam(&mIncludePorchSubMat, "IncludePorchSubMat"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCanCreateMakeItemList.h b/src/Game/AI/Query/queryCanCreateMakeItemList.h new file mode 100644 index 00000000..02301cc8 --- /dev/null +++ b/src/Game/AI/Query/queryCanCreateMakeItemList.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CanCreateMakeItemList : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CanCreateMakeItemList, Query) +public: + explicit CanCreateMakeItemList(const InitArg& arg); + ~CanCreateMakeItemList() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mShopType{}; + bool* mIncludePorchMainMat{}; + bool* mIncludePorchSubMat{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCanMarkMapPin.cpp b/src/Game/AI/Query/queryCanMarkMapPin.cpp new file mode 100644 index 00000000..536a45c3 --- /dev/null +++ b/src/Game/AI/Query/queryCanMarkMapPin.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCanMarkMapPin.h" +#include <evfl/query.h> + +namespace uking::query { + +CanMarkMapPin::CanMarkMapPin(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CanMarkMapPin::~CanMarkMapPin() = default; + +// FIXME: implement +int CanMarkMapPin::doQuery() { + return -1; +} + +void CanMarkMapPin::loadParams(const evfl::QueryArg& arg) {} + +void CanMarkMapPin::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCanMarkMapPin.h b/src/Game/AI/Query/queryCanMarkMapPin.h new file mode 100644 index 00000000..215a1db7 --- /dev/null +++ b/src/Game/AI/Query/queryCanMarkMapPin.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CanMarkMapPin : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CanMarkMapPin, Query) +public: + explicit CanMarkMapPin(const InitArg& arg); + ~CanMarkMapPin() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp b/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp new file mode 100644 index 00000000..5ce18a6c --- /dev/null +++ b/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h" +#include <evfl/query.h> + +namespace uking::query { + +Check100EnemyActiveTiming::Check100EnemyActiveTiming(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +Check100EnemyActiveTiming::~Check100EnemyActiveTiming() = default; + +// FIXME: implement +int Check100EnemyActiveTiming::doQuery() { + return -1; +} + +void Check100EnemyActiveTiming::loadParams(const evfl::QueryArg& arg) {} + +void Check100EnemyActiveTiming::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheck100EnemyActiveTiming.h b/src/Game/AI/Query/queryCheck100EnemyActiveTiming.h new file mode 100644 index 00000000..f0d62139 --- /dev/null +++ b/src/Game/AI/Query/queryCheck100EnemyActiveTiming.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class Check100EnemyActiveTiming : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(Check100EnemyActiveTiming, Query) +public: + explicit Check100EnemyActiveTiming(const InitArg& arg); + ~Check100EnemyActiveTiming() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckActorAction.cpp b/src/Game/AI/Query/queryCheckActorAction.cpp new file mode 100644 index 00000000..038467c3 --- /dev/null +++ b/src/Game/AI/Query/queryCheckActorAction.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckActorAction.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckActorAction::CheckActorAction(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckActorAction::~CheckActorAction() = default; + +// FIXME: implement +int CheckActorAction::doQuery() { + return -1; +} + +void CheckActorAction::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "ActionName"); +} + +void CheckActorAction::loadParams() { + getDynamicParam(&mActionName, "ActionName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckActorAction.h b/src/Game/AI/Query/queryCheckActorAction.h new file mode 100644 index 00000000..602d54ac --- /dev/null +++ b/src/Game/AI/Query/queryCheckActorAction.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckActorAction : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckActorAction, Query) +public: + explicit CheckActorAction(const InitArg& arg); + ~CheckActorAction() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mActionName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckActorAction13.cpp b/src/Game/AI/Query/queryCheckActorAction13.cpp new file mode 100644 index 00000000..1a34a5dd --- /dev/null +++ b/src/Game/AI/Query/queryCheckActorAction13.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckActorAction13.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckActorAction13::CheckActorAction13(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckActorAction13::~CheckActorAction13() = default; + +// FIXME: implement +int CheckActorAction13::doQuery() { + return -1; +} + +void CheckActorAction13::loadParams(const evfl::QueryArg& arg) {} + +void CheckActorAction13::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckActorAction13.h b/src/Game/AI/Query/queryCheckActorAction13.h new file mode 100644 index 00000000..ffd3939a --- /dev/null +++ b/src/Game/AI/Query/queryCheckActorAction13.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckActorAction13 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckActorAction13, Query) +public: + explicit CheckActorAction13(const InitArg& arg); + ~CheckActorAction13() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckActorAction14_2.cpp b/src/Game/AI/Query/queryCheckActorAction14_2.cpp new file mode 100644 index 00000000..428606df --- /dev/null +++ b/src/Game/AI/Query/queryCheckActorAction14_2.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckActorAction14_2.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckActorAction14_2::CheckActorAction14_2(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckActorAction14_2::~CheckActorAction14_2() = default; + +// FIXME: implement +int CheckActorAction14_2::doQuery() { + return -1; +} + +void CheckActorAction14_2::loadParams(const evfl::QueryArg& arg) {} + +void CheckActorAction14_2::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckActorAction14_2.h b/src/Game/AI/Query/queryCheckActorAction14_2.h new file mode 100644 index 00000000..d98bd0ef --- /dev/null +++ b/src/Game/AI/Query/queryCheckActorAction14_2.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckActorAction14_2 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckActorAction14_2, Query) +public: + explicit CheckActorAction14_2(const InitArg& arg); + ~CheckActorAction14_2() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAddPorchItem.cpp b/src/Game/AI/Query/queryCheckAddPorchItem.cpp new file mode 100644 index 00000000..a76f739b --- /dev/null +++ b/src/Game/AI/Query/queryCheckAddPorchItem.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckAddPorchItem.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckAddPorchItem::CheckAddPorchItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckAddPorchItem::~CheckAddPorchItem() = default; + +// FIXME: implement +int CheckAddPorchItem::doQuery() { + return -1; +} + +void CheckAddPorchItem::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); + loadString(arg.param_accessor, "PorchItemName"); +} + +void CheckAddPorchItem::loadParams() { + getDynamicParam(&mCount, "Count"); + getDynamicParam(&mPorchItemName, "PorchItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAddPorchItem.h b/src/Game/AI/Query/queryCheckAddPorchItem.h new file mode 100644 index 00000000..ef97a2de --- /dev/null +++ b/src/Game/AI/Query/queryCheckAddPorchItem.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckAddPorchItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckAddPorchItem, Query) +public: + explicit CheckAddPorchItem(const InitArg& arg); + ~CheckAddPorchItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; + sead::SafeString mPorchItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAppPoint.cpp b/src/Game/AI/Query/queryCheckAppPoint.cpp new file mode 100644 index 00000000..013480d8 --- /dev/null +++ b/src/Game/AI/Query/queryCheckAppPoint.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckAppPoint.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckAppPoint::CheckAppPoint(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckAppPoint::~CheckAppPoint() = default; + +// FIXME: implement +int CheckAppPoint::doQuery() { + return -1; +} + +void CheckAppPoint::loadParams(const evfl::QueryArg& arg) {} + +void CheckAppPoint::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAppPoint.h b/src/Game/AI/Query/queryCheckAppPoint.h new file mode 100644 index 00000000..a6b2bb17 --- /dev/null +++ b/src/Game/AI/Query/queryCheckAppPoint.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckAppPoint : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckAppPoint, Query) +public: + explicit CheckAppPoint(const InitArg& arg); + ~CheckAppPoint() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAppShopSelect.cpp b/src/Game/AI/Query/queryCheckAppShopSelect.cpp new file mode 100644 index 00000000..3fff3d10 --- /dev/null +++ b/src/Game/AI/Query/queryCheckAppShopSelect.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckAppShopSelect.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckAppShopSelect::CheckAppShopSelect(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckAppShopSelect::~CheckAppShopSelect() = default; + +// FIXME: implement +int CheckAppShopSelect::doQuery() { + return -1; +} + +void CheckAppShopSelect::loadParams(const evfl::QueryArg& arg) {} + +void CheckAppShopSelect::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAppShopSelect.h b/src/Game/AI/Query/queryCheckAppShopSelect.h new file mode 100644 index 00000000..72e0c00d --- /dev/null +++ b/src/Game/AI/Query/queryCheckAppShopSelect.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckAppShopSelect : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckAppShopSelect, Query) +public: + explicit CheckAppShopSelect(const InitArg& arg); + ~CheckAppShopSelect() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAreaTransition.cpp b/src/Game/AI/Query/queryCheckAreaTransition.cpp new file mode 100644 index 00000000..a2a15714 --- /dev/null +++ b/src/Game/AI/Query/queryCheckAreaTransition.cpp @@ -0,0 +1,26 @@ +#include "Game/AI/Query/queryCheckAreaTransition.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckAreaTransition::CheckAreaTransition(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckAreaTransition::~CheckAreaTransition() = default; + +// FIXME: implement +int CheckAreaTransition::doQuery() { + return -1; +} + +void CheckAreaTransition::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CurrentAreaNo"); + loadInt(arg.param_accessor, "PostAreaNo"); +} + +void CheckAreaTransition::loadParams() { + getStaticParam(&mCheckDistFront, "CheckDistFront"); + getDynamicParam(&mCurrentAreaNo, "CurrentAreaNo"); + getDynamicParam(&mPostAreaNo, "PostAreaNo"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckAreaTransition.h b/src/Game/AI/Query/queryCheckAreaTransition.h new file mode 100644 index 00000000..27b15ffa --- /dev/null +++ b/src/Game/AI/Query/queryCheckAreaTransition.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckAreaTransition : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckAreaTransition, Query) +public: + explicit CheckAreaTransition(const InitArg& arg); + ~CheckAreaTransition() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + const float* mCheckDistFront{}; + int* mCurrentAreaNo{}; + int* mPostAreaNo{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.cpp b/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.cpp new file mode 100644 index 00000000..36bd9351 --- /dev/null +++ b/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckBalladOfHeroActiveTiming::CheckBalladOfHeroActiveTiming(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckBalladOfHeroActiveTiming::~CheckBalladOfHeroActiveTiming() = default; + +// FIXME: implement +int CheckBalladOfHeroActiveTiming::doQuery() { + return -1; +} + +void CheckBalladOfHeroActiveTiming::loadParams(const evfl::QueryArg& arg) {} + +void CheckBalladOfHeroActiveTiming::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h b/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h new file mode 100644 index 00000000..6408d9b6 --- /dev/null +++ b/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckBalladOfHeroActiveTiming : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckBalladOfHeroActiveTiming, Query) +public: + explicit CheckBalladOfHeroActiveTiming(const InitArg& arg); + ~CheckBalladOfHeroActiveTiming() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckContainerItem.cpp b/src/Game/AI/Query/queryCheckContainerItem.cpp new file mode 100644 index 00000000..48015944 --- /dev/null +++ b/src/Game/AI/Query/queryCheckContainerItem.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckContainerItem.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckContainerItem::CheckContainerItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckContainerItem::~CheckContainerItem() = default; + +// FIXME: implement +int CheckContainerItem::doQuery() { + return -1; +} + +void CheckContainerItem::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "PorchItemName"); +} + +void CheckContainerItem::loadParams() { + getDynamicParam(&mPorchItemName, "PorchItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckContainerItem.h b/src/Game/AI/Query/queryCheckContainerItem.h new file mode 100644 index 00000000..4c673521 --- /dev/null +++ b/src/Game/AI/Query/queryCheckContainerItem.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckContainerItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckContainerItem, Query) +public: + explicit CheckContainerItem(const InitArg& arg); + ~CheckContainerItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mPorchItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckCookResultStatus.cpp b/src/Game/AI/Query/queryCheckCookResultStatus.cpp new file mode 100644 index 00000000..d7a5d864 --- /dev/null +++ b/src/Game/AI/Query/queryCheckCookResultStatus.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryCheckCookResultStatus.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckCookResultStatus::CheckCookResultStatus(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckCookResultStatus::~CheckCookResultStatus() = default; + +// FIXME: implement +int CheckCookResultStatus::doQuery() { + return -1; +} + +void CheckCookResultStatus::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CheckType"); +} + +void CheckCookResultStatus::loadParams() { + getDynamicParam(&mCheckType, "CheckType"); + getAITreeVariable(&mCurrentCookResultHolder, "CurrentCookResultHolder"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckCookResultStatus.h b/src/Game/AI/Query/queryCheckCookResultStatus.h new file mode 100644 index 00000000..d9933d79 --- /dev/null +++ b/src/Game/AI/Query/queryCheckCookResultStatus.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckCookResultStatus : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckCookResultStatus, Query) +public: + explicit CheckCookResultStatus(const InitArg& arg); + ~CheckCookResultStatus() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCheckType{}; + void* mCurrentCookResultHolder{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckCurrentMap.cpp b/src/Game/AI/Query/queryCheckCurrentMap.cpp new file mode 100644 index 00000000..727133ec --- /dev/null +++ b/src/Game/AI/Query/queryCheckCurrentMap.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckCurrentMap.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckCurrentMap::CheckCurrentMap(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckCurrentMap::~CheckCurrentMap() = default; + +// FIXME: implement +int CheckCurrentMap::doQuery() { + return -1; +} + +void CheckCurrentMap::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "MapName"); +} + +void CheckCurrentMap::loadParams() { + getDynamicParam(&mMapName, "MapName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckCurrentMap.h b/src/Game/AI/Query/queryCheckCurrentMap.h new file mode 100644 index 00000000..65e81dbd --- /dev/null +++ b/src/Game/AI/Query/queryCheckCurrentMap.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckCurrentMap : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckCurrentMap, Query) +public: + explicit CheckCurrentMap(const InitArg& arg); + ~CheckCurrentMap() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mMapName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp b/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp new file mode 100644 index 00000000..a7cdd3c8 --- /dev/null +++ b/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckCurseRRetryEverOnce::CheckCurseRRetryEverOnce(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckCurseRRetryEverOnce::~CheckCurseRRetryEverOnce() = default; + +// FIXME: implement +int CheckCurseRRetryEverOnce::doQuery() { + return -1; +} + +void CheckCurseRRetryEverOnce::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CurseRType"); +} + +void CheckCurseRRetryEverOnce::loadParams() { + getDynamicParam(&mCurseRType, "CurseRType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.h b/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.h new file mode 100644 index 00000000..8356bb3b --- /dev/null +++ b/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckCurseRRetryEverOnce : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckCurseRRetryEverOnce, Query) +public: + explicit CheckCurseRRetryEverOnce(const InitArg& arg); + ~CheckCurseRRetryEverOnce() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCurseRType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDeadHorseResistered.cpp b/src/Game/AI/Query/queryCheckDeadHorseResistered.cpp new file mode 100644 index 00000000..754b40e9 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDeadHorseResistered.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckDeadHorseResistered.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDeadHorseResistered::CheckDeadHorseResistered(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckDeadHorseResistered::~CheckDeadHorseResistered() = default; + +// FIXME: implement +int CheckDeadHorseResistered::doQuery() { + return -1; +} + +void CheckDeadHorseResistered::loadParams(const evfl::QueryArg& arg) {} + +void CheckDeadHorseResistered::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDeadHorseResistered.h b/src/Game/AI/Query/queryCheckDeadHorseResistered.h new file mode 100644 index 00000000..94c6018a --- /dev/null +++ b/src/Game/AI/Query/queryCheckDeadHorseResistered.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDeadHorseResistered : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDeadHorseResistered, Query) +public: + explicit CheckDeadHorseResistered(const InitArg& arg); + ~CheckDeadHorseResistered() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.cpp b/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.cpp new file mode 100644 index 00000000..ae625e7b --- /dev/null +++ b/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDeadlyQuestEscapeTiming::CheckDeadlyQuestEscapeTiming(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckDeadlyQuestEscapeTiming::~CheckDeadlyQuestEscapeTiming() = default; + +// FIXME: implement +int CheckDeadlyQuestEscapeTiming::doQuery() { + return -1; +} + +void CheckDeadlyQuestEscapeTiming::loadParams(const evfl::QueryArg& arg) {} + +void CheckDeadlyQuestEscapeTiming::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h b/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h new file mode 100644 index 00000000..90fa7cf3 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDeadlyQuestEscapeTiming : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDeadlyQuestEscapeTiming, Query) +public: + explicit CheckDeadlyQuestEscapeTiming(const InitArg& arg); + ~CheckDeadlyQuestEscapeTiming() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDieCnt.cpp b/src/Game/AI/Query/queryCheckDieCnt.cpp new file mode 100644 index 00000000..82444bd4 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDieCnt.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckDieCnt.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDieCnt::CheckDieCnt(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDieCnt::~CheckDieCnt() = default; + +// FIXME: implement +int CheckDieCnt::doQuery() { + return -1; +} + +void CheckDieCnt::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); + loadString(arg.param_accessor, "ActorName"); +} + +void CheckDieCnt::loadParams() { + getDynamicParam(&mCount, "Count"); + getDynamicParam(&mActorName, "ActorName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDieCnt.h b/src/Game/AI/Query/queryCheckDieCnt.h new file mode 100644 index 00000000..f2be2e73 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDieCnt.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDieCnt : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDieCnt, Query) +public: + explicit CheckDieCnt(const InitArg& arg); + ~CheckDieCnt() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; + sead::SafeString mActorName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDistanceForWarp.cpp b/src/Game/AI/Query/queryCheckDistanceForWarp.cpp new file mode 100644 index 00000000..c8716246 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDistanceForWarp.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckDistanceForWarp.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDistanceForWarp::CheckDistanceForWarp(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDistanceForWarp::~CheckDistanceForWarp() = default; + +// FIXME: implement +int CheckDistanceForWarp::doQuery() { + return -1; +} + +void CheckDistanceForWarp::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "WarpDestMapName"); + loadString(arg.param_accessor, "WarpDestPosName"); +} + +void CheckDistanceForWarp::loadParams() { + getDynamicParam(&mWarpDestMapName, "WarpDestMapName"); + getDynamicParam(&mWarpDestPosName, "WarpDestPosName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDistanceForWarp.h b/src/Game/AI/Query/queryCheckDistanceForWarp.h new file mode 100644 index 00000000..11f06709 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDistanceForWarp.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDistanceForWarp : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDistanceForWarp, Query) +public: + explicit CheckDistanceForWarp(const InitArg& arg); + ~CheckDistanceForWarp() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mWarpDestMapName{}; + sead::SafeString mWarpDestPosName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDistanceFromPlayer.cpp b/src/Game/AI/Query/queryCheckDistanceFromPlayer.cpp new file mode 100644 index 00000000..f7213a6e --- /dev/null +++ b/src/Game/AI/Query/queryCheckDistanceFromPlayer.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckDistanceFromPlayer.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDistanceFromPlayer::CheckDistanceFromPlayer(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDistanceFromPlayer::~CheckDistanceFromPlayer() = default; + +// FIXME: implement +int CheckDistanceFromPlayer::doQuery() { + return -1; +} + +void CheckDistanceFromPlayer::loadParams(const evfl::QueryArg& arg) { + loadFloat(arg.param_accessor, "Border"); +} + +void CheckDistanceFromPlayer::loadParams() { + getDynamicParam(&mBorder, "Border"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDistanceFromPlayer.h b/src/Game/AI/Query/queryCheckDistanceFromPlayer.h new file mode 100644 index 00000000..644e1e4d --- /dev/null +++ b/src/Game/AI/Query/queryCheckDistanceFromPlayer.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDistanceFromPlayer : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDistanceFromPlayer, Query) +public: + explicit CheckDistanceFromPlayer(const InitArg& arg); + ~CheckDistanceFromPlayer() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + float* mBorder{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDownloadItemNum.cpp b/src/Game/AI/Query/queryCheckDownloadItemNum.cpp new file mode 100644 index 00000000..ae0fc93b --- /dev/null +++ b/src/Game/AI/Query/queryCheckDownloadItemNum.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckDownloadItemNum.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDownloadItemNum::CheckDownloadItemNum(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDownloadItemNum::~CheckDownloadItemNum() = default; + +// FIXME: implement +int CheckDownloadItemNum::doQuery() { + return -1; +} + +void CheckDownloadItemNum::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CheckNum"); + loadBool(arg.param_accessor, "IsUnityCheckBomb"); +} + +void CheckDownloadItemNum::loadParams() { + getDynamicParam(&mCheckNum, "CheckNum"); + getDynamicParam(&mIsUnityCheckBomb, "IsUnityCheckBomb"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDownloadItemNum.h b/src/Game/AI/Query/queryCheckDownloadItemNum.h new file mode 100644 index 00000000..0f713e6a --- /dev/null +++ b/src/Game/AI/Query/queryCheckDownloadItemNum.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDownloadItemNum : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDownloadItemNum, Query) +public: + explicit CheckDownloadItemNum(const InitArg& arg); + ~CheckDownloadItemNum() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCheckNum{}; + bool* mIsUnityCheckBomb{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDuringBloodyMoon.cpp b/src/Game/AI/Query/queryCheckDuringBloodyMoon.cpp new file mode 100644 index 00000000..6ae4f5f0 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDuringBloodyMoon.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckDuringBloodyMoon.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDuringBloodyMoon::CheckDuringBloodyMoon(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDuringBloodyMoon::~CheckDuringBloodyMoon() = default; + +// FIXME: implement +int CheckDuringBloodyMoon::doQuery() { + return -1; +} + +void CheckDuringBloodyMoon::loadParams(const evfl::QueryArg& arg) {} + +void CheckDuringBloodyMoon::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDuringBloodyMoon.h b/src/Game/AI/Query/queryCheckDuringBloodyMoon.h new file mode 100644 index 00000000..f9613afb --- /dev/null +++ b/src/Game/AI/Query/queryCheckDuringBloodyMoon.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDuringBloodyMoon : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDuringBloodyMoon, Query) +public: + explicit CheckDuringBloodyMoon(const InitArg& arg); + ~CheckDuringBloodyMoon() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDyeShopSelect.cpp b/src/Game/AI/Query/queryCheckDyeShopSelect.cpp new file mode 100644 index 00000000..4410b2fb --- /dev/null +++ b/src/Game/AI/Query/queryCheckDyeShopSelect.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckDyeShopSelect.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckDyeShopSelect::CheckDyeShopSelect(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckDyeShopSelect::~CheckDyeShopSelect() = default; + +// FIXME: implement +int CheckDyeShopSelect::doQuery() { + return -1; +} + +void CheckDyeShopSelect::loadParams(const evfl::QueryArg& arg) {} + +void CheckDyeShopSelect::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckDyeShopSelect.h b/src/Game/AI/Query/queryCheckDyeShopSelect.h new file mode 100644 index 00000000..543cfcf8 --- /dev/null +++ b/src/Game/AI/Query/queryCheckDyeShopSelect.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckDyeShopSelect : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckDyeShopSelect, Query) +public: + explicit CheckDyeShopSelect(const InitArg& arg); + ~CheckDyeShopSelect() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckE3Mode.cpp b/src/Game/AI/Query/queryCheckE3Mode.cpp new file mode 100644 index 00000000..695e137f --- /dev/null +++ b/src/Game/AI/Query/queryCheckE3Mode.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckE3Mode.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckE3Mode::CheckE3Mode(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckE3Mode::~CheckE3Mode() = default; + +// FIXME: implement +int CheckE3Mode::doQuery() { + return -1; +} + +void CheckE3Mode::loadParams(const evfl::QueryArg& arg) {} + +void CheckE3Mode::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckE3Mode.h b/src/Game/AI/Query/queryCheckE3Mode.h new file mode 100644 index 00000000..6a6d666c --- /dev/null +++ b/src/Game/AI/Query/queryCheckE3Mode.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckE3Mode : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckE3Mode, Query) +public: + explicit CheckE3Mode(const InitArg& arg); + ~CheckE3Mode() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEatActor.cpp b/src/Game/AI/Query/queryCheckEatActor.cpp new file mode 100644 index 00000000..123708d0 --- /dev/null +++ b/src/Game/AI/Query/queryCheckEatActor.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryCheckEatActor.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckEatActor::CheckEatActor(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckEatActor::~CheckEatActor() = default; + +// FIXME: implement +int CheckEatActor::doQuery() { + return -1; +} + +void CheckEatActor::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "ActorName"); +} + +void CheckEatActor::loadParams() { + getDynamicParam(&mActorName, "ActorName"); + getAITreeVariable(&mPrevEatActorName, "PrevEatActorName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEatActor.h b/src/Game/AI/Query/queryCheckEatActor.h new file mode 100644 index 00000000..44294fe1 --- /dev/null +++ b/src/Game/AI/Query/queryCheckEatActor.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckEatActor : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckEatActor, Query) +public: + explicit CheckEatActor(const InitArg& arg); + ~CheckEatActor() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mActorName{}; + sead::SafeString* mPrevEatActorName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.cpp b/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.cpp new file mode 100644 index 00000000..d240a1f9 --- /dev/null +++ b/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckElapsedTimeOfMiniGame::CheckElapsedTimeOfMiniGame(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckElapsedTimeOfMiniGame::~CheckElapsedTimeOfMiniGame() = default; + +// FIXME: implement +int CheckElapsedTimeOfMiniGame::doQuery() { + return -1; +} + +void CheckElapsedTimeOfMiniGame::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void CheckElapsedTimeOfMiniGame::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h b/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h new file mode 100644 index 00000000..9b022dd7 --- /dev/null +++ b/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckElapsedTimeOfMiniGame : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckElapsedTimeOfMiniGame, Query) +public: + explicit CheckElapsedTimeOfMiniGame(const InitArg& arg); + ~CheckElapsedTimeOfMiniGame() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEquipArmorSeriesType.cpp b/src/Game/AI/Query/queryCheckEquipArmorSeriesType.cpp new file mode 100644 index 00000000..bedc3eb1 --- /dev/null +++ b/src/Game/AI/Query/queryCheckEquipArmorSeriesType.cpp @@ -0,0 +1,30 @@ +#include "Game/AI/Query/queryCheckEquipArmorSeriesType.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckEquipArmorSeriesType::CheckEquipArmorSeriesType(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckEquipArmorSeriesType::~CheckEquipArmorSeriesType() = default; + +// FIXME: implement +int CheckEquipArmorSeriesType::doQuery() { + return -1; +} + +void CheckEquipArmorSeriesType::loadParams(const evfl::QueryArg& arg) { + loadBool(arg.param_accessor, "CheckHead"); + loadBool(arg.param_accessor, "CheckUpper"); + loadBool(arg.param_accessor, "CheckLower"); + loadString(arg.param_accessor, "CheckType"); +} + +void CheckEquipArmorSeriesType::loadParams() { + getDynamicParam(&mCheckHead, "CheckHead"); + getDynamicParam(&mCheckUpper, "CheckUpper"); + getDynamicParam(&mCheckLower, "CheckLower"); + getDynamicParam(&mCheckType, "CheckType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEquipArmorSeriesType.h b/src/Game/AI/Query/queryCheckEquipArmorSeriesType.h new file mode 100644 index 00000000..d438e59e --- /dev/null +++ b/src/Game/AI/Query/queryCheckEquipArmorSeriesType.h @@ -0,0 +1,24 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckEquipArmorSeriesType : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckEquipArmorSeriesType, Query) +public: + explicit CheckEquipArmorSeriesType(const InitArg& arg); + ~CheckEquipArmorSeriesType() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + bool* mCheckHead{}; + bool* mCheckUpper{}; + bool* mCheckLower{}; + sead::SafeString mCheckType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEquipItemType.cpp b/src/Game/AI/Query/queryCheckEquipItemType.cpp new file mode 100644 index 00000000..591f580e --- /dev/null +++ b/src/Game/AI/Query/queryCheckEquipItemType.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckEquipItemType.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckEquipItemType::CheckEquipItemType(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckEquipItemType::~CheckEquipItemType() = default; + +// FIXME: implement +int CheckEquipItemType::doQuery() { + return -1; +} + +void CheckEquipItemType::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "CheckTargetActorName"); +} + +void CheckEquipItemType::loadParams() { + getDynamicParam(&mCheckTargetActorName, "CheckTargetActorName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEquipItemType.h b/src/Game/AI/Query/queryCheckEquipItemType.h new file mode 100644 index 00000000..b28a1478 --- /dev/null +++ b/src/Game/AI/Query/queryCheckEquipItemType.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckEquipItemType : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckEquipItemType, Query) +public: + explicit CheckEquipItemType(const InitArg& arg); + ~CheckEquipItemType() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mCheckTargetActorName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEquipment.cpp b/src/Game/AI/Query/queryCheckEquipment.cpp new file mode 100644 index 00000000..ebcf7d55 --- /dev/null +++ b/src/Game/AI/Query/queryCheckEquipment.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckEquipment.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckEquipment::CheckEquipment(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckEquipment::~CheckEquipment() = default; + +// FIXME: implement +int CheckEquipment::doQuery() { + return -1; +} + +void CheckEquipment::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "EquipItemName"); +} + +void CheckEquipment::loadParams() { + getDynamicParam(&mEquipItemName, "EquipItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEquipment.h b/src/Game/AI/Query/queryCheckEquipment.h new file mode 100644 index 00000000..c2bba39c --- /dev/null +++ b/src/Game/AI/Query/queryCheckEquipment.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckEquipment : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckEquipment, Query) +public: + explicit CheckEquipment(const InitArg& arg); + ~CheckEquipment() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mEquipItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEventCancel.cpp b/src/Game/AI/Query/queryCheckEventCancel.cpp new file mode 100644 index 00000000..792e101c --- /dev/null +++ b/src/Game/AI/Query/queryCheckEventCancel.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckEventCancel.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckEventCancel::CheckEventCancel(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckEventCancel::~CheckEventCancel() = default; + +// FIXME: implement +int CheckEventCancel::doQuery() { + return -1; +} + +void CheckEventCancel::loadParams(const evfl::QueryArg& arg) {} + +void CheckEventCancel::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckEventCancel.h b/src/Game/AI/Query/queryCheckEventCancel.h new file mode 100644 index 00000000..382e1d6b --- /dev/null +++ b/src/Game/AI/Query/queryCheckEventCancel.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckEventCancel : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckEventCancel, Query) +public: + explicit CheckEventCancel(const InitArg& arg); + ~CheckEventCancel() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExistActor.cpp b/src/Game/AI/Query/queryCheckExistActor.cpp new file mode 100644 index 00000000..2a95b817 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExistActor.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCheckExistActor.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckExistActor::CheckExistActor(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckExistActor::~CheckExistActor() = default; + +// FIXME: implement +int CheckExistActor::doQuery() { + return -1; +} + +void CheckExistActor::loadParams(const evfl::QueryArg& arg) { + loadBool(arg.param_accessor, "IsCheckEquipStand"); + loadBool(arg.param_accessor, "IsCheckLife"); + loadString(arg.param_accessor, "ActorName"); +} + +void CheckExistActor::loadParams() { + getDynamicParam(&mIsCheckEquipStand, "IsCheckEquipStand"); + getDynamicParam(&mIsCheckLife, "IsCheckLife"); + getDynamicParam(&mActorName, "ActorName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExistActor.h b/src/Game/AI/Query/queryCheckExistActor.h new file mode 100644 index 00000000..d464dacd --- /dev/null +++ b/src/Game/AI/Query/queryCheckExistActor.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckExistActor : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckExistActor, Query) +public: + explicit CheckExistActor(const InitArg& arg); + ~CheckExistActor() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + bool* mIsCheckEquipStand{}; + bool* mIsCheckLife{}; + sead::SafeString mActorName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExistArrow.cpp b/src/Game/AI/Query/queryCheckExistArrow.cpp new file mode 100644 index 00000000..4dbf9c01 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExistArrow.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckExistArrow.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckExistArrow::CheckExistArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckExistArrow::~CheckExistArrow() = default; + +// FIXME: implement +int CheckExistArrow::doQuery() { + return -1; +} + +void CheckExistArrow::loadParams(const evfl::QueryArg& arg) {} + +void CheckExistArrow::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExistArrow.h b/src/Game/AI/Query/queryCheckExistArrow.h new file mode 100644 index 00000000..98aabf4d --- /dev/null +++ b/src/Game/AI/Query/queryCheckExistArrow.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckExistArrow : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckExistArrow, Query) +public: + explicit CheckExistArrow(const InitArg& arg); + ~CheckExistArrow() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.cpp b/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.cpp new file mode 100644 index 00000000..38d7f879 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryCheckExtraEnergyOfPlayer.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckExtraEnergyOfPlayer::CheckExtraEnergyOfPlayer(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckExtraEnergyOfPlayer::~CheckExtraEnergyOfPlayer() = default; + +// FIXME: implement +int CheckExtraEnergyOfPlayer::doQuery() { + return -1; +} + +void CheckExtraEnergyOfPlayer::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void CheckExtraEnergyOfPlayer::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.h b/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.h new file mode 100644 index 00000000..06ccb0a3 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckExtraEnergyOfPlayer : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckExtraEnergyOfPlayer, Query) +public: + explicit CheckExtraEnergyOfPlayer(const InitArg& arg); + ~CheckExtraEnergyOfPlayer() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.cpp b/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.cpp new file mode 100644 index 00000000..26d65359 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckExtraLifeOfPlayer.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckExtraLifeOfPlayer::CheckExtraLifeOfPlayer(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckExtraLifeOfPlayer::~CheckExtraLifeOfPlayer() = default; + +// FIXME: implement +int CheckExtraLifeOfPlayer::doQuery() { + return -1; +} + +void CheckExtraLifeOfPlayer::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void CheckExtraLifeOfPlayer::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.h b/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.h new file mode 100644 index 00000000..c2685843 --- /dev/null +++ b/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckExtraLifeOfPlayer : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckExtraLifeOfPlayer, Query) +public: + explicit CheckExtraLifeOfPlayer(const InitArg& arg); + ~CheckExtraLifeOfPlayer() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckFadeState.cpp b/src/Game/AI/Query/queryCheckFadeState.cpp new file mode 100644 index 00000000..5092b2c7 --- /dev/null +++ b/src/Game/AI/Query/queryCheckFadeState.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckFadeState.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckFadeState::CheckFadeState(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckFadeState::~CheckFadeState() = default; + +// FIXME: implement +int CheckFadeState::doQuery() { + return -1; +} + +void CheckFadeState::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "FadeType"); + loadInt(arg.param_accessor, "State"); +} + +void CheckFadeState::loadParams() { + getDynamicParam(&mFadeType, "FadeType"); + getDynamicParam(&mState, "State"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckFadeState.h b/src/Game/AI/Query/queryCheckFadeState.h new file mode 100644 index 00000000..5980bb78 --- /dev/null +++ b/src/Game/AI/Query/queryCheckFadeState.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckFadeState : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckFadeState, Query) +public: + explicit CheckFadeState(const InitArg& arg); + ~CheckFadeState() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mFadeType{}; + int* mState{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckFame.cpp b/src/Game/AI/Query/queryCheckFame.cpp new file mode 100644 index 00000000..c2bcc898 --- /dev/null +++ b/src/Game/AI/Query/queryCheckFame.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckFame.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckFame::CheckFame(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckFame::~CheckFame() = default; + +// FIXME: implement +int CheckFame::doQuery() { + return -1; +} + +void CheckFame::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Value"); +} + +void CheckFame::loadParams() { + getDynamicParam(&mValue, "Value"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckFame.h b/src/Game/AI/Query/queryCheckFame.h new file mode 100644 index 00000000..da2630a5 --- /dev/null +++ b/src/Game/AI/Query/queryCheckFame.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckFame : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckFame, Query) +public: + explicit CheckFame(const InitArg& arg); + ~CheckFame() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mValue{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckFlag.cpp b/src/Game/AI/Query/queryCheckFlag.cpp new file mode 100644 index 00000000..17f28b79 --- /dev/null +++ b/src/Game/AI/Query/queryCheckFlag.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckFlag.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckFlag::CheckFlag(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckFlag::~CheckFlag() = default; + +// FIXME: implement +int CheckFlag::doQuery() { + return -1; +} + +void CheckFlag::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "FlagName"); +} + +void CheckFlag::loadParams() { + getDynamicParam(&mFlagName, "FlagName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckFlag.h b/src/Game/AI/Query/queryCheckFlag.h new file mode 100644 index 00000000..ae1b4531 --- /dev/null +++ b/src/Game/AI/Query/queryCheckFlag.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckFlag : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckFlag, Query) +public: + explicit CheckFlag(const InitArg& arg); + ~CheckFlag() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mFlagName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGameDataFloat.cpp b/src/Game/AI/Query/queryCheckGameDataFloat.cpp new file mode 100644 index 00000000..7fbd3c47 --- /dev/null +++ b/src/Game/AI/Query/queryCheckGameDataFloat.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCheckGameDataFloat.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckGameDataFloat::~CheckGameDataFloat() = default; + +// FIXME: implement +int CheckGameDataFloat::doQuery() { + return -1; +} + +void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) { + loadFloat(arg.param_accessor, "Value"); + loadString(arg.param_accessor, "GameDataFloatName"); + loadString(arg.param_accessor, "Operator"); +} + +void CheckGameDataFloat::loadParams() { + getDynamicParam(&mValue, "Value"); + getDynamicParam(&mGameDataFloatName, "GameDataFloatName"); + getDynamicParam(&mOperator, "Operator"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGameDataFloat.h b/src/Game/AI/Query/queryCheckGameDataFloat.h new file mode 100644 index 00000000..94a6381d --- /dev/null +++ b/src/Game/AI/Query/queryCheckGameDataFloat.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckGameDataFloat : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckGameDataFloat, Query) +public: + explicit CheckGameDataFloat(const InitArg& arg); + ~CheckGameDataFloat() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + float* mValue{}; + sead::SafeString mGameDataFloatName{}; + sead::SafeString mOperator{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGameDataInt.cpp b/src/Game/AI/Query/queryCheckGameDataInt.cpp new file mode 100644 index 00000000..e7b4c8f5 --- /dev/null +++ b/src/Game/AI/Query/queryCheckGameDataInt.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCheckGameDataInt.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckGameDataInt::CheckGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckGameDataInt::~CheckGameDataInt() = default; + +// FIXME: implement +int CheckGameDataInt::doQuery() { + return -1; +} + +void CheckGameDataInt::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Value"); + loadString(arg.param_accessor, "GameDataIntName"); + loadString(arg.param_accessor, "Operator"); +} + +void CheckGameDataInt::loadParams() { + getDynamicParam(&mValue, "Value"); + getDynamicParam(&mGameDataIntName, "GameDataIntName"); + getDynamicParam(&mOperator, "Operator"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGameDataInt.h b/src/Game/AI/Query/queryCheckGameDataInt.h new file mode 100644 index 00000000..4ac3126e --- /dev/null +++ b/src/Game/AI/Query/queryCheckGameDataInt.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckGameDataInt : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckGameDataInt, Query) +public: + explicit CheckGameDataInt(const InitArg& arg); + ~CheckGameDataInt() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mValue{}; + sead::SafeString mGameDataIntName{}; + sead::SafeString mOperator{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.cpp b/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.cpp new file mode 100644 index 00000000..ad81da26 --- /dev/null +++ b/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckGetDemoTypeFromArg.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckGetDemoTypeFromArg::CheckGetDemoTypeFromArg(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckGetDemoTypeFromArg::~CheckGetDemoTypeFromArg() = default; + +// FIXME: implement +int CheckGetDemoTypeFromArg::doQuery() { + return -1; +} + +void CheckGetDemoTypeFromArg::loadParams(const evfl::QueryArg& arg) { + loadBool(arg.param_accessor, "UseLastTryGetItemName"); + loadString(arg.param_accessor, "CheckTargetActorName"); +} + +void CheckGetDemoTypeFromArg::loadParams() { + getDynamicParam(&mUseLastTryGetItemName, "UseLastTryGetItemName"); + getDynamicParam(&mCheckTargetActorName, "CheckTargetActorName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.h b/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.h new file mode 100644 index 00000000..ce863424 --- /dev/null +++ b/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckGetDemoTypeFromArg : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckGetDemoTypeFromArg, Query) +public: + explicit CheckGetDemoTypeFromArg(const InitArg& arg); + ~CheckGetDemoTypeFromArg() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + bool* mUseLastTryGetItemName{}; + sead::SafeString mCheckTargetActorName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGiveReward.cpp b/src/Game/AI/Query/queryCheckGiveReward.cpp new file mode 100644 index 00000000..e73d1fc1 --- /dev/null +++ b/src/Game/AI/Query/queryCheckGiveReward.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckGiveReward.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckGiveReward::CheckGiveReward(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckGiveReward::~CheckGiveReward() = default; + +// FIXME: implement +int CheckGiveReward::doQuery() { + return -1; +} + +void CheckGiveReward::loadParams(const evfl::QueryArg& arg) {} + +void CheckGiveReward::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckGiveReward.h b/src/Game/AI/Query/queryCheckGiveReward.h new file mode 100644 index 00000000..f25d017e --- /dev/null +++ b/src/Game/AI/Query/queryCheckGiveReward.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckGiveReward : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckGiveReward, Query) +public: + explicit CheckGiveReward(const InitArg& arg); + ~CheckGiveReward() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHasManifactureArmor.cpp b/src/Game/AI/Query/queryCheckHasManifactureArmor.cpp new file mode 100644 index 00000000..8aaa3f39 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHasManifactureArmor.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckHasManifactureArmor.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckHasManifactureArmor::CheckHasManifactureArmor(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckHasManifactureArmor::~CheckHasManifactureArmor() = default; + +// FIXME: implement +int CheckHasManifactureArmor::doQuery() { + return -1; +} + +void CheckHasManifactureArmor::loadParams(const evfl::QueryArg& arg) {} + +void CheckHasManifactureArmor::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHasManifactureArmor.h b/src/Game/AI/Query/queryCheckHasManifactureArmor.h new file mode 100644 index 00000000..613473cb --- /dev/null +++ b/src/Game/AI/Query/queryCheckHasManifactureArmor.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckHasManifactureArmor : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckHasManifactureArmor, Query) +public: + explicit CheckHasManifactureArmor(const InitArg& arg); + ~CheckHasManifactureArmor() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseCustomizeSelect.cpp b/src/Game/AI/Query/queryCheckHorseCustomizeSelect.cpp new file mode 100644 index 00000000..6dd4d199 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseCustomizeSelect.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckHorseCustomizeSelect.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckHorseCustomizeSelect::CheckHorseCustomizeSelect(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckHorseCustomizeSelect::~CheckHorseCustomizeSelect() = default; + +// FIXME: implement +int CheckHorseCustomizeSelect::doQuery() { + return -1; +} + +void CheckHorseCustomizeSelect::loadParams(const evfl::QueryArg& arg) {} + +void CheckHorseCustomizeSelect::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseCustomizeSelect.h b/src/Game/AI/Query/queryCheckHorseCustomizeSelect.h new file mode 100644 index 00000000..a0d7b567 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseCustomizeSelect.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckHorseCustomizeSelect : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckHorseCustomizeSelect, Query) +public: + explicit CheckHorseCustomizeSelect(const InitArg& arg); + ~CheckHorseCustomizeSelect() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseDeadCause.cpp b/src/Game/AI/Query/queryCheckHorseDeadCause.cpp new file mode 100644 index 00000000..e83365fa --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseDeadCause.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckHorseDeadCause.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckHorseDeadCause::CheckHorseDeadCause(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckHorseDeadCause::~CheckHorseDeadCause() = default; + +// FIXME: implement +int CheckHorseDeadCause::doQuery() { + return -1; +} + +void CheckHorseDeadCause::loadParams(const evfl::QueryArg& arg) {} + +void CheckHorseDeadCause::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseDeadCause.h b/src/Game/AI/Query/queryCheckHorseDeadCause.h new file mode 100644 index 00000000..592ad33c --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseDeadCause.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckHorseDeadCause : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckHorseDeadCause, Query) +public: + explicit CheckHorseDeadCause(const InitArg& arg); + ~CheckHorseDeadCause() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseRegistered.cpp b/src/Game/AI/Query/queryCheckHorseRegistered.cpp new file mode 100644 index 00000000..fe631e10 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseRegistered.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckHorseRegistered.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckHorseRegistered::CheckHorseRegistered(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckHorseRegistered::~CheckHorseRegistered() = default; + +// FIXME: implement +int CheckHorseRegistered::doQuery() { + return -1; +} + +void CheckHorseRegistered::loadParams(const evfl::QueryArg& arg) {} + +void CheckHorseRegistered::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseRegistered.h b/src/Game/AI/Query/queryCheckHorseRegistered.h new file mode 100644 index 00000000..a72316b7 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseRegistered.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckHorseRegistered : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckHorseRegistered, Query) +public: + explicit CheckHorseRegistered(const InitArg& arg); + ~CheckHorseRegistered() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseTakenOut.cpp b/src/Game/AI/Query/queryCheckHorseTakenOut.cpp new file mode 100644 index 00000000..e0d23506 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseTakenOut.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckHorseTakenOut.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckHorseTakenOut::CheckHorseTakenOut(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckHorseTakenOut::~CheckHorseTakenOut() = default; + +// FIXME: implement +int CheckHorseTakenOut::doQuery() { + return -1; +} + +void CheckHorseTakenOut::loadParams(const evfl::QueryArg& arg) {} + +void CheckHorseTakenOut::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckHorseTakenOut.h b/src/Game/AI/Query/queryCheckHorseTakenOut.h new file mode 100644 index 00000000..4f310280 --- /dev/null +++ b/src/Game/AI/Query/queryCheckHorseTakenOut.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckHorseTakenOut : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckHorseTakenOut, Query) +public: + explicit CheckHorseTakenOut(const InitArg& arg); + ~CheckHorseTakenOut() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp b/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp new file mode 100644 index 00000000..714e561c --- /dev/null +++ b/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckIsOpenItemCategory.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckIsOpenItemCategory::CheckIsOpenItemCategory(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckIsOpenItemCategory::~CheckIsOpenItemCategory() = default; + +// FIXME: implement +int CheckIsOpenItemCategory::doQuery() { + return -1; +} + +void CheckIsOpenItemCategory::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Category"); +} + +void CheckIsOpenItemCategory::loadParams() { + getDynamicParam(&mCategory, "Category"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckIsOpenItemCategory.h b/src/Game/AI/Query/queryCheckIsOpenItemCategory.h new file mode 100644 index 00000000..d007d026 --- /dev/null +++ b/src/Game/AI/Query/queryCheckIsOpenItemCategory.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckIsOpenItemCategory : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckIsOpenItemCategory, Query) +public: + explicit CheckIsOpenItemCategory(const InitArg& arg); + ~CheckIsOpenItemCategory() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCategory{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopDecide.cpp b/src/Game/AI/Query/queryCheckItemShopDecide.cpp new file mode 100644 index 00000000..6dc5e008 --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopDecide.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckItemShopDecide.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckItemShopDecide::CheckItemShopDecide(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckItemShopDecide::~CheckItemShopDecide() = default; + +// FIXME: implement +int CheckItemShopDecide::doQuery() { + return -1; +} + +void CheckItemShopDecide::loadParams(const evfl::QueryArg& arg) {} + +void CheckItemShopDecide::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopDecide.h b/src/Game/AI/Query/queryCheckItemShopDecide.h new file mode 100644 index 00000000..82dfd75e --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopDecide.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckItemShopDecide : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckItemShopDecide, Query) +public: + explicit CheckItemShopDecide(const InitArg& arg); + ~CheckItemShopDecide() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopPorchVacancy.cpp b/src/Game/AI/Query/queryCheckItemShopPorchVacancy.cpp new file mode 100644 index 00000000..4e5739ed --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopPorchVacancy.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckItemShopPorchVacancy.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckItemShopPorchVacancy::CheckItemShopPorchVacancy(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckItemShopPorchVacancy::~CheckItemShopPorchVacancy() = default; + +// FIXME: implement +int CheckItemShopPorchVacancy::doQuery() { + return -1; +} + +void CheckItemShopPorchVacancy::loadParams(const evfl::QueryArg& arg) {} + +void CheckItemShopPorchVacancy::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopPorchVacancy.h b/src/Game/AI/Query/queryCheckItemShopPorchVacancy.h new file mode 100644 index 00000000..1759b8ec --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopPorchVacancy.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckItemShopPorchVacancy : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckItemShopPorchVacancy, Query) +public: + explicit CheckItemShopPorchVacancy(const InitArg& arg); + ~CheckItemShopPorchVacancy() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopSelect.cpp b/src/Game/AI/Query/queryCheckItemShopSelect.cpp new file mode 100644 index 00000000..7b207a96 --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopSelect.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckItemShopSelect.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckItemShopSelect::CheckItemShopSelect(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckItemShopSelect::~CheckItemShopSelect() = default; + +// FIXME: implement +int CheckItemShopSelect::doQuery() { + return -1; +} + +void CheckItemShopSelect::loadParams(const evfl::QueryArg& arg) {} + +void CheckItemShopSelect::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopSelect.h b/src/Game/AI/Query/queryCheckItemShopSelect.h new file mode 100644 index 00000000..d18901f7 --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopSelect.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckItemShopSelect : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckItemShopSelect, Query) +public: + explicit CheckItemShopSelect(const InitArg& arg); + ~CheckItemShopSelect() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopSelectBuy.cpp b/src/Game/AI/Query/queryCheckItemShopSelectBuy.cpp new file mode 100644 index 00000000..1b792e4a --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopSelectBuy.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckItemShopSelectBuy.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckItemShopSelectBuy::CheckItemShopSelectBuy(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckItemShopSelectBuy::~CheckItemShopSelectBuy() = default; + +// FIXME: implement +int CheckItemShopSelectBuy::doQuery() { + return -1; +} + +void CheckItemShopSelectBuy::loadParams(const evfl::QueryArg& arg) {} + +void CheckItemShopSelectBuy::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckItemShopSelectBuy.h b/src/Game/AI/Query/queryCheckItemShopSelectBuy.h new file mode 100644 index 00000000..c5c8a90a --- /dev/null +++ b/src/Game/AI/Query/queryCheckItemShopSelectBuy.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckItemShopSelectBuy : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckItemShopSelectBuy, Query) +public: + explicit CheckItemShopSelectBuy(const InitArg& arg); + ~CheckItemShopSelectBuy() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckJustBeforeEventCancel.cpp b/src/Game/AI/Query/queryCheckJustBeforeEventCancel.cpp new file mode 100644 index 00000000..1fccc53a --- /dev/null +++ b/src/Game/AI/Query/queryCheckJustBeforeEventCancel.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckJustBeforeEventCancel.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckJustBeforeEventCancel::CheckJustBeforeEventCancel(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckJustBeforeEventCancel::~CheckJustBeforeEventCancel() = default; + +// FIXME: implement +int CheckJustBeforeEventCancel::doQuery() { + return -1; +} + +void CheckJustBeforeEventCancel::loadParams(const evfl::QueryArg& arg) {} + +void CheckJustBeforeEventCancel::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckJustBeforeEventCancel.h b/src/Game/AI/Query/queryCheckJustBeforeEventCancel.h new file mode 100644 index 00000000..f339404c --- /dev/null +++ b/src/Game/AI/Query/queryCheckJustBeforeEventCancel.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckJustBeforeEventCancel : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckJustBeforeEventCancel, Query) +public: + explicit CheckJustBeforeEventCancel(const InitArg& arg); + ~CheckJustBeforeEventCancel() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckLastDamageAttacker.cpp b/src/Game/AI/Query/queryCheckLastDamageAttacker.cpp new file mode 100644 index 00000000..662023a6 --- /dev/null +++ b/src/Game/AI/Query/queryCheckLastDamageAttacker.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckLastDamageAttacker.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckLastDamageAttacker::CheckLastDamageAttacker(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckLastDamageAttacker::~CheckLastDamageAttacker() = default; + +// FIXME: implement +int CheckLastDamageAttacker::doQuery() { + return -1; +} + +void CheckLastDamageAttacker::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "Name"); +} + +void CheckLastDamageAttacker::loadParams() { + getDynamicParam(&mName, "Name"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckLastDamageAttacker.h b/src/Game/AI/Query/queryCheckLastDamageAttacker.h new file mode 100644 index 00000000..1a47a38f --- /dev/null +++ b/src/Game/AI/Query/queryCheckLastDamageAttacker.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckLastDamageAttacker : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckLastDamageAttacker, Query) +public: + explicit CheckLastDamageAttacker(const InitArg& arg); + ~CheckLastDamageAttacker() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckManufactResult.cpp b/src/Game/AI/Query/queryCheckManufactResult.cpp new file mode 100644 index 00000000..7658d17a --- /dev/null +++ b/src/Game/AI/Query/queryCheckManufactResult.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckManufactResult.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckManufactResult::CheckManufactResult(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckManufactResult::~CheckManufactResult() = default; + +// FIXME: implement +int CheckManufactResult::doQuery() { + return -1; +} + +void CheckManufactResult::loadParams(const evfl::QueryArg& arg) {} + +void CheckManufactResult::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckManufactResult.h b/src/Game/AI/Query/queryCheckManufactResult.h new file mode 100644 index 00000000..02aea5af --- /dev/null +++ b/src/Game/AI/Query/queryCheckManufactResult.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckManufactResult : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckManufactResult, Query) +public: + explicit CheckManufactResult(const InitArg& arg); + ~CheckManufactResult() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMapArea.cpp b/src/Game/AI/Query/queryCheckMapArea.cpp new file mode 100644 index 00000000..1606c304 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMapArea.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckMapArea.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckMapArea::CheckMapArea(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckMapArea::~CheckMapArea() = default; + +// FIXME: implement +int CheckMapArea::doQuery() { + return -1; +} + +void CheckMapArea::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "MapAreaName"); +} + +void CheckMapArea::loadParams() { + getDynamicParam(&mMapAreaName, "MapAreaName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMapArea.h b/src/Game/AI/Query/queryCheckMapArea.h new file mode 100644 index 00000000..01882404 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMapArea.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckMapArea : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckMapArea, Query) +public: + explicit CheckMapArea(const InitArg& arg); + ~CheckMapArea() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mMapAreaName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMasterSwordState.cpp b/src/Game/AI/Query/queryCheckMasterSwordState.cpp new file mode 100644 index 00000000..6cf8fd47 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMasterSwordState.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckMasterSwordState.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckMasterSwordState::CheckMasterSwordState(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckMasterSwordState::~CheckMasterSwordState() = default; + +// FIXME: implement +int CheckMasterSwordState::doQuery() { + return -1; +} + +void CheckMasterSwordState::loadParams(const evfl::QueryArg& arg) {} + +void CheckMasterSwordState::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMasterSwordState.h b/src/Game/AI/Query/queryCheckMasterSwordState.h new file mode 100644 index 00000000..382e8985 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMasterSwordState.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckMasterSwordState : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckMasterSwordState, Query) +public: + explicit CheckMasterSwordState(const InitArg& arg); + ~CheckMasterSwordState() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMaterialValue.cpp b/src/Game/AI/Query/queryCheckMaterialValue.cpp new file mode 100644 index 00000000..adfc0b45 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMaterialValue.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckMaterialValue.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckMaterialValue::CheckMaterialValue(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckMaterialValue::~CheckMaterialValue() = default; + +// FIXME: implement +int CheckMaterialValue::doQuery() { + return -1; +} + +void CheckMaterialValue::loadParams(const evfl::QueryArg& arg) {} + +void CheckMaterialValue::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMaterialValue.h b/src/Game/AI/Query/queryCheckMaterialValue.h new file mode 100644 index 00000000..a3073468 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMaterialValue.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckMaterialValue : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckMaterialValue, Query) +public: + explicit CheckMaterialValue(const InitArg& arg); + ~CheckMaterialValue() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMiniGameTime.cpp b/src/Game/AI/Query/queryCheckMiniGameTime.cpp new file mode 100644 index 00000000..d441219c --- /dev/null +++ b/src/Game/AI/Query/queryCheckMiniGameTime.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCheckMiniGameTime.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckMiniGameTime::CheckMiniGameTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckMiniGameTime::~CheckMiniGameTime() = default; + +// FIXME: implement +int CheckMiniGameTime::doQuery() { + return -1; +} + +void CheckMiniGameTime::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Minute"); + loadInt(arg.param_accessor, "Second"); + loadInt(arg.param_accessor, "ConditionType"); +} + +void CheckMiniGameTime::loadParams() { + getDynamicParam(&mMinute, "Minute"); + getDynamicParam(&mSecond, "Second"); + getDynamicParam(&mConditionType, "ConditionType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMiniGameTime.h b/src/Game/AI/Query/queryCheckMiniGameTime.h new file mode 100644 index 00000000..5a4675a5 --- /dev/null +++ b/src/Game/AI/Query/queryCheckMiniGameTime.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckMiniGameTime : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckMiniGameTime, Query) +public: + explicit CheckMiniGameTime(const InitArg& arg); + ~CheckMiniGameTime() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mMinute{}; + int* mSecond{}; + int* mConditionType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMiniGameTimeOver.cpp b/src/Game/AI/Query/queryCheckMiniGameTimeOver.cpp new file mode 100644 index 00000000..80ae396e --- /dev/null +++ b/src/Game/AI/Query/queryCheckMiniGameTimeOver.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckMiniGameTimeOver.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckMiniGameTimeOver::CheckMiniGameTimeOver(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckMiniGameTimeOver::~CheckMiniGameTimeOver() = default; + +// FIXME: implement +int CheckMiniGameTimeOver::doQuery() { + return -1; +} + +void CheckMiniGameTimeOver::loadParams(const evfl::QueryArg& arg) {} + +void CheckMiniGameTimeOver::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckMiniGameTimeOver.h b/src/Game/AI/Query/queryCheckMiniGameTimeOver.h new file mode 100644 index 00000000..9a491ecf --- /dev/null +++ b/src/Game/AI/Query/queryCheckMiniGameTimeOver.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckMiniGameTimeOver : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckMiniGameTimeOver, Query) +public: + explicit CheckMiniGameTimeOver(const InitArg& arg); + ~CheckMiniGameTimeOver() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckNumOfBuyPicture.cpp b/src/Game/AI/Query/queryCheckNumOfBuyPicture.cpp new file mode 100644 index 00000000..8c6e2192 --- /dev/null +++ b/src/Game/AI/Query/queryCheckNumOfBuyPicture.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckNumOfBuyPicture.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckNumOfBuyPicture::CheckNumOfBuyPicture(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckNumOfBuyPicture::~CheckNumOfBuyPicture() = default; + +// FIXME: implement +int CheckNumOfBuyPicture::doQuery() { + return -1; +} + +void CheckNumOfBuyPicture::loadParams(const evfl::QueryArg& arg) {} + +void CheckNumOfBuyPicture::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckNumOfBuyPicture.h b/src/Game/AI/Query/queryCheckNumOfBuyPicture.h new file mode 100644 index 00000000..effdf55c --- /dev/null +++ b/src/Game/AI/Query/queryCheckNumOfBuyPicture.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckNumOfBuyPicture : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckNumOfBuyPicture, Query) +public: + explicit CheckNumOfBuyPicture(const InitArg& arg); + ~CheckNumOfBuyPicture() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.cpp b/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.cpp new file mode 100644 index 00000000..c543f162 --- /dev/null +++ b/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckOwnedHorseFamiliarity.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckOwnedHorseFamiliarity::CheckOwnedHorseFamiliarity(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckOwnedHorseFamiliarity::~CheckOwnedHorseFamiliarity() = default; + +// FIXME: implement +int CheckOwnedHorseFamiliarity::doQuery() { + return -1; +} + +void CheckOwnedHorseFamiliarity::loadParams(const evfl::QueryArg& arg) {} + +void CheckOwnedHorseFamiliarity::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.h b/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.h new file mode 100644 index 00000000..1cad8207 --- /dev/null +++ b/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckOwnedHorseFamiliarity : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckOwnedHorseFamiliarity, Query) +public: + explicit CheckOwnedHorseFamiliarity(const InitArg& arg); + ~CheckOwnedHorseFamiliarity() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPictureBookVacancy.cpp b/src/Game/AI/Query/queryCheckPictureBookVacancy.cpp new file mode 100644 index 00000000..1c269445 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPictureBookVacancy.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckPictureBookVacancy.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPictureBookVacancy::CheckPictureBookVacancy(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPictureBookVacancy::~CheckPictureBookVacancy() = default; + +// FIXME: implement +int CheckPictureBookVacancy::doQuery() { + return -1; +} + +void CheckPictureBookVacancy::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "VacancyNum"); + loadString(arg.param_accessor, "Category"); +} + +void CheckPictureBookVacancy::loadParams() { + getDynamicParam(&mVacancyNum, "VacancyNum"); + getDynamicParam(&mCategory, "Category"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPictureBookVacancy.h b/src/Game/AI/Query/queryCheckPictureBookVacancy.h new file mode 100644 index 00000000..02f5b71b --- /dev/null +++ b/src/Game/AI/Query/queryCheckPictureBookVacancy.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPictureBookVacancy : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPictureBookVacancy, Query) +public: + explicit CheckPictureBookVacancy(const InitArg& arg); + ~CheckPictureBookVacancy() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mVacancyNum{}; + sead::SafeString mCategory{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlacedItemSaled.cpp b/src/Game/AI/Query/queryCheckPlacedItemSaled.cpp new file mode 100644 index 00000000..1221020a --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlacedItemSaled.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckPlacedItemSaled.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlacedItemSaled::CheckPlacedItemSaled(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlacedItemSaled::~CheckPlacedItemSaled() = default; + +// FIXME: implement +int CheckPlacedItemSaled::doQuery() { + return -1; +} + +void CheckPlacedItemSaled::loadParams(const evfl::QueryArg& arg) {} + +void CheckPlacedItemSaled::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlacedItemSaled.h b/src/Game/AI/Query/queryCheckPlacedItemSaled.h new file mode 100644 index 00000000..f508fc9c --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlacedItemSaled.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlacedItemSaled : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlacedItemSaled, Query) +public: + explicit CheckPlacedItemSaled(const InitArg& arg); + ~CheckPlacedItemSaled() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerDeadCause.cpp b/src/Game/AI/Query/queryCheckPlayerDeadCause.cpp new file mode 100644 index 00000000..be4c8848 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerDeadCause.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckPlayerDeadCause.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerDeadCause::CheckPlayerDeadCause(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerDeadCause::~CheckPlayerDeadCause() = default; + +// FIXME: implement +int CheckPlayerDeadCause::doQuery() { + return -1; +} + +void CheckPlayerDeadCause::loadParams(const evfl::QueryArg& arg) {} + +void CheckPlayerDeadCause::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerDeadCause.h b/src/Game/AI/Query/queryCheckPlayerDeadCause.h new file mode 100644 index 00000000..dea9231c --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerDeadCause.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerDeadCause : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerDeadCause, Query) +public: + explicit CheckPlayerDeadCause(const InitArg& arg); + ~CheckPlayerDeadCause() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + // Unused + void* _20{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerEquip.cpp b/src/Game/AI/Query/queryCheckPlayerEquip.cpp new file mode 100644 index 00000000..465b4a12 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerEquip.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckPlayerEquip.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerEquip::CheckPlayerEquip(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerEquip::~CheckPlayerEquip() = default; + +// FIXME: implement +int CheckPlayerEquip::doQuery() { + return -1; +} + +void CheckPlayerEquip::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "PlayerEquipType"); +} + +void CheckPlayerEquip::loadParams() { + getDynamicParam(&mPlayerEquipType, "PlayerEquipType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerEquip.h b/src/Game/AI/Query/queryCheckPlayerEquip.h new file mode 100644 index 00000000..04b7a4e1 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerEquip.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerEquip : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerEquip, Query) +public: + explicit CheckPlayerEquip(const InitArg& arg); + ~CheckPlayerEquip() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mPlayerEquipType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerFastFadeDead.cpp b/src/Game/AI/Query/queryCheckPlayerFastFadeDead.cpp new file mode 100644 index 00000000..e4e52a5c --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerFastFadeDead.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckPlayerFastFadeDead.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerFastFadeDead::CheckPlayerFastFadeDead(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerFastFadeDead::~CheckPlayerFastFadeDead() = default; + +// FIXME: implement +int CheckPlayerFastFadeDead::doQuery() { + return -1; +} + +void CheckPlayerFastFadeDead::loadParams(const evfl::QueryArg& arg) {} + +void CheckPlayerFastFadeDead::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerFastFadeDead.h b/src/Game/AI/Query/queryCheckPlayerFastFadeDead.h new file mode 100644 index 00000000..0cc6b596 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerFastFadeDead.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerFastFadeDead : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerFastFadeDead, Query) +public: + explicit CheckPlayerFastFadeDead(const InitArg& arg); + ~CheckPlayerFastFadeDead() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerHellType.cpp b/src/Game/AI/Query/queryCheckPlayerHellType.cpp new file mode 100644 index 00000000..df6cd555 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerHellType.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckPlayerHellType.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerHellType::CheckPlayerHellType(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerHellType::~CheckPlayerHellType() = default; + +// FIXME: implement +int CheckPlayerHellType::doQuery() { + return -1; +} + +void CheckPlayerHellType::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "PlayerHellType"); +} + +void CheckPlayerHellType::loadParams() { + getDynamicParam(&mPlayerHellType, "PlayerHellType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerHellType.h b/src/Game/AI/Query/queryCheckPlayerHellType.h new file mode 100644 index 00000000..dce728ac --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerHellType.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerHellType : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerHellType, Query) +public: + explicit CheckPlayerHellType(const InitArg& arg); + ~CheckPlayerHellType() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mPlayerHellType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.cpp b/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.cpp new file mode 100644 index 00000000..267f5881 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerPullSwordFailEnd::CheckPlayerPullSwordFailEnd(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckPlayerPullSwordFailEnd::~CheckPlayerPullSwordFailEnd() = default; + +// FIXME: implement +int CheckPlayerPullSwordFailEnd::doQuery() { + return -1; +} + +void CheckPlayerPullSwordFailEnd::loadParams(const evfl::QueryArg& arg) {} + +void CheckPlayerPullSwordFailEnd::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h b/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h new file mode 100644 index 00000000..e1a60ce3 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerPullSwordFailEnd : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerPullSwordFailEnd, Query) +public: + explicit CheckPlayerPullSwordFailEnd(const InitArg& arg); + ~CheckPlayerPullSwordFailEnd() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerRideHorse.cpp b/src/Game/AI/Query/queryCheckPlayerRideHorse.cpp new file mode 100644 index 00000000..c8a324cc --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerRideHorse.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckPlayerRideHorse.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerRideHorse::CheckPlayerRideHorse(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerRideHorse::~CheckPlayerRideHorse() = default; + +// FIXME: implement +int CheckPlayerRideHorse::doQuery() { + return -1; +} + +void CheckPlayerRideHorse::loadParams(const evfl::QueryArg& arg) {} + +void CheckPlayerRideHorse::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerRideHorse.h b/src/Game/AI/Query/queryCheckPlayerRideHorse.h new file mode 100644 index 00000000..24419e85 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerRideHorse.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerRideHorse : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerRideHorse, Query) +public: + explicit CheckPlayerRideHorse(const InitArg& arg); + ~CheckPlayerRideHorse() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.cpp b/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.cpp new file mode 100644 index 00000000..536fea7f --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.cpp @@ -0,0 +1,26 @@ +#include "Game/AI/Query/queryCheckPlayerRideSunazarashi.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerRideSunazarashi::CheckPlayerRideSunazarashi(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckPlayerRideSunazarashi::~CheckPlayerRideSunazarashi() = default; + +// FIXME: implement +int CheckPlayerRideSunazarashi::doQuery() { + return -1; +} + +void CheckPlayerRideSunazarashi::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "SunazarashiType"); + loadString(arg.param_accessor, "SunazarashiName"); +} + +void CheckPlayerRideSunazarashi::loadParams() { + getDynamicParam(&mSunazarashiType, "SunazarashiType"); + getDynamicParam(&mSunazarashiName, "SunazarashiName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.h b/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.h new file mode 100644 index 00000000..fc16d2b4 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerRideSunazarashi : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerRideSunazarashi, Query) +public: + explicit CheckPlayerRideSunazarashi(const InitArg& arg); + ~CheckPlayerRideSunazarashi() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mSunazarashiType{}; + sead::SafeString mSunazarashiName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerState.cpp b/src/Game/AI/Query/queryCheckPlayerState.cpp new file mode 100644 index 00000000..84e546f9 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerState.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckPlayerState.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerState::CheckPlayerState(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerState::~CheckPlayerState() = default; + +// FIXME: implement +int CheckPlayerState::doQuery() { + return -1; +} + +void CheckPlayerState::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "PlayerState"); +} + +void CheckPlayerState::loadParams() { + getDynamicParam(&mPlayerState, "PlayerState"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerState.h b/src/Game/AI/Query/queryCheckPlayerState.h new file mode 100644 index 00000000..d241a2e1 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerState.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerState : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerState, Query) +public: + explicit CheckPlayerState(const InitArg& arg); + ~CheckPlayerState() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mPlayerState{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.cpp b/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.cpp new file mode 100644 index 00000000..555c6b06 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckPlayerTemperatureCondition.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerTemperatureCondition::CheckPlayerTemperatureCondition(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckPlayerTemperatureCondition::~CheckPlayerTemperatureCondition() = default; + +// FIXME: implement +int CheckPlayerTemperatureCondition::doQuery() { + return -1; +} + +void CheckPlayerTemperatureCondition::loadParams(const evfl::QueryArg& arg) {} + +void CheckPlayerTemperatureCondition::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.h b/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.h new file mode 100644 index 00000000..df69aff2 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerTemperatureCondition : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerTemperatureCondition, Query) +public: + explicit CheckPlayerTemperatureCondition(const InitArg& arg); + ~CheckPlayerTemperatureCondition() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerWeaponFired.cpp b/src/Game/AI/Query/queryCheckPlayerWeaponFired.cpp new file mode 100644 index 00000000..e3f69feb --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerWeaponFired.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckPlayerWeaponFired.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPlayerWeaponFired::CheckPlayerWeaponFired(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPlayerWeaponFired::~CheckPlayerWeaponFired() = default; + +// FIXME: implement +int CheckPlayerWeaponFired::doQuery() { + return -1; +} + +void CheckPlayerWeaponFired::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CheckFireType"); +} + +void CheckPlayerWeaponFired::loadParams() { + getDynamicParam(&mCheckFireType, "CheckFireType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPlayerWeaponFired.h b/src/Game/AI/Query/queryCheckPlayerWeaponFired.h new file mode 100644 index 00000000..81d66920 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPlayerWeaponFired.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPlayerWeaponFired : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPlayerWeaponFired, Query) +public: + explicit CheckPlayerWeaponFired(const InitArg& arg); + ~CheckPlayerWeaponFired() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCheckFireType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPorchInItem.cpp b/src/Game/AI/Query/queryCheckPorchInItem.cpp new file mode 100644 index 00000000..9c20d400 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPorchInItem.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckPorchInItem.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckPorchInItem::CheckPorchInItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckPorchInItem::~CheckPorchInItem() = default; + +// FIXME: implement +int CheckPorchInItem::doQuery() { + return -1; +} + +void CheckPorchInItem::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "PorchItemName"); +} + +void CheckPorchInItem::loadParams() { + getDynamicParam(&mPorchItemName, "PorchItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckPorchInItem.h b/src/Game/AI/Query/queryCheckPorchInItem.h new file mode 100644 index 00000000..bce6c683 --- /dev/null +++ b/src/Game/AI/Query/queryCheckPorchInItem.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckPorchInItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckPorchInItem, Query) +public: + explicit CheckPorchInItem(const InitArg& arg); + ~CheckPorchInItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mPorchItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckProConUse.cpp b/src/Game/AI/Query/queryCheckProConUse.cpp new file mode 100644 index 00000000..6d16e107 --- /dev/null +++ b/src/Game/AI/Query/queryCheckProConUse.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckProConUse.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckProConUse::CheckProConUse(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckProConUse::~CheckProConUse() = default; + +// FIXME: implement +int CheckProConUse::doQuery() { + return -1; +} + +void CheckProConUse::loadParams(const evfl::QueryArg& arg) {} + +void CheckProConUse::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckProConUse.h b/src/Game/AI/Query/queryCheckProConUse.h new file mode 100644 index 00000000..54fd8ce7 --- /dev/null +++ b/src/Game/AI/Query/queryCheckProConUse.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckProConUse : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckProConUse, Query) +public: + explicit CheckProConUse(const InitArg& arg); + ~CheckProConUse() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRainRatio.cpp b/src/Game/AI/Query/queryCheckRainRatio.cpp new file mode 100644 index 00000000..0f7d5eb4 --- /dev/null +++ b/src/Game/AI/Query/queryCheckRainRatio.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckRainRatio.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckRainRatio::CheckRainRatio(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckRainRatio::~CheckRainRatio() = default; + +// FIXME: implement +int CheckRainRatio::doQuery() { + return -1; +} + +void CheckRainRatio::loadParams(const evfl::QueryArg& arg) { + loadFloat(arg.param_accessor, "RainRatio"); +} + +void CheckRainRatio::loadParams() { + getDynamicParam(&mRainRatio, "RainRatio"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRainRatio.h b/src/Game/AI/Query/queryCheckRainRatio.h new file mode 100644 index 00000000..1a6928db --- /dev/null +++ b/src/Game/AI/Query/queryCheckRainRatio.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckRainRatio : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckRainRatio, Query) +public: + explicit CheckRainRatio(const InitArg& arg); + ~CheckRainRatio() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + float* mRainRatio{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.cpp b/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.cpp new file mode 100644 index 00000000..b9823f39 --- /dev/null +++ b/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckRankOfEnemyAttackedNPC::CheckRankOfEnemyAttackedNPC(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckRankOfEnemyAttackedNPC::~CheckRankOfEnemyAttackedNPC() = default; + +// FIXME: implement +int CheckRankOfEnemyAttackedNPC::doQuery() { + return -1; +} + +void CheckRankOfEnemyAttackedNPC::loadParams(const evfl::QueryArg& arg) {} + +void CheckRankOfEnemyAttackedNPC::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h b/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h new file mode 100644 index 00000000..ddaabfe8 --- /dev/null +++ b/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckRankOfEnemyAttackedNPC : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckRankOfEnemyAttackedNPC, Query) +public: + explicit CheckRankOfEnemyAttackedNPC(const InitArg& arg); + ~CheckRankOfEnemyAttackedNPC() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckReceiveTerrorLevel.cpp b/src/Game/AI/Query/queryCheckReceiveTerrorLevel.cpp new file mode 100644 index 00000000..3d22e447 --- /dev/null +++ b/src/Game/AI/Query/queryCheckReceiveTerrorLevel.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckReceiveTerrorLevel.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckReceiveTerrorLevel::CheckReceiveTerrorLevel(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckReceiveTerrorLevel::~CheckReceiveTerrorLevel() = default; + +// FIXME: implement +int CheckReceiveTerrorLevel::doQuery() { + return -1; +} + +void CheckReceiveTerrorLevel::loadParams(const evfl::QueryArg& arg) {} + +void CheckReceiveTerrorLevel::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckReceiveTerrorLevel.h b/src/Game/AI/Query/queryCheckReceiveTerrorLevel.h new file mode 100644 index 00000000..244d525e --- /dev/null +++ b/src/Game/AI/Query/queryCheckReceiveTerrorLevel.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckReceiveTerrorLevel : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckReceiveTerrorLevel, Query) +public: + explicit CheckReceiveTerrorLevel(const InitArg& arg); + ~CheckReceiveTerrorLevel() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckResultOfNPCConflict.cpp b/src/Game/AI/Query/queryCheckResultOfNPCConflict.cpp new file mode 100644 index 00000000..ab0b78ee --- /dev/null +++ b/src/Game/AI/Query/queryCheckResultOfNPCConflict.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckResultOfNPCConflict.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckResultOfNPCConflict::CheckResultOfNPCConflict(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckResultOfNPCConflict::~CheckResultOfNPCConflict() = default; + +// FIXME: implement +int CheckResultOfNPCConflict::doQuery() { + return -1; +} + +void CheckResultOfNPCConflict::loadParams(const evfl::QueryArg& arg) {} + +void CheckResultOfNPCConflict::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckResultOfNPCConflict.h b/src/Game/AI/Query/queryCheckResultOfNPCConflict.h new file mode 100644 index 00000000..d01ae87c --- /dev/null +++ b/src/Game/AI/Query/queryCheckResultOfNPCConflict.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckResultOfNPCConflict : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckResultOfNPCConflict, Query) +public: + explicit CheckResultOfNPCConflict(const InitArg& arg); + ~CheckResultOfNPCConflict() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRoad.cpp b/src/Game/AI/Query/queryCheckRoad.cpp new file mode 100644 index 00000000..b5792da2 --- /dev/null +++ b/src/Game/AI/Query/queryCheckRoad.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckRoad.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckRoad::CheckRoad(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckRoad::~CheckRoad() = default; + +// FIXME: implement +int CheckRoad::doQuery() { + return -1; +} + +void CheckRoad::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "RoadId"); +} + +void CheckRoad::loadParams() { + getDynamicParam(&mRoadId, "RoadId"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRoad.h b/src/Game/AI/Query/queryCheckRoad.h new file mode 100644 index 00000000..aef6e59e --- /dev/null +++ b/src/Game/AI/Query/queryCheckRoad.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckRoad : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckRoad, Query) +public: + explicit CheckRoad(const InitArg& arg); + ~CheckRoad() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mRoadId{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRupee.cpp b/src/Game/AI/Query/queryCheckRupee.cpp new file mode 100644 index 00000000..69992c63 --- /dev/null +++ b/src/Game/AI/Query/queryCheckRupee.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckRupee.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckRupee::CheckRupee(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckRupee::~CheckRupee() = default; + +// FIXME: implement +int CheckRupee::doQuery() { + return -1; +} + +void CheckRupee::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Value"); +} + +void CheckRupee::loadParams() { + getDynamicParam(&mValue, "Value"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckRupee.h b/src/Game/AI/Query/queryCheckRupee.h new file mode 100644 index 00000000..6b124f05 --- /dev/null +++ b/src/Game/AI/Query/queryCheckRupee.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckRupee : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckRupee, Query) +public: + explicit CheckRupee(const InitArg& arg); + ~CheckRupee() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mValue{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckSelectPicture.cpp b/src/Game/AI/Query/queryCheckSelectPicture.cpp new file mode 100644 index 00000000..f649cfd5 --- /dev/null +++ b/src/Game/AI/Query/queryCheckSelectPicture.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckSelectPicture.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckSelectPicture::CheckSelectPicture(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckSelectPicture::~CheckSelectPicture() = default; + +// FIXME: implement +int CheckSelectPicture::doQuery() { + return -1; +} + +void CheckSelectPicture::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "ActorName"); +} + +void CheckSelectPicture::loadParams() { + getDynamicParam(&mActorName, "ActorName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckSelectPicture.h b/src/Game/AI/Query/queryCheckSelectPicture.h new file mode 100644 index 00000000..e05f9090 --- /dev/null +++ b/src/Game/AI/Query/queryCheckSelectPicture.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckSelectPicture : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckSelectPicture, Query) +public: + explicit CheckSelectPicture(const InitArg& arg); + ~CheckSelectPicture() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mActorName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckSellResult.cpp b/src/Game/AI/Query/queryCheckSellResult.cpp new file mode 100644 index 00000000..9efc6d01 --- /dev/null +++ b/src/Game/AI/Query/queryCheckSellResult.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckSellResult.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckSellResult::CheckSellResult(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckSellResult::~CheckSellResult() = default; + +// FIXME: implement +int CheckSellResult::doQuery() { + return -1; +} + +void CheckSellResult::loadParams(const evfl::QueryArg& arg) {} + +void CheckSellResult::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckSellResult.h b/src/Game/AI/Query/queryCheckSellResult.h new file mode 100644 index 00000000..2dfe3c63 --- /dev/null +++ b/src/Game/AI/Query/queryCheckSellResult.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckSellResult : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckSellResult, Query) +public: + explicit CheckSellResult(const InitArg& arg); + ~CheckSellResult() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckShopSelectedItemName.cpp b/src/Game/AI/Query/queryCheckShopSelectedItemName.cpp new file mode 100644 index 00000000..592f0a6b --- /dev/null +++ b/src/Game/AI/Query/queryCheckShopSelectedItemName.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryCheckShopSelectedItemName.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckShopSelectedItemName::CheckShopSelectedItemName(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckShopSelectedItemName::~CheckShopSelectedItemName() = default; + +// FIXME: implement +int CheckShopSelectedItemName::doQuery() { + return -1; +} + +void CheckShopSelectedItemName::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "PorchItemName"); +} + +void CheckShopSelectedItemName::loadParams() { + getDynamicParam(&mPorchItemName, "PorchItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckShopSelectedItemName.h b/src/Game/AI/Query/queryCheckShopSelectedItemName.h new file mode 100644 index 00000000..6bb2b303 --- /dev/null +++ b/src/Game/AI/Query/queryCheckShopSelectedItemName.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckShopSelectedItemName : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckShopSelectedItemName, Query) +public: + explicit CheckShopSelectedItemName(const InitArg& arg); + ~CheckShopSelectedItemName() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mPorchItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckSiteBossDamageAnm.cpp b/src/Game/AI/Query/queryCheckSiteBossDamageAnm.cpp new file mode 100644 index 00000000..8ed5e118 --- /dev/null +++ b/src/Game/AI/Query/queryCheckSiteBossDamageAnm.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckSiteBossDamageAnm.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckSiteBossDamageAnm::CheckSiteBossDamageAnm(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckSiteBossDamageAnm::~CheckSiteBossDamageAnm() = default; + +// FIXME: implement +int CheckSiteBossDamageAnm::doQuery() { + return -1; +} + +void CheckSiteBossDamageAnm::loadParams(const evfl::QueryArg& arg) {} + +void CheckSiteBossDamageAnm::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckSiteBossDamageAnm.h b/src/Game/AI/Query/queryCheckSiteBossDamageAnm.h new file mode 100644 index 00000000..43c9e167 --- /dev/null +++ b/src/Game/AI/Query/queryCheckSiteBossDamageAnm.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckSiteBossDamageAnm : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckSiteBossDamageAnm, Query) +public: + explicit CheckSiteBossDamageAnm(const InitArg& arg); + ~CheckSiteBossDamageAnm() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckStage.cpp b/src/Game/AI/Query/queryCheckStage.cpp new file mode 100644 index 00000000..7ec81077 --- /dev/null +++ b/src/Game/AI/Query/queryCheckStage.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckStage.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckStage::CheckStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckStage::~CheckStage() = default; + +// FIXME: implement +int CheckStage::doQuery() { + return -1; +} + +void CheckStage::loadParams(const evfl::QueryArg& arg) {} + +void CheckStage::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckStage.h b/src/Game/AI/Query/queryCheckStage.h new file mode 100644 index 00000000..c450b373 --- /dev/null +++ b/src/Game/AI/Query/queryCheckStage.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckStage : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckStage, Query) +public: + explicit CheckStage(const InitArg& arg); + ~CheckStage() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckStarter.cpp b/src/Game/AI/Query/queryCheckStarter.cpp new file mode 100644 index 00000000..d52e6b23 --- /dev/null +++ b/src/Game/AI/Query/queryCheckStarter.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryCheckStarter.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckStarter::CheckStarter(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckStarter::~CheckStarter() = default; + +// FIXME: implement +int CheckStarter::doQuery() { + return -1; +} + +void CheckStarter::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "ActorName"); + loadString(arg.param_accessor, "UniqueName"); +} + +void CheckStarter::loadParams() { + getDynamicParam(&mActorName, "ActorName"); + getDynamicParam(&mUniqueName, "UniqueName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckStarter.h b/src/Game/AI/Query/queryCheckStarter.h new file mode 100644 index 00000000..02c3bf9f --- /dev/null +++ b/src/Game/AI/Query/queryCheckStarter.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckStarter : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckStarter, Query) +public: + explicit CheckStarter(const InitArg& arg); + ~CheckStarter() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mActorName{}; + sead::SafeString mUniqueName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTerrorLevel.cpp b/src/Game/AI/Query/queryCheckTerrorLevel.cpp new file mode 100644 index 00000000..b407340e --- /dev/null +++ b/src/Game/AI/Query/queryCheckTerrorLevel.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckTerrorLevel.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckTerrorLevel::CheckTerrorLevel(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckTerrorLevel::~CheckTerrorLevel() = default; + +// FIXME: implement +int CheckTerrorLevel::doQuery() { + return -1; +} + +void CheckTerrorLevel::loadParams(const evfl::QueryArg& arg) {} + +void CheckTerrorLevel::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTerrorLevel.h b/src/Game/AI/Query/queryCheckTerrorLevel.h new file mode 100644 index 00000000..4a2cf97b --- /dev/null +++ b/src/Game/AI/Query/queryCheckTerrorLevel.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckTerrorLevel : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckTerrorLevel, Query) +public: + explicit CheckTerrorLevel(const InitArg& arg); + ~CheckTerrorLevel() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTime.cpp b/src/Game/AI/Query/queryCheckTime.cpp new file mode 100644 index 00000000..7bf98deb --- /dev/null +++ b/src/Game/AI/Query/queryCheckTime.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCheckTime.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckTime::CheckTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckTime::~CheckTime() = default; + +// FIXME: implement +int CheckTime::doQuery() { + return -1; +} + +void CheckTime::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Hour"); + loadInt(arg.param_accessor, "Minute"); + loadString(arg.param_accessor, "ConditionType"); +} + +void CheckTime::loadParams() { + getDynamicParam(&mHour, "Hour"); + getDynamicParam(&mMinute, "Minute"); + getDynamicParam(&mConditionType, "ConditionType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTime.h b/src/Game/AI/Query/queryCheckTime.h new file mode 100644 index 00000000..62fdd1a8 --- /dev/null +++ b/src/Game/AI/Query/queryCheckTime.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckTime : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckTime, Query) +public: + explicit CheckTime(const InitArg& arg); + ~CheckTime() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mHour{}; + int* mMinute{}; + sead::SafeString mConditionType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTimeType.cpp b/src/Game/AI/Query/queryCheckTimeType.cpp new file mode 100644 index 00000000..cffb331c --- /dev/null +++ b/src/Game/AI/Query/queryCheckTimeType.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckTimeType.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckTimeType::CheckTimeType(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckTimeType::~CheckTimeType() = default; + +// FIXME: implement +int CheckTimeType::doQuery() { + return -1; +} + +void CheckTimeType::loadParams(const evfl::QueryArg& arg) {} + +void CheckTimeType::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTimeType.h b/src/Game/AI/Query/queryCheckTimeType.h new file mode 100644 index 00000000..8c4e7792 --- /dev/null +++ b/src/Game/AI/Query/queryCheckTimeType.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckTimeType : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckTimeType, Query) +public: + explicit CheckTimeType(const InitArg& arg); + ~CheckTimeType() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.cpp b/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.cpp new file mode 100644 index 00000000..6e733bb3 --- /dev/null +++ b/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckTypeOfOwnedHorseForEvent::CheckTypeOfOwnedHorseForEvent(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckTypeOfOwnedHorseForEvent::~CheckTypeOfOwnedHorseForEvent() = default; + +// FIXME: implement +int CheckTypeOfOwnedHorseForEvent::doQuery() { + return -1; +} + +void CheckTypeOfOwnedHorseForEvent::loadParams(const evfl::QueryArg& arg) {} + +void CheckTypeOfOwnedHorseForEvent::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h b/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h new file mode 100644 index 00000000..cf363a8a --- /dev/null +++ b/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckTypeOfOwnedHorseForEvent : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckTypeOfOwnedHorseForEvent, Query) +public: + explicit CheckTypeOfOwnedHorseForEvent(const InitArg& arg); + ~CheckTypeOfOwnedHorseForEvent() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.cpp b/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.cpp new file mode 100644 index 00000000..75e33f56 --- /dev/null +++ b/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckTypeOfWildHorseAssociated::CheckTypeOfWildHorseAssociated(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +CheckTypeOfWildHorseAssociated::~CheckTypeOfWildHorseAssociated() = default; + +// FIXME: implement +int CheckTypeOfWildHorseAssociated::doQuery() { + return -1; +} + +void CheckTypeOfWildHorseAssociated::loadParams(const evfl::QueryArg& arg) {} + +void CheckTypeOfWildHorseAssociated::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h b/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h new file mode 100644 index 00000000..cfff783c --- /dev/null +++ b/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckTypeOfWildHorseAssociated : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckTypeOfWildHorseAssociated, Query) +public: + explicit CheckTypeOfWildHorseAssociated(const InitArg& arg); + ~CheckTypeOfWildHorseAssociated() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckVacancyItem.cpp b/src/Game/AI/Query/queryCheckVacancyItem.cpp new file mode 100644 index 00000000..f487a3a2 --- /dev/null +++ b/src/Game/AI/Query/queryCheckVacancyItem.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckVacancyItem.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckVacancyItem::CheckVacancyItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckVacancyItem::~CheckVacancyItem() = default; + +// FIXME: implement +int CheckVacancyItem::doQuery() { + return -1; +} + +void CheckVacancyItem::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); +} + +void CheckVacancyItem::loadParams() { + getDynamicParam(&mCount, "Count"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckVacancyItem.h b/src/Game/AI/Query/queryCheckVacancyItem.h new file mode 100644 index 00000000..14304101 --- /dev/null +++ b/src/Game/AI/Query/queryCheckVacancyItem.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckVacancyItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckVacancyItem, Query) +public: + explicit CheckVacancyItem(const InitArg& arg); + ~CheckVacancyItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckWarpMist.cpp b/src/Game/AI/Query/queryCheckWarpMist.cpp new file mode 100644 index 00000000..cb5e2448 --- /dev/null +++ b/src/Game/AI/Query/queryCheckWarpMist.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckWarpMist.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckWarpMist::CheckWarpMist(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckWarpMist::~CheckWarpMist() = default; + +// FIXME: implement +int CheckWarpMist::doQuery() { + return -1; +} + +void CheckWarpMist::loadParams(const evfl::QueryArg& arg) {} + +void CheckWarpMist::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckWarpMist.h b/src/Game/AI/Query/queryCheckWarpMist.h new file mode 100644 index 00000000..5173a76f --- /dev/null +++ b/src/Game/AI/Query/queryCheckWarpMist.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckWarpMist : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckWarpMist, Query) +public: + explicit CheckWarpMist(const InitArg& arg); + ~CheckWarpMist() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckWeaponVacancyItem.cpp b/src/Game/AI/Query/queryCheckWeaponVacancyItem.cpp new file mode 100644 index 00000000..75a324d4 --- /dev/null +++ b/src/Game/AI/Query/queryCheckWeaponVacancyItem.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryCheckWeaponVacancyItem.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckWeaponVacancyItem::CheckWeaponVacancyItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckWeaponVacancyItem::~CheckWeaponVacancyItem() = default; + +// FIXME: implement +int CheckWeaponVacancyItem::doQuery() { + return -1; +} + +void CheckWeaponVacancyItem::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); +} + +void CheckWeaponVacancyItem::loadParams() { + getDynamicParam(&mCount, "Count"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckWeaponVacancyItem.h b/src/Game/AI/Query/queryCheckWeaponVacancyItem.h new file mode 100644 index 00000000..0100e2b3 --- /dev/null +++ b/src/Game/AI/Query/queryCheckWeaponVacancyItem.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckWeaponVacancyItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckWeaponVacancyItem, Query) +public: + explicit CheckWeaponVacancyItem(const InitArg& arg); + ~CheckWeaponVacancyItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckWeather.cpp b/src/Game/AI/Query/queryCheckWeather.cpp new file mode 100644 index 00000000..21fb1bba --- /dev/null +++ b/src/Game/AI/Query/queryCheckWeather.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryCheckWeather.h" +#include <evfl/query.h> + +namespace uking::query { + +CheckWeather::CheckWeather(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CheckWeather::~CheckWeather() = default; + +// FIXME: implement +int CheckWeather::doQuery() { + return -1; +} + +void CheckWeather::loadParams(const evfl::QueryArg& arg) {} + +void CheckWeather::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCheckWeather.h b/src/Game/AI/Query/queryCheckWeather.h new file mode 100644 index 00000000..2ec0e64c --- /dev/null +++ b/src/Game/AI/Query/queryCheckWeather.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CheckWeather : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CheckWeather, Query) +public: + explicit CheckWeather(const InitArg& arg); + ~CheckWeather() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCompareGameDataFloat.cpp b/src/Game/AI/Query/queryCompareGameDataFloat.cpp new file mode 100644 index 00000000..2cf01e62 --- /dev/null +++ b/src/Game/AI/Query/queryCompareGameDataFloat.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCompareGameDataFloat.h" +#include <evfl/query.h> + +namespace uking::query { + +CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataFloat::~CompareGameDataFloat() = default; + +// FIXME: implement +int CompareGameDataFloat::doQuery() { + return -1; +} + +void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataFloatName_A"); + loadString(arg.param_accessor, "GameDataFloatName_B"); + loadString(arg.param_accessor, "Operator"); +} + +void CompareGameDataFloat::loadParams() { + getDynamicParam(&mGameDataFloatName_A, "GameDataFloatName_A"); + getDynamicParam(&mGameDataFloatName_B, "GameDataFloatName_B"); + getDynamicParam(&mOperator, "Operator"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCompareGameDataFloat.h b/src/Game/AI/Query/queryCompareGameDataFloat.h new file mode 100644 index 00000000..35f7ed46 --- /dev/null +++ b/src/Game/AI/Query/queryCompareGameDataFloat.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CompareGameDataFloat : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CompareGameDataFloat, Query) +public: + explicit CompareGameDataFloat(const InitArg& arg); + ~CompareGameDataFloat() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mGameDataFloatName_A{}; + sead::SafeString mGameDataFloatName_B{}; + sead::SafeString mOperator{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCompareGameDataInt.cpp b/src/Game/AI/Query/queryCompareGameDataInt.cpp new file mode 100644 index 00000000..ed30a99e --- /dev/null +++ b/src/Game/AI/Query/queryCompareGameDataInt.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryCompareGameDataInt.h" +#include <evfl/query.h> + +namespace uking::query { + +CompareGameDataInt::CompareGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataInt::~CompareGameDataInt() = default; + +// FIXME: implement +int CompareGameDataInt::doQuery() { + return -1; +} + +void CompareGameDataInt::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataIntName_A"); + loadString(arg.param_accessor, "GameDataIntName_B"); + loadString(arg.param_accessor, "Operator"); +} + +void CompareGameDataInt::loadParams() { + getDynamicParam(&mGameDataIntName_A, "GameDataIntName_A"); + getDynamicParam(&mGameDataIntName_B, "GameDataIntName_B"); + getDynamicParam(&mOperator, "Operator"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCompareGameDataInt.h b/src/Game/AI/Query/queryCompareGameDataInt.h new file mode 100644 index 00000000..b0a70a03 --- /dev/null +++ b/src/Game/AI/Query/queryCompareGameDataInt.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CompareGameDataInt : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CompareGameDataInt, Query) +public: + explicit CompareGameDataInt(const InitArg& arg); + ~CompareGameDataInt() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mGameDataIntName_A{}; + sead::SafeString mGameDataIntName_B{}; + sead::SafeString mOperator{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCompareGameDataTime.cpp b/src/Game/AI/Query/queryCompareGameDataTime.cpp new file mode 100644 index 00000000..257ab9d4 --- /dev/null +++ b/src/Game/AI/Query/queryCompareGameDataTime.cpp @@ -0,0 +1,33 @@ +#include "Game/AI/Query/queryCompareGameDataTime.h" +#include <evfl/query.h> + +namespace uking::query { + +CompareGameDataTime::CompareGameDataTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataTime::~CompareGameDataTime() = default; + +// FIXME: implement +int CompareGameDataTime::doQuery() { + return -1; +} + +void CompareGameDataTime::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataIntMinA"); + loadString(arg.param_accessor, "GameDataIntSecA"); + loadString(arg.param_accessor, "GameDataIntMilliA"); + loadString(arg.param_accessor, "GameDataIntMinB"); + loadString(arg.param_accessor, "GameDataIntSecB"); + loadString(arg.param_accessor, "GameDataIntMilliB"); +} + +void CompareGameDataTime::loadParams() { + getDynamicParam(&mGameDataIntMinA, "GameDataIntMinA"); + getDynamicParam(&mGameDataIntSecA, "GameDataIntSecA"); + getDynamicParam(&mGameDataIntMilliA, "GameDataIntMilliA"); + getDynamicParam(&mGameDataIntMinB, "GameDataIntMinB"); + getDynamicParam(&mGameDataIntSecB, "GameDataIntSecB"); + getDynamicParam(&mGameDataIntMilliB, "GameDataIntMilliB"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCompareGameDataTime.h b/src/Game/AI/Query/queryCompareGameDataTime.h new file mode 100644 index 00000000..49ce949e --- /dev/null +++ b/src/Game/AI/Query/queryCompareGameDataTime.h @@ -0,0 +1,26 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CompareGameDataTime : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CompareGameDataTime, Query) +public: + explicit CompareGameDataTime(const InitArg& arg); + ~CompareGameDataTime() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mGameDataIntMinA{}; + sead::SafeString mGameDataIntSecA{}; + sead::SafeString mGameDataIntMilliA{}; + sead::SafeString mGameDataIntMinB{}; + sead::SafeString mGameDataIntSecB{}; + sead::SafeString mGameDataIntMilliB{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerFireResistantLevel.cpp b/src/Game/AI/Query/queryComparePlayerFireResistantLevel.cpp new file mode 100644 index 00000000..0a2a1c82 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerFireResistantLevel.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryComparePlayerFireResistantLevel.h" +#include <evfl/query.h> + +namespace uking::query { + +ComparePlayerFireResistantLevel::ComparePlayerFireResistantLevel(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +ComparePlayerFireResistantLevel::~ComparePlayerFireResistantLevel() = default; + +// FIXME: implement +int ComparePlayerFireResistantLevel::doQuery() { + return -1; +} + +void ComparePlayerFireResistantLevel::loadParams(const evfl::QueryArg& arg) {} + +void ComparePlayerFireResistantLevel::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerFireResistantLevel.h b/src/Game/AI/Query/queryComparePlayerFireResistantLevel.h new file mode 100644 index 00000000..de3cd9cf --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerFireResistantLevel.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class ComparePlayerFireResistantLevel : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(ComparePlayerFireResistantLevel, Query) +public: + explicit ComparePlayerFireResistantLevel(const InitArg& arg); + ~ComparePlayerFireResistantLevel() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerHeart.cpp b/src/Game/AI/Query/queryComparePlayerHeart.cpp new file mode 100644 index 00000000..17efbddf --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerHeart.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryComparePlayerHeart.h" +#include <evfl/query.h> + +namespace uking::query { + +ComparePlayerHeart::ComparePlayerHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +ComparePlayerHeart::~ComparePlayerHeart() = default; + +// FIXME: implement +int ComparePlayerHeart::doQuery() { + return -1; +} + +void ComparePlayerHeart::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void ComparePlayerHeart::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerHeart.h b/src/Game/AI/Query/queryComparePlayerHeart.h new file mode 100644 index 00000000..183c5e26 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerHeart.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class ComparePlayerHeart : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(ComparePlayerHeart, Query) +public: + explicit ComparePlayerHeart(const InitArg& arg); + ~ComparePlayerHeart() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp b/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp new file mode 100644 index 00000000..c36dc2a6 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryComparePlayerMaxHeart.h" +#include <evfl/query.h> + +namespace uking::query { + +ComparePlayerMaxHeart::ComparePlayerMaxHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +ComparePlayerMaxHeart::~ComparePlayerMaxHeart() = default; + +// FIXME: implement +int ComparePlayerMaxHeart::doQuery() { + return -1; +} + +void ComparePlayerMaxHeart::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void ComparePlayerMaxHeart::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerMaxHeart.h b/src/Game/AI/Query/queryComparePlayerMaxHeart.h new file mode 100644 index 00000000..9e526e68 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerMaxHeart.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class ComparePlayerMaxHeart : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(ComparePlayerMaxHeart, Query) +public: + explicit ComparePlayerMaxHeart(const InitArg& arg); + ~ComparePlayerMaxHeart() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp b/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp new file mode 100644 index 00000000..f87c6485 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryComparePlayerMaxStamina.h" +#include <evfl/query.h> + +namespace uking::query { + +ComparePlayerMaxStamina::ComparePlayerMaxStamina(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +ComparePlayerMaxStamina::~ComparePlayerMaxStamina() = default; + +// FIXME: implement +int ComparePlayerMaxStamina::doQuery() { + return -1; +} + +void ComparePlayerMaxStamina::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void ComparePlayerMaxStamina::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerMaxStamina.h b/src/Game/AI/Query/queryComparePlayerMaxStamina.h new file mode 100644 index 00000000..2da24366 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerMaxStamina.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class ComparePlayerMaxStamina : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(ComparePlayerMaxStamina, Query) +public: + explicit ComparePlayerMaxStamina(const InitArg& arg); + ~ComparePlayerMaxStamina() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp new file mode 100644 index 00000000..4006ef81 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp @@ -0,0 +1,24 @@ +#include "Game/AI/Query/queryComparePlayerOriginalHeart.h" +#include <evfl/query.h> + +namespace uking::query { + +ComparePlayerOriginalHeart::ComparePlayerOriginalHeart(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +ComparePlayerOriginalHeart::~ComparePlayerOriginalHeart() = default; + +// FIXME: implement +int ComparePlayerOriginalHeart::doQuery() { + return -1; +} + +void ComparePlayerOriginalHeart::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Threshold"); +} + +void ComparePlayerOriginalHeart::loadParams() { + getDynamicParam(&mThreshold, "Threshold"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryComparePlayerOriginalHeart.h b/src/Game/AI/Query/queryComparePlayerOriginalHeart.h new file mode 100644 index 00000000..45f49263 --- /dev/null +++ b/src/Game/AI/Query/queryComparePlayerOriginalHeart.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class ComparePlayerOriginalHeart : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(ComparePlayerOriginalHeart, Query) +public: + explicit ComparePlayerOriginalHeart(const InitArg& arg); + ~ComparePlayerOriginalHeart() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mThreshold{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCountFlag4.cpp b/src/Game/AI/Query/queryCountFlag4.cpp new file mode 100644 index 00000000..13395cdd --- /dev/null +++ b/src/Game/AI/Query/queryCountFlag4.cpp @@ -0,0 +1,31 @@ +#include "Game/AI/Query/queryCountFlag4.h" +#include <evfl/query.h> + +namespace uking::query { + +CountFlag4::CountFlag4(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CountFlag4::~CountFlag4() = default; + +// FIXME: implement +int CountFlag4::doQuery() { + return -1; +} + +void CountFlag4::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataFlagNo0"); + loadString(arg.param_accessor, "GameDataFlagNo1"); + loadString(arg.param_accessor, "GameDataFlagNo2"); + loadString(arg.param_accessor, "GameDataFlagNo3"); + loadString(arg.param_accessor, "GameDataFlagNo4"); +} + +void CountFlag4::loadParams() { + getDynamicParam(&mGameDataFlagNo0, "GameDataFlagNo0"); + getDynamicParam(&mGameDataFlagNo1, "GameDataFlagNo1"); + getDynamicParam(&mGameDataFlagNo2, "GameDataFlagNo2"); + getDynamicParam(&mGameDataFlagNo3, "GameDataFlagNo3"); + getDynamicParam(&mGameDataFlagNo4, "GameDataFlagNo4"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryCountFlag4.h b/src/Game/AI/Query/queryCountFlag4.h new file mode 100644 index 00000000..b8006039 --- /dev/null +++ b/src/Game/AI/Query/queryCountFlag4.h @@ -0,0 +1,25 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class CountFlag4 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(CountFlag4, Query) +public: + explicit CountFlag4(const InitArg& arg); + ~CountFlag4() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mGameDataFlagNo0{}; + sead::SafeString mGameDataFlagNo1{}; + sead::SafeString mGameDataFlagNo2{}; + sead::SafeString mGameDataFlagNo3{}; + sead::SafeString mGameDataFlagNo4{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryEnemyDieCheck.cpp b/src/Game/AI/Query/queryEnemyDieCheck.cpp new file mode 100644 index 00000000..0984d092 --- /dev/null +++ b/src/Game/AI/Query/queryEnemyDieCheck.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryEnemyDieCheck.h" +#include <evfl/query.h> + +namespace uking::query { + +EnemyDieCheck::EnemyDieCheck(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +EnemyDieCheck::~EnemyDieCheck() = default; + +// FIXME: implement +int EnemyDieCheck::doQuery() { + return -1; +} + +void EnemyDieCheck::loadParams(const evfl::QueryArg& arg) {} + +void EnemyDieCheck::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryEnemyDieCheck.h b/src/Game/AI/Query/queryEnemyDieCheck.h new file mode 100644 index 00000000..e1a3411c --- /dev/null +++ b/src/Game/AI/Query/queryEnemyDieCheck.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class EnemyDieCheck : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(EnemyDieCheck, Query) +public: + explicit EnemyDieCheck(const InitArg& arg); + ~EnemyDieCheck() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryEnemyRestLifeRate.cpp b/src/Game/AI/Query/queryEnemyRestLifeRate.cpp new file mode 100644 index 00000000..4d1598d0 --- /dev/null +++ b/src/Game/AI/Query/queryEnemyRestLifeRate.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryEnemyRestLifeRate.h" +#include <evfl/query.h> + +namespace uking::query { + +EnemyRestLifeRate::EnemyRestLifeRate(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +EnemyRestLifeRate::~EnemyRestLifeRate() = default; + +// FIXME: implement +int EnemyRestLifeRate::doQuery() { + return -1; +} + +void EnemyRestLifeRate::loadParams(const evfl::QueryArg& arg) { + loadFloat(arg.param_accessor, "CheckRate"); +} + +void EnemyRestLifeRate::loadParams() { + getDynamicParam(&mCheckRate, "CheckRate"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryEnemyRestLifeRate.h b/src/Game/AI/Query/queryEnemyRestLifeRate.h new file mode 100644 index 00000000..0073285e --- /dev/null +++ b/src/Game/AI/Query/queryEnemyRestLifeRate.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class EnemyRestLifeRate : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(EnemyRestLifeRate, Query) +public: + explicit EnemyRestLifeRate(const InitArg& arg); + ~EnemyRestLifeRate() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + float* mCheckRate{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice2.cpp b/src/Game/AI/Query/queryGeneralChoice2.cpp new file mode 100644 index 00000000..405fe269 --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice2.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryGeneralChoice2.h" +#include <evfl/query.h> + +namespace uking::query { + +GeneralChoice2::GeneralChoice2(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +GeneralChoice2::~GeneralChoice2() = default; + +// FIXME: implement +int GeneralChoice2::doQuery() { + return -1; +} + +void GeneralChoice2::loadParams(const evfl::QueryArg& arg) {} + +void GeneralChoice2::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice2.h b/src/Game/AI/Query/queryGeneralChoice2.h new file mode 100644 index 00000000..cdecbdf4 --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice2.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class GeneralChoice2 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(GeneralChoice2, Query) +public: + explicit GeneralChoice2(const InitArg& arg); + ~GeneralChoice2() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice3.cpp b/src/Game/AI/Query/queryGeneralChoice3.cpp new file mode 100644 index 00000000..d0c429ac --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice3.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryGeneralChoice3.h" +#include <evfl/query.h> + +namespace uking::query { + +GeneralChoice3::GeneralChoice3(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +GeneralChoice3::~GeneralChoice3() = default; + +// FIXME: implement +int GeneralChoice3::doQuery() { + return -1; +} + +void GeneralChoice3::loadParams(const evfl::QueryArg& arg) {} + +void GeneralChoice3::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice3.h b/src/Game/AI/Query/queryGeneralChoice3.h new file mode 100644 index 00000000..58ce35c7 --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice3.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class GeneralChoice3 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(GeneralChoice3, Query) +public: + explicit GeneralChoice3(const InitArg& arg); + ~GeneralChoice3() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice4.cpp b/src/Game/AI/Query/queryGeneralChoice4.cpp new file mode 100644 index 00000000..0b30f647 --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice4.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryGeneralChoice4.h" +#include <evfl/query.h> + +namespace uking::query { + +GeneralChoice4::GeneralChoice4(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +GeneralChoice4::~GeneralChoice4() = default; + +// FIXME: implement +int GeneralChoice4::doQuery() { + return -1; +} + +void GeneralChoice4::loadParams(const evfl::QueryArg& arg) {} + +void GeneralChoice4::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice4.h b/src/Game/AI/Query/queryGeneralChoice4.h new file mode 100644 index 00000000..c46b420b --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice4.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class GeneralChoice4 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(GeneralChoice4, Query) +public: + explicit GeneralChoice4(const InitArg& arg); + ~GeneralChoice4() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice8.cpp b/src/Game/AI/Query/queryGeneralChoice8.cpp new file mode 100644 index 00000000..8aa55819 --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice8.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryGeneralChoice8.h" +#include <evfl/query.h> + +namespace uking::query { + +GeneralChoice8::GeneralChoice8(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +GeneralChoice8::~GeneralChoice8() = default; + +// FIXME: implement +int GeneralChoice8::doQuery() { + return -1; +} + +void GeneralChoice8::loadParams(const evfl::QueryArg& arg) {} + +void GeneralChoice8::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryGeneralChoice8.h b/src/Game/AI/Query/queryGeneralChoice8.h new file mode 100644 index 00000000..89d9050c --- /dev/null +++ b/src/Game/AI/Query/queryGeneralChoice8.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class GeneralChoice8 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(GeneralChoice8, Query) +public: + explicit GeneralChoice8(const InitArg& arg); + ~GeneralChoice8() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasArmorAlreadyDyed.cpp b/src/Game/AI/Query/queryHasArmorAlreadyDyed.cpp new file mode 100644 index 00000000..0bd17686 --- /dev/null +++ b/src/Game/AI/Query/queryHasArmorAlreadyDyed.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryHasArmorAlreadyDyed.h" +#include <evfl/query.h> + +namespace uking::query { + +HasArmorAlreadyDyed::HasArmorAlreadyDyed(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasArmorAlreadyDyed::~HasArmorAlreadyDyed() = default; + +// FIXME: implement +int HasArmorAlreadyDyed::doQuery() { + return -1; +} + +void HasArmorAlreadyDyed::loadParams(const evfl::QueryArg& arg) {} + +void HasArmorAlreadyDyed::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasArmorAlreadyDyed.h b/src/Game/AI/Query/queryHasArmorAlreadyDyed.h new file mode 100644 index 00000000..1affc38e --- /dev/null +++ b/src/Game/AI/Query/queryHasArmorAlreadyDyed.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasArmorAlreadyDyed : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasArmorAlreadyDyed, Query) +public: + explicit HasArmorAlreadyDyed(const InitArg& arg); + ~HasArmorAlreadyDyed() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasArmorDye.cpp b/src/Game/AI/Query/queryHasArmorDye.cpp new file mode 100644 index 00000000..8bc2e197 --- /dev/null +++ b/src/Game/AI/Query/queryHasArmorDye.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryHasArmorDye.h" +#include <evfl/query.h> + +namespace uking::query { + +HasArmorDye::HasArmorDye(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasArmorDye::~HasArmorDye() = default; + +// FIXME: implement +int HasArmorDye::doQuery() { + return -1; +} + +void HasArmorDye::loadParams(const evfl::QueryArg& arg) {} + +void HasArmorDye::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasArmorDye.h b/src/Game/AI/Query/queryHasArmorDye.h new file mode 100644 index 00000000..4afa96f0 --- /dev/null +++ b/src/Game/AI/Query/queryHasArmorDye.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasArmorDye : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasArmorDye, Query) +public: + explicit HasArmorDye(const InitArg& arg); + ~HasArmorDye() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasCookResultInPorch.cpp b/src/Game/AI/Query/queryHasCookResultInPorch.cpp new file mode 100644 index 00000000..ad9b643d --- /dev/null +++ b/src/Game/AI/Query/queryHasCookResultInPorch.cpp @@ -0,0 +1,27 @@ +#include "Game/AI/Query/queryHasCookResultInPorch.h" +#include <evfl/query.h> + +namespace uking::query { + +HasCookResultInPorch::HasCookResultInPorch(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasCookResultInPorch::~HasCookResultInPorch() = default; + +// FIXME: implement +int HasCookResultInPorch::doQuery() { + return -1; +} + +void HasCookResultInPorch::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); + loadString(arg.param_accessor, "PorchItemName"); + loadString(arg.param_accessor, "CookEffectType"); +} + +void HasCookResultInPorch::loadParams() { + getDynamicParam(&mCount, "Count"); + getDynamicParam(&mPorchItemName, "PorchItemName"); + getDynamicParam(&mCookEffectType, "CookEffectType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasCookResultInPorch.h b/src/Game/AI/Query/queryHasCookResultInPorch.h new file mode 100644 index 00000000..592eeb91 --- /dev/null +++ b/src/Game/AI/Query/queryHasCookResultInPorch.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasCookResultInPorch : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasCookResultInPorch, Query) +public: + explicit HasCookResultInPorch(const InitArg& arg); + ~HasCookResultInPorch() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; + sead::SafeString mPorchItemName{}; + sead::SafeString mCookEffectType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasEnoughPayment.cpp b/src/Game/AI/Query/queryHasEnoughPayment.cpp new file mode 100644 index 00000000..17632459 --- /dev/null +++ b/src/Game/AI/Query/queryHasEnoughPayment.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryHasEnoughPayment.h" +#include <evfl/query.h> + +namespace uking::query { + +HasEnoughPayment::HasEnoughPayment(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasEnoughPayment::~HasEnoughPayment() = default; + +// FIXME: implement +int HasEnoughPayment::doQuery() { + return -1; +} + +void HasEnoughPayment::loadParams(const evfl::QueryArg& arg) {} + +void HasEnoughPayment::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasEnoughPayment.h b/src/Game/AI/Query/queryHasEnoughPayment.h new file mode 100644 index 00000000..7ca5e822 --- /dev/null +++ b/src/Game/AI/Query/queryHasEnoughPayment.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasEnoughPayment : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasEnoughPayment, Query) +public: + explicit HasEnoughPayment(const InitArg& arg); + ~HasEnoughPayment() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasItemDye.cpp b/src/Game/AI/Query/queryHasItemDye.cpp new file mode 100644 index 00000000..34c2baa2 --- /dev/null +++ b/src/Game/AI/Query/queryHasItemDye.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryHasItemDye.h" +#include <evfl/query.h> + +namespace uking::query { + +HasItemDye::HasItemDye(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasItemDye::~HasItemDye() = default; + +// FIXME: implement +int HasItemDye::doQuery() { + return -1; +} + +void HasItemDye::loadParams(const evfl::QueryArg& arg) {} + +void HasItemDye::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasItemDye.h b/src/Game/AI/Query/queryHasItemDye.h new file mode 100644 index 00000000..ec5f4c31 --- /dev/null +++ b/src/Game/AI/Query/queryHasItemDye.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasItemDye : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasItemDye, Query) +public: + explicit HasItemDye(const InitArg& arg); + ~HasItemDye() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.cpp b/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.cpp new file mode 100644 index 00000000..29bfde14 --- /dev/null +++ b/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryHasItemDyeSpecifiedColor.h" +#include <evfl/query.h> + +namespace uking::query { + +HasItemDyeSpecifiedColor::HasItemDyeSpecifiedColor(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +HasItemDyeSpecifiedColor::~HasItemDyeSpecifiedColor() = default; + +// FIXME: implement +int HasItemDyeSpecifiedColor::doQuery() { + return -1; +} + +void HasItemDyeSpecifiedColor::loadParams(const evfl::QueryArg& arg) {} + +void HasItemDyeSpecifiedColor::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.h b/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.h new file mode 100644 index 00000000..9ff202ce --- /dev/null +++ b/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasItemDyeSpecifiedColor : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasItemDyeSpecifiedColor, Query) +public: + explicit HasItemDyeSpecifiedColor(const InitArg& arg); + ~HasItemDyeSpecifiedColor() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPorchArrow.cpp b/src/Game/AI/Query/queryHasPorchArrow.cpp new file mode 100644 index 00000000..16517eb3 --- /dev/null +++ b/src/Game/AI/Query/queryHasPorchArrow.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryHasPorchArrow.h" +#include <evfl/query.h> + +namespace uking::query { + +HasPorchArrow::HasPorchArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasPorchArrow::~HasPorchArrow() = default; + +// FIXME: implement +int HasPorchArrow::doQuery() { + return -1; +} + +void HasPorchArrow::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "CheckNum"); +} + +void HasPorchArrow::loadParams() { + getDynamicParam(&mCheckNum, "CheckNum"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPorchArrow.h b/src/Game/AI/Query/queryHasPorchArrow.h new file mode 100644 index 00000000..354ba28b --- /dev/null +++ b/src/Game/AI/Query/queryHasPorchArrow.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasPorchArrow : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasPorchArrow, Query) +public: + explicit HasPorchArrow(const InitArg& arg); + ~HasPorchArrow() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCheckNum{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPorchItem.cpp b/src/Game/AI/Query/queryHasPorchItem.cpp new file mode 100644 index 00000000..fee38fd2 --- /dev/null +++ b/src/Game/AI/Query/queryHasPorchItem.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryHasPorchItem.h" +#include <evfl/query.h> + +namespace uking::query { + +HasPorchItem::HasPorchItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasPorchItem::~HasPorchItem() = default; + +// FIXME: implement +int HasPorchItem::doQuery() { + return -1; +} + +void HasPorchItem::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); + loadString(arg.param_accessor, "PorchItemName"); +} + +void HasPorchItem::loadParams() { + getDynamicParam(&mCount, "Count"); + getDynamicParam(&mPorchItemName, "PorchItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPorchItem.h b/src/Game/AI/Query/queryHasPorchItem.h new file mode 100644 index 00000000..ed0e0a63 --- /dev/null +++ b/src/Game/AI/Query/queryHasPorchItem.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasPorchItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasPorchItem, Query) +public: + explicit HasPorchItem(const InitArg& arg); + ~HasPorchItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; + sead::SafeString mPorchItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPorchItemByCategory.cpp b/src/Game/AI/Query/queryHasPorchItemByCategory.cpp new file mode 100644 index 00000000..ce984ece --- /dev/null +++ b/src/Game/AI/Query/queryHasPorchItemByCategory.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryHasPorchItemByCategory.h" +#include <evfl/query.h> + +namespace uking::query { + +HasPorchItemByCategory::HasPorchItemByCategory(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasPorchItemByCategory::~HasPorchItemByCategory() = default; + +// FIXME: implement +int HasPorchItemByCategory::doQuery() { + return -1; +} + +void HasPorchItemByCategory::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Category"); + loadInt(arg.param_accessor, "Count"); +} + +void HasPorchItemByCategory::loadParams() { + getDynamicParam(&mCategory, "Category"); + getDynamicParam(&mCount, "Count"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPorchItemByCategory.h b/src/Game/AI/Query/queryHasPorchItemByCategory.h new file mode 100644 index 00000000..e13223b1 --- /dev/null +++ b/src/Game/AI/Query/queryHasPorchItemByCategory.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasPorchItemByCategory : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasPorchItemByCategory, Query) +public: + explicit HasPorchItemByCategory(const InitArg& arg); + ~HasPorchItemByCategory() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCategory{}; + int* mCount{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPouchItemByPouchCategory.cpp b/src/Game/AI/Query/queryHasPouchItemByPouchCategory.cpp new file mode 100644 index 00000000..ae0d193d --- /dev/null +++ b/src/Game/AI/Query/queryHasPouchItemByPouchCategory.cpp @@ -0,0 +1,26 @@ +#include "Game/AI/Query/queryHasPouchItemByPouchCategory.h" +#include <evfl/query.h> + +namespace uking::query { + +HasPouchItemByPouchCategory::HasPouchItemByPouchCategory(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +HasPouchItemByPouchCategory::~HasPouchItemByPouchCategory() = default; + +// FIXME: implement +int HasPouchItemByPouchCategory::doQuery() { + return -1; +} + +void HasPouchItemByPouchCategory::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Category"); + loadInt(arg.param_accessor, "Count"); +} + +void HasPouchItemByPouchCategory::loadParams() { + getDynamicParam(&mCategory, "Category"); + getDynamicParam(&mCount, "Count"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasPouchItemByPouchCategory.h b/src/Game/AI/Query/queryHasPouchItemByPouchCategory.h new file mode 100644 index 00000000..1a2a77de --- /dev/null +++ b/src/Game/AI/Query/queryHasPouchItemByPouchCategory.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasPouchItemByPouchCategory : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasPouchItemByPouchCategory, Query) +public: + explicit HasPouchItemByPouchCategory(const InitArg& arg); + ~HasPouchItemByPouchCategory() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCategory{}; + int* mCount{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasSetItem.cpp b/src/Game/AI/Query/queryHasSetItem.cpp new file mode 100644 index 00000000..090b61d5 --- /dev/null +++ b/src/Game/AI/Query/queryHasSetItem.cpp @@ -0,0 +1,25 @@ +#include "Game/AI/Query/queryHasSetItem.h" +#include <evfl/query.h> + +namespace uking::query { + +HasSetItem::HasSetItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasSetItem::~HasSetItem() = default; + +// FIXME: implement +int HasSetItem::doQuery() { + return -1; +} + +void HasSetItem::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); + loadString(arg.param_accessor, "ItemName"); +} + +void HasSetItem::loadParams() { + getDynamicParam(&mCount, "Count"); + getDynamicParam(&mItemName, "ItemName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasSetItem.h b/src/Game/AI/Query/queryHasSetItem.h new file mode 100644 index 00000000..0df95680 --- /dev/null +++ b/src/Game/AI/Query/queryHasSetItem.h @@ -0,0 +1,22 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasSetItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasSetItem, Query) +public: + explicit HasSetItem(const InitArg& arg); + ~HasSetItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mCount{}; + sead::SafeString mItemName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasSpecificArmorSeries.cpp b/src/Game/AI/Query/queryHasSpecificArmorSeries.cpp new file mode 100644 index 00000000..5ba9f00d --- /dev/null +++ b/src/Game/AI/Query/queryHasSpecificArmorSeries.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryHasSpecificArmorSeries.h" +#include <evfl/query.h> + +namespace uking::query { + +HasSpecificArmorSeries::HasSpecificArmorSeries(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasSpecificArmorSeries::~HasSpecificArmorSeries() = default; + +// FIXME: implement +int HasSpecificArmorSeries::doQuery() { + return -1; +} + +void HasSpecificArmorSeries::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "SeriesType"); +} + +void HasSpecificArmorSeries::loadParams() { + getDynamicParam(&mSeriesType, "SeriesType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryHasSpecificArmorSeries.h b/src/Game/AI/Query/queryHasSpecificArmorSeries.h new file mode 100644 index 00000000..8243324e --- /dev/null +++ b/src/Game/AI/Query/queryHasSpecificArmorSeries.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class HasSpecificArmorSeries : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(HasSpecificArmorSeries, Query) +public: + explicit HasSpecificArmorSeries(const InitArg& arg); + ~HasSpecificArmorSeries() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mSeriesType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsAppAlreadyExchanged.cpp b/src/Game/AI/Query/queryIsAppAlreadyExchanged.cpp new file mode 100644 index 00000000..2753d7ca --- /dev/null +++ b/src/Game/AI/Query/queryIsAppAlreadyExchanged.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsAppAlreadyExchanged.h" +#include <evfl/query.h> + +namespace uking::query { + +IsAppAlreadyExchanged::IsAppAlreadyExchanged(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsAppAlreadyExchanged::~IsAppAlreadyExchanged() = default; + +// FIXME: implement +int IsAppAlreadyExchanged::doQuery() { + return -1; +} + +void IsAppAlreadyExchanged::loadParams(const evfl::QueryArg& arg) {} + +void IsAppAlreadyExchanged::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsAppAlreadyExchanged.h b/src/Game/AI/Query/queryIsAppAlreadyExchanged.h new file mode 100644 index 00000000..f849fbc0 --- /dev/null +++ b/src/Game/AI/Query/queryIsAppAlreadyExchanged.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsAppAlreadyExchanged : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsAppAlreadyExchanged, Query) +public: + explicit IsAppAlreadyExchanged(const InitArg& arg); + ~IsAppAlreadyExchanged() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsArriveAnchorForRain.cpp b/src/Game/AI/Query/queryIsArriveAnchorForRain.cpp new file mode 100644 index 00000000..cb3a9540 --- /dev/null +++ b/src/Game/AI/Query/queryIsArriveAnchorForRain.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsArriveAnchorForRain.h" +#include <evfl/query.h> + +namespace uking::query { + +IsArriveAnchorForRain::IsArriveAnchorForRain(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsArriveAnchorForRain::~IsArriveAnchorForRain() = default; + +// FIXME: implement +int IsArriveAnchorForRain::doQuery() { + return -1; +} + +void IsArriveAnchorForRain::loadParams(const evfl::QueryArg& arg) {} + +void IsArriveAnchorForRain::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsArriveAnchorForRain.h b/src/Game/AI/Query/queryIsArriveAnchorForRain.h new file mode 100644 index 00000000..3415a49f --- /dev/null +++ b/src/Game/AI/Query/queryIsArriveAnchorForRain.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsArriveAnchorForRain : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsArriveAnchorForRain, Query) +public: + explicit IsArriveAnchorForRain(const InitArg& arg); + ~IsArriveAnchorForRain() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsAwakened.cpp b/src/Game/AI/Query/queryIsAwakened.cpp new file mode 100644 index 00000000..9aa11055 --- /dev/null +++ b/src/Game/AI/Query/queryIsAwakened.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsAwakened.h" +#include <evfl/query.h> + +namespace uking::query { + +IsAwakened::IsAwakened(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsAwakened::~IsAwakened() = default; + +// FIXME: implement +int IsAwakened::doQuery() { + return -1; +} + +void IsAwakened::loadParams(const evfl::QueryArg& arg) {} + +void IsAwakened::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsAwakened.h b/src/Game/AI/Query/queryIsAwakened.h new file mode 100644 index 00000000..fef2167b --- /dev/null +++ b/src/Game/AI/Query/queryIsAwakened.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsAwakened : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsAwakened, Query) +public: + explicit IsAwakened(const InitArg& arg); + ~IsAwakened() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsBloodyMoonTrig.cpp b/src/Game/AI/Query/queryIsBloodyMoonTrig.cpp new file mode 100644 index 00000000..5798ff07 --- /dev/null +++ b/src/Game/AI/Query/queryIsBloodyMoonTrig.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsBloodyMoonTrig.h" +#include <evfl/query.h> + +namespace uking::query { + +IsBloodyMoonTrig::IsBloodyMoonTrig(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsBloodyMoonTrig::~IsBloodyMoonTrig() = default; + +// FIXME: implement +int IsBloodyMoonTrig::doQuery() { + return -1; +} + +void IsBloodyMoonTrig::loadParams(const evfl::QueryArg& arg) {} + +void IsBloodyMoonTrig::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsBloodyMoonTrig.h b/src/Game/AI/Query/queryIsBloodyMoonTrig.h new file mode 100644 index 00000000..b0748fdb --- /dev/null +++ b/src/Game/AI/Query/queryIsBloodyMoonTrig.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsBloodyMoonTrig : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsBloodyMoonTrig, Query) +public: + explicit IsBloodyMoonTrig(const InitArg& arg); + ~IsBloodyMoonTrig() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentAocFieldStage.cpp b/src/Game/AI/Query/queryIsCurrentAocFieldStage.cpp new file mode 100644 index 00000000..f2a0e2a6 --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentAocFieldStage.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsCurrentAocFieldStage.h" +#include <evfl/query.h> + +namespace uking::query { + +IsCurrentAocFieldStage::IsCurrentAocFieldStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsCurrentAocFieldStage::~IsCurrentAocFieldStage() = default; + +// FIXME: implement +int IsCurrentAocFieldStage::doQuery() { + return -1; +} + +void IsCurrentAocFieldStage::loadParams(const evfl::QueryArg& arg) {} + +void IsCurrentAocFieldStage::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentAocFieldStage.h b/src/Game/AI/Query/queryIsCurrentAocFieldStage.h new file mode 100644 index 00000000..110e39d3 --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentAocFieldStage.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsCurrentAocFieldStage : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsCurrentAocFieldStage, Query) +public: + explicit IsCurrentAocFieldStage(const InitArg& arg); + ~IsCurrentAocFieldStage() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentCDungeonStage.cpp b/src/Game/AI/Query/queryIsCurrentCDungeonStage.cpp new file mode 100644 index 00000000..4ba07d6b --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentCDungeonStage.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsCurrentCDungeonStage.h" +#include <evfl/query.h> + +namespace uking::query { + +IsCurrentCDungeonStage::IsCurrentCDungeonStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsCurrentCDungeonStage::~IsCurrentCDungeonStage() = default; + +// FIXME: implement +int IsCurrentCDungeonStage::doQuery() { + return -1; +} + +void IsCurrentCDungeonStage::loadParams(const evfl::QueryArg& arg) {} + +void IsCurrentCDungeonStage::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentCDungeonStage.h b/src/Game/AI/Query/queryIsCurrentCDungeonStage.h new file mode 100644 index 00000000..0ac01f4e --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentCDungeonStage.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsCurrentCDungeonStage : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsCurrentCDungeonStage, Query) +public: + explicit IsCurrentCDungeonStage(const InitArg& arg); + ~IsCurrentCDungeonStage() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.cpp b/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.cpp new file mode 100644 index 00000000..412fef96 --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h" +#include <evfl/query.h> + +namespace uking::query { + +IsCurrentMainFieldDungeonStage::IsCurrentMainFieldDungeonStage(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +IsCurrentMainFieldDungeonStage::~IsCurrentMainFieldDungeonStage() = default; + +// FIXME: implement +int IsCurrentMainFieldDungeonStage::doQuery() { + return -1; +} + +void IsCurrentMainFieldDungeonStage::loadParams(const evfl::QueryArg& arg) {} + +void IsCurrentMainFieldDungeonStage::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h b/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h new file mode 100644 index 00000000..4910dbf5 --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsCurrentMainFieldDungeonStage : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsCurrentMainFieldDungeonStage, Query) +public: + explicit IsCurrentMainFieldDungeonStage(const InitArg& arg); + ~IsCurrentMainFieldDungeonStage() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldStage.cpp b/src/Game/AI/Query/queryIsCurrentMainFieldStage.cpp new file mode 100644 index 00000000..4ecb1f0b --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentMainFieldStage.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsCurrentMainFieldStage.h" +#include <evfl/query.h> + +namespace uking::query { + +IsCurrentMainFieldStage::IsCurrentMainFieldStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsCurrentMainFieldStage::~IsCurrentMainFieldStage() = default; + +// FIXME: implement +int IsCurrentMainFieldStage::doQuery() { + return -1; +} + +void IsCurrentMainFieldStage::loadParams(const evfl::QueryArg& arg) {} + +void IsCurrentMainFieldStage::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldStage.h b/src/Game/AI/Query/queryIsCurrentMainFieldStage.h new file mode 100644 index 00000000..96f12c91 --- /dev/null +++ b/src/Game/AI/Query/queryIsCurrentMainFieldStage.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsCurrentMainFieldStage : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsCurrentMainFieldStage, Query) +public: + explicit IsCurrentMainFieldStage(const InitArg& arg); + ~IsCurrentMainFieldStage() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsEquipedDyedArmor.cpp b/src/Game/AI/Query/queryIsEquipedDyedArmor.cpp new file mode 100644 index 00000000..d87f573b --- /dev/null +++ b/src/Game/AI/Query/queryIsEquipedDyedArmor.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsEquipedDyedArmor.h" +#include <evfl/query.h> + +namespace uking::query { + +IsEquipedDyedArmor::IsEquipedDyedArmor(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsEquipedDyedArmor::~IsEquipedDyedArmor() = default; + +// FIXME: implement +int IsEquipedDyedArmor::doQuery() { + return -1; +} + +void IsEquipedDyedArmor::loadParams(const evfl::QueryArg& arg) {} + +void IsEquipedDyedArmor::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsEquipedDyedArmor.h b/src/Game/AI/Query/queryIsEquipedDyedArmor.h new file mode 100644 index 00000000..ba8c524f --- /dev/null +++ b/src/Game/AI/Query/queryIsEquipedDyedArmor.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsEquipedDyedArmor : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsEquipedDyedArmor, Query) +public: + explicit IsEquipedDyedArmor(const InitArg& arg); + ~IsEquipedDyedArmor() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsEquippedEnableDye.cpp b/src/Game/AI/Query/queryIsEquippedEnableDye.cpp new file mode 100644 index 00000000..965230f3 --- /dev/null +++ b/src/Game/AI/Query/queryIsEquippedEnableDye.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsEquippedEnableDye.h" +#include <evfl/query.h> + +namespace uking::query { + +IsEquippedEnableDye::IsEquippedEnableDye(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsEquippedEnableDye::~IsEquippedEnableDye() = default; + +// FIXME: implement +int IsEquippedEnableDye::doQuery() { + return -1; +} + +void IsEquippedEnableDye::loadParams(const evfl::QueryArg& arg) {} + +void IsEquippedEnableDye::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsEquippedEnableDye.h b/src/Game/AI/Query/queryIsEquippedEnableDye.h new file mode 100644 index 00000000..bbb44787 --- /dev/null +++ b/src/Game/AI/Query/queryIsEquippedEnableDye.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsEquippedEnableDye : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsEquippedEnableDye, Query) +public: + explicit IsEquippedEnableDye(const InitArg& arg); + ~IsEquippedEnableDye() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsEquippedWithLowerBody.cpp b/src/Game/AI/Query/queryIsEquippedWithLowerBody.cpp new file mode 100644 index 00000000..cee7e68c --- /dev/null +++ b/src/Game/AI/Query/queryIsEquippedWithLowerBody.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsEquippedWithLowerBody.h" +#include <evfl/query.h> + +namespace uking::query { + +IsEquippedWithLowerBody::IsEquippedWithLowerBody(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsEquippedWithLowerBody::~IsEquippedWithLowerBody() = default; + +// FIXME: implement +int IsEquippedWithLowerBody::doQuery() { + return -1; +} + +void IsEquippedWithLowerBody::loadParams(const evfl::QueryArg& arg) {} + +void IsEquippedWithLowerBody::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsEquippedWithLowerBody.h b/src/Game/AI/Query/queryIsEquippedWithLowerBody.h new file mode 100644 index 00000000..768845fd --- /dev/null +++ b/src/Game/AI/Query/queryIsEquippedWithLowerBody.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsEquippedWithLowerBody : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsEquippedWithLowerBody, Query) +public: + explicit IsEquippedWithLowerBody(const InitArg& arg); + ~IsEquippedWithLowerBody() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.cpp b/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.cpp new file mode 100644 index 00000000..4ab9add0 --- /dev/null +++ b/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h" +#include <evfl/query.h> + +namespace uking::query { + +IsHorseFamiliarityPassedAlready::IsHorseFamiliarityPassedAlready(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +IsHorseFamiliarityPassedAlready::~IsHorseFamiliarityPassedAlready() = default; + +// FIXME: implement +int IsHorseFamiliarityPassedAlready::doQuery() { + return -1; +} + +void IsHorseFamiliarityPassedAlready::loadParams(const evfl::QueryArg& arg) {} + +void IsHorseFamiliarityPassedAlready::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h b/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h new file mode 100644 index 00000000..efab16ec --- /dev/null +++ b/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsHorseFamiliarityPassedAlready : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsHorseFamiliarityPassedAlready, Query) +public: + explicit IsHorseFamiliarityPassedAlready(const InitArg& arg); + ~IsHorseFamiliarityPassedAlready() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsHorseNumMax.cpp b/src/Game/AI/Query/queryIsHorseNumMax.cpp new file mode 100644 index 00000000..c5bf450a --- /dev/null +++ b/src/Game/AI/Query/queryIsHorseNumMax.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsHorseNumMax.h" +#include <evfl/query.h> + +namespace uking::query { + +IsHorseNumMax::IsHorseNumMax(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsHorseNumMax::~IsHorseNumMax() = default; + +// FIXME: implement +int IsHorseNumMax::doQuery() { + return -1; +} + +void IsHorseNumMax::loadParams(const evfl::QueryArg& arg) {} + +void IsHorseNumMax::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsHorseNumMax.h b/src/Game/AI/Query/queryIsHorseNumMax.h new file mode 100644 index 00000000..7d8430fb --- /dev/null +++ b/src/Game/AI/Query/queryIsHorseNumMax.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsHorseNumMax : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsHorseNumMax, Query) +public: + explicit IsHorseNumMax(const InitArg& arg); + ~IsHorseNumMax() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsIgnitionByArrowFire.cpp b/src/Game/AI/Query/queryIsIgnitionByArrowFire.cpp new file mode 100644 index 00000000..ae4ffd3b --- /dev/null +++ b/src/Game/AI/Query/queryIsIgnitionByArrowFire.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsIgnitionByArrowFire.h" +#include <evfl/query.h> + +namespace uking::query { + +IsIgnitionByArrowFire::IsIgnitionByArrowFire(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsIgnitionByArrowFire::~IsIgnitionByArrowFire() = default; + +// FIXME: implement +int IsIgnitionByArrowFire::doQuery() { + return -1; +} + +void IsIgnitionByArrowFire::loadParams(const evfl::QueryArg& arg) {} + +void IsIgnitionByArrowFire::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsIgnitionByArrowFire.h b/src/Game/AI/Query/queryIsIgnitionByArrowFire.h new file mode 100644 index 00000000..9266aa7f --- /dev/null +++ b/src/Game/AI/Query/queryIsIgnitionByArrowFire.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsIgnitionByArrowFire : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsIgnitionByArrowFire, Query) +public: + explicit IsIgnitionByArrowFire(const InitArg& arg); + ~IsIgnitionByArrowFire() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsItemInStock.cpp b/src/Game/AI/Query/queryIsItemInStock.cpp new file mode 100644 index 00000000..aa33a5fe --- /dev/null +++ b/src/Game/AI/Query/queryIsItemInStock.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsItemInStock.h" +#include <evfl/query.h> + +namespace uking::query { + +IsItemInStock::IsItemInStock(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsItemInStock::~IsItemInStock() = default; + +// FIXME: implement +int IsItemInStock::doQuery() { + return -1; +} + +void IsItemInStock::loadParams(const evfl::QueryArg& arg) {} + +void IsItemInStock::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsItemInStock.h b/src/Game/AI/Query/queryIsItemInStock.h new file mode 100644 index 00000000..c853796e --- /dev/null +++ b/src/Game/AI/Query/queryIsItemInStock.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsItemInStock : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsItemInStock, Query) +public: + explicit IsItemInStock(const InitArg& arg); + ~IsItemInStock() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsNeedEquipWeapon.cpp b/src/Game/AI/Query/queryIsNeedEquipWeapon.cpp new file mode 100644 index 00000000..6c00660f --- /dev/null +++ b/src/Game/AI/Query/queryIsNeedEquipWeapon.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsNeedEquipWeapon.h" +#include <evfl/query.h> + +namespace uking::query { + +IsNeedEquipWeapon::IsNeedEquipWeapon(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsNeedEquipWeapon::~IsNeedEquipWeapon() = default; + +// FIXME: implement +int IsNeedEquipWeapon::doQuery() { + return -1; +} + +void IsNeedEquipWeapon::loadParams(const evfl::QueryArg& arg) {} + +void IsNeedEquipWeapon::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsNeedEquipWeapon.h b/src/Game/AI/Query/queryIsNeedEquipWeapon.h new file mode 100644 index 00000000..35fb304b --- /dev/null +++ b/src/Game/AI/Query/queryIsNeedEquipWeapon.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsNeedEquipWeapon : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsNeedEquipWeapon, Query) +public: + explicit IsNeedEquipWeapon(const InitArg& arg); + ~IsNeedEquipWeapon() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.cpp b/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.cpp new file mode 100644 index 00000000..19ef62c3 --- /dev/null +++ b/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsNoEquipArmorAnyTarget.h" +#include <evfl/query.h> + +namespace uking::query { + +IsNoEquipArmorAnyTarget::IsNoEquipArmorAnyTarget(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsNoEquipArmorAnyTarget::~IsNoEquipArmorAnyTarget() = default; + +// FIXME: implement +int IsNoEquipArmorAnyTarget::doQuery() { + return -1; +} + +void IsNoEquipArmorAnyTarget::loadParams(const evfl::QueryArg& arg) {} + +void IsNoEquipArmorAnyTarget::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.h b/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.h new file mode 100644 index 00000000..6a2d7a5b --- /dev/null +++ b/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsNoEquipArmorAnyTarget : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsNoEquipArmorAnyTarget, Query) +public: + explicit IsNoEquipArmorAnyTarget(const InitArg& arg); + ~IsNoEquipArmorAnyTarget() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOffLinkTag.cpp b/src/Game/AI/Query/queryIsOffLinkTag.cpp new file mode 100644 index 00000000..158434f2 --- /dev/null +++ b/src/Game/AI/Query/queryIsOffLinkTag.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryIsOffLinkTag.h" +#include <evfl/query.h> + +namespace uking::query { + +IsOffLinkTag::IsOffLinkTag(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsOffLinkTag::~IsOffLinkTag() = default; + +// FIXME: implement +int IsOffLinkTag::doQuery() { + return -1; +} + +void IsOffLinkTag::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "SignalType"); +} + +void IsOffLinkTag::loadParams() { + getDynamicParam(&mSignalType, "SignalType"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOffLinkTag.h b/src/Game/AI/Query/queryIsOffLinkTag.h new file mode 100644 index 00000000..06a2d6c2 --- /dev/null +++ b/src/Game/AI/Query/queryIsOffLinkTag.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsOffLinkTag : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsOffLinkTag, Query) +public: + explicit IsOffLinkTag(const InitArg& arg); + ~IsOffLinkTag() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mSignalType{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOnEnterDungeonFlag.cpp b/src/Game/AI/Query/queryIsOnEnterDungeonFlag.cpp new file mode 100644 index 00000000..f12fefbd --- /dev/null +++ b/src/Game/AI/Query/queryIsOnEnterDungeonFlag.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsOnEnterDungeonFlag.h" +#include <evfl/query.h> + +namespace uking::query { + +IsOnEnterDungeonFlag::IsOnEnterDungeonFlag(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsOnEnterDungeonFlag::~IsOnEnterDungeonFlag() = default; + +// FIXME: implement +int IsOnEnterDungeonFlag::doQuery() { + return -1; +} + +void IsOnEnterDungeonFlag::loadParams(const evfl::QueryArg& arg) {} + +void IsOnEnterDungeonFlag::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOnEnterDungeonFlag.h b/src/Game/AI/Query/queryIsOnEnterDungeonFlag.h new file mode 100644 index 00000000..b774b94d --- /dev/null +++ b/src/Game/AI/Query/queryIsOnEnterDungeonFlag.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsOnEnterDungeonFlag : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsOnEnterDungeonFlag, Query) +public: + explicit IsOnEnterDungeonFlag(const InitArg& arg); + ~IsOnEnterDungeonFlag() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOnInstEventFlag.cpp b/src/Game/AI/Query/queryIsOnInstEventFlag.cpp new file mode 100644 index 00000000..716d43c9 --- /dev/null +++ b/src/Game/AI/Query/queryIsOnInstEventFlag.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsOnInstEventFlag.h" +#include <evfl/query.h> + +namespace uking::query { + +IsOnInstEventFlag::IsOnInstEventFlag(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsOnInstEventFlag::~IsOnInstEventFlag() = default; + +// FIXME: implement +int IsOnInstEventFlag::doQuery() { + return -1; +} + +void IsOnInstEventFlag::loadParams(const evfl::QueryArg& arg) {} + +void IsOnInstEventFlag::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOnInstEventFlag.h b/src/Game/AI/Query/queryIsOnInstEventFlag.h new file mode 100644 index 00000000..08c060a5 --- /dev/null +++ b/src/Game/AI/Query/queryIsOnInstEventFlag.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsOnInstEventFlag : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsOnInstEventFlag, Query) +public: + explicit IsOnInstEventFlag(const InitArg& arg); + ~IsOnInstEventFlag() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOwnedHorseAssociated.cpp b/src/Game/AI/Query/queryIsOwnedHorseAssociated.cpp new file mode 100644 index 00000000..208cbeec --- /dev/null +++ b/src/Game/AI/Query/queryIsOwnedHorseAssociated.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryIsOwnedHorseAssociated.h" +#include <evfl/query.h> + +namespace uking::query { + +IsOwnedHorseAssociated::IsOwnedHorseAssociated(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsOwnedHorseAssociated::~IsOwnedHorseAssociated() = default; + +// FIXME: implement +int IsOwnedHorseAssociated::doQuery() { + return -1; +} + +void IsOwnedHorseAssociated::loadParams(const evfl::QueryArg& arg) { + loadBool(arg.param_accessor, "IsRidden"); +} + +void IsOwnedHorseAssociated::loadParams() { + getDynamicParam(&mIsRidden, "IsRidden"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsOwnedHorseAssociated.h b/src/Game/AI/Query/queryIsOwnedHorseAssociated.h new file mode 100644 index 00000000..6124dcde --- /dev/null +++ b/src/Game/AI/Query/queryIsOwnedHorseAssociated.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsOwnedHorseAssociated : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsOwnedHorseAssociated, Query) +public: + explicit IsOwnedHorseAssociated(const InitArg& arg); + ~IsOwnedHorseAssociated() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + bool* mIsRidden{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsPlayerGrounded.cpp b/src/Game/AI/Query/queryIsPlayerGrounded.cpp new file mode 100644 index 00000000..4e28bca6 --- /dev/null +++ b/src/Game/AI/Query/queryIsPlayerGrounded.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsPlayerGrounded.h" +#include <evfl/query.h> + +namespace uking::query { + +IsPlayerGrounded::IsPlayerGrounded(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsPlayerGrounded::~IsPlayerGrounded() = default; + +// FIXME: implement +int IsPlayerGrounded::doQuery() { + return -1; +} + +void IsPlayerGrounded::loadParams(const evfl::QueryArg& arg) {} + +void IsPlayerGrounded::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsPlayerGrounded.h b/src/Game/AI/Query/queryIsPlayerGrounded.h new file mode 100644 index 00000000..88ea18a8 --- /dev/null +++ b/src/Game/AI/Query/queryIsPlayerGrounded.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsPlayerGrounded : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsPlayerGrounded, Query) +public: + explicit IsPlayerGrounded(const InitArg& arg); + ~IsPlayerGrounded() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsRest.cpp b/src/Game/AI/Query/queryIsRest.cpp new file mode 100644 index 00000000..fe219c12 --- /dev/null +++ b/src/Game/AI/Query/queryIsRest.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsRest.h" +#include <evfl/query.h> + +namespace uking::query { + +IsRest::IsRest(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsRest::~IsRest() = default; + +// FIXME: implement +int IsRest::doQuery() { + return -1; +} + +void IsRest::loadParams(const evfl::QueryArg& arg) {} + +void IsRest::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsRest.h b/src/Game/AI/Query/queryIsRest.h new file mode 100644 index 00000000..099ab88f --- /dev/null +++ b/src/Game/AI/Query/queryIsRest.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsRest : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsRest, Query) +public: + explicit IsRest(const InitArg& arg); + ~IsRest() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsRideHorse.cpp b/src/Game/AI/Query/queryIsRideHorse.cpp new file mode 100644 index 00000000..0b1a2383 --- /dev/null +++ b/src/Game/AI/Query/queryIsRideHorse.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsRideHorse.h" +#include <evfl/query.h> + +namespace uking::query { + +IsRideHorse::IsRideHorse(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsRideHorse::~IsRideHorse() = default; + +// FIXME: implement +int IsRideHorse::doQuery() { + return -1; +} + +void IsRideHorse::loadParams(const evfl::QueryArg& arg) {} + +void IsRideHorse::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsRideHorse.h b/src/Game/AI/Query/queryIsRideHorse.h new file mode 100644 index 00000000..4a9c9059 --- /dev/null +++ b/src/Game/AI/Query/queryIsRideHorse.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsRideHorse : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsRideHorse, Query) +public: + explicit IsRideHorse(const InitArg& arg); + ~IsRideHorse() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsSoldOut.cpp b/src/Game/AI/Query/queryIsSoldOut.cpp new file mode 100644 index 00000000..86e19f66 --- /dev/null +++ b/src/Game/AI/Query/queryIsSoldOut.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryIsSoldOut.h" +#include <evfl/query.h> + +namespace uking::query { + +IsSoldOut::IsSoldOut(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsSoldOut::~IsSoldOut() = default; + +// FIXME: implement +int IsSoldOut::doQuery() { + return -1; +} + +void IsSoldOut::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "TableName"); +} + +void IsSoldOut::loadParams() { + getDynamicParam(&mTableName, "TableName"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsSoldOut.h b/src/Game/AI/Query/queryIsSoldOut.h new file mode 100644 index 00000000..63939a42 --- /dev/null +++ b/src/Game/AI/Query/queryIsSoldOut.h @@ -0,0 +1,21 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsSoldOut : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsSoldOut, Query) +public: + explicit IsSoldOut(const InitArg& arg); + ~IsSoldOut() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mTableName{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp b/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp new file mode 100644 index 00000000..d306a292 --- /dev/null +++ b/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp @@ -0,0 +1,20 @@ +#include "Game/AI/Query/queryIsSuccessEndLastDemoAction.h" +#include <evfl/query.h> + +namespace uking::query { + +IsSuccessEndLastDemoAction::IsSuccessEndLastDemoAction(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +IsSuccessEndLastDemoAction::~IsSuccessEndLastDemoAction() = default; + +// FIXME: implement +int IsSuccessEndLastDemoAction::doQuery() { + return -1; +} + +void IsSuccessEndLastDemoAction::loadParams(const evfl::QueryArg& arg) {} + +void IsSuccessEndLastDemoAction::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.h b/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.h new file mode 100644 index 00000000..46603329 --- /dev/null +++ b/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsSuccessEndLastDemoAction : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsSuccessEndLastDemoAction, Query) +public: + explicit IsSuccessEndLastDemoAction(const InitArg& arg); + ~IsSuccessEndLastDemoAction() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsTerrorDisappeared.cpp b/src/Game/AI/Query/queryIsTerrorDisappeared.cpp new file mode 100644 index 00000000..6e4bd832 --- /dev/null +++ b/src/Game/AI/Query/queryIsTerrorDisappeared.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsTerrorDisappeared.h" +#include <evfl/query.h> + +namespace uking::query { + +IsTerrorDisappeared::IsTerrorDisappeared(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsTerrorDisappeared::~IsTerrorDisappeared() = default; + +// FIXME: implement +int IsTerrorDisappeared::doQuery() { + return -1; +} + +void IsTerrorDisappeared::loadParams(const evfl::QueryArg& arg) {} + +void IsTerrorDisappeared::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsTerrorDisappeared.h b/src/Game/AI/Query/queryIsTerrorDisappeared.h new file mode 100644 index 00000000..0e3b9806 --- /dev/null +++ b/src/Game/AI/Query/queryIsTerrorDisappeared.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsTerrorDisappeared : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsTerrorDisappeared, Query) +public: + explicit IsTerrorDisappeared(const InitArg& arg); + ~IsTerrorDisappeared() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsWaitRevival.cpp b/src/Game/AI/Query/queryIsWaitRevival.cpp new file mode 100644 index 00000000..6be00757 --- /dev/null +++ b/src/Game/AI/Query/queryIsWaitRevival.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsWaitRevival.h" +#include <evfl/query.h> + +namespace uking::query { + +IsWaitRevival::IsWaitRevival(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsWaitRevival::~IsWaitRevival() = default; + +// FIXME: implement +int IsWaitRevival::doQuery() { + return -1; +} + +void IsWaitRevival::loadParams(const evfl::QueryArg& arg) {} + +void IsWaitRevival::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsWaitRevival.h b/src/Game/AI/Query/queryIsWaitRevival.h new file mode 100644 index 00000000..ddcaf6b5 --- /dev/null +++ b/src/Game/AI/Query/queryIsWaitRevival.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsWaitRevival : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsWaitRevival, Query) +public: + explicit IsWaitRevival(const InitArg& arg); + ~IsWaitRevival() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsWeaponDrawn.cpp b/src/Game/AI/Query/queryIsWeaponDrawn.cpp new file mode 100644 index 00000000..07ec45c9 --- /dev/null +++ b/src/Game/AI/Query/queryIsWeaponDrawn.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryIsWeaponDrawn.h" +#include <evfl/query.h> + +namespace uking::query { + +IsWeaponDrawn::IsWeaponDrawn(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +IsWeaponDrawn::~IsWeaponDrawn() = default; + +// FIXME: implement +int IsWeaponDrawn::doQuery() { + return -1; +} + +void IsWeaponDrawn::loadParams(const evfl::QueryArg& arg) {} + +void IsWeaponDrawn::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryIsWeaponDrawn.h b/src/Game/AI/Query/queryIsWeaponDrawn.h new file mode 100644 index 00000000..e824f8cf --- /dev/null +++ b/src/Game/AI/Query/queryIsWeaponDrawn.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class IsWeaponDrawn : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(IsWeaponDrawn, Query) +public: + explicit IsWeaponDrawn(const InitArg& arg); + ~IsWeaponDrawn() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryKeyInputCheck.cpp b/src/Game/AI/Query/queryKeyInputCheck.cpp new file mode 100644 index 00000000..0b4b3296 --- /dev/null +++ b/src/Game/AI/Query/queryKeyInputCheck.cpp @@ -0,0 +1,23 @@ +#include "Game/AI/Query/queryKeyInputCheck.h" +#include <evfl/query.h> + +namespace uking::query { + +KeyInputCheck::KeyInputCheck(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +KeyInputCheck::~KeyInputCheck() = default; + +// FIXME: implement +int KeyInputCheck::doQuery() { + return -1; +} + +void KeyInputCheck::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "ValidInput"); +} + +void KeyInputCheck::loadParams() { + getDynamicParam(&mValidInput, "ValidInput"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryKeyInputCheck.h b/src/Game/AI/Query/queryKeyInputCheck.h new file mode 100644 index 00000000..14535fd0 --- /dev/null +++ b/src/Game/AI/Query/queryKeyInputCheck.h @@ -0,0 +1,23 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class KeyInputCheck : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(KeyInputCheck, Query) +public: + explicit KeyInputCheck(const InitArg& arg); + ~KeyInputCheck() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + int* mValidInput{}; + u32 _28{}; + u32 _2c{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice2.cpp b/src/Game/AI/Query/queryRandomChoice2.cpp new file mode 100644 index 00000000..cf6a17ed --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice2.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryRandomChoice2.h" +#include <evfl/query.h> + +namespace uking::query { + +RandomChoice2::RandomChoice2(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +RandomChoice2::~RandomChoice2() = default; + +// FIXME: implement +int RandomChoice2::doQuery() { + return -1; +} + +void RandomChoice2::loadParams(const evfl::QueryArg& arg) {} + +void RandomChoice2::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice2.h b/src/Game/AI/Query/queryRandomChoice2.h new file mode 100644 index 00000000..fe2ccbed --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice2.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class RandomChoice2 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(RandomChoice2, Query) +public: + explicit RandomChoice2(const InitArg& arg); + ~RandomChoice2() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice3.cpp b/src/Game/AI/Query/queryRandomChoice3.cpp new file mode 100644 index 00000000..dbb27371 --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice3.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryRandomChoice3.h" +#include <evfl/query.h> + +namespace uking::query { + +RandomChoice3::RandomChoice3(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +RandomChoice3::~RandomChoice3() = default; + +// FIXME: implement +int RandomChoice3::doQuery() { + return -1; +} + +void RandomChoice3::loadParams(const evfl::QueryArg& arg) {} + +void RandomChoice3::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice3.h b/src/Game/AI/Query/queryRandomChoice3.h new file mode 100644 index 00000000..c39b1d57 --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice3.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class RandomChoice3 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(RandomChoice3, Query) +public: + explicit RandomChoice3(const InitArg& arg); + ~RandomChoice3() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice4.cpp b/src/Game/AI/Query/queryRandomChoice4.cpp new file mode 100644 index 00000000..e54de105 --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice4.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryRandomChoice4.h" +#include <evfl/query.h> + +namespace uking::query { + +RandomChoice4::RandomChoice4(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +RandomChoice4::~RandomChoice4() = default; + +// FIXME: implement +int RandomChoice4::doQuery() { + return -1; +} + +void RandomChoice4::loadParams(const evfl::QueryArg& arg) {} + +void RandomChoice4::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice4.h b/src/Game/AI/Query/queryRandomChoice4.h new file mode 100644 index 00000000..a0b1b4be --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice4.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class RandomChoice4 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(RandomChoice4, Query) +public: + explicit RandomChoice4(const InitArg& arg); + ~RandomChoice4() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice8.cpp b/src/Game/AI/Query/queryRandomChoice8.cpp new file mode 100644 index 00000000..b5b210c2 --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice8.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryRandomChoice8.h" +#include <evfl/query.h> + +namespace uking::query { + +RandomChoice8::RandomChoice8(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +RandomChoice8::~RandomChoice8() = default; + +// FIXME: implement +int RandomChoice8::doQuery() { + return -1; +} + +void RandomChoice8::loadParams(const evfl::QueryArg& arg) {} + +void RandomChoice8::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoice8.h b/src/Game/AI/Query/queryRandomChoice8.h new file mode 100644 index 00000000..14d923a1 --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoice8.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class RandomChoice8 : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(RandomChoice8, Query) +public: + explicit RandomChoice8(const InitArg& arg); + ~RandomChoice8() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.cpp b/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.cpp new file mode 100644 index 00000000..923985be --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.cpp @@ -0,0 +1,42 @@ +#include "Game/AI/Query/queryRandomChoiceExceptOnFlag.h" +#include <evfl/query.h> + +namespace uking::query { + +RandomChoiceExceptOnFlag::RandomChoiceExceptOnFlag(const InitArg& arg) + : ksys::act::ai::Query(arg) {} + +RandomChoiceExceptOnFlag::~RandomChoiceExceptOnFlag() = default; + +// FIXME: implement +int RandomChoiceExceptOnFlag::doQuery() { + return -1; +} + +void RandomChoiceExceptOnFlag::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "CheckFlag0"); + loadString(arg.param_accessor, "CheckFlag1"); + loadString(arg.param_accessor, "CheckFlag2"); + loadString(arg.param_accessor, "CheckFlag3"); + loadString(arg.param_accessor, "CheckFlag4"); + loadString(arg.param_accessor, "CheckFlag5"); + loadString(arg.param_accessor, "CheckFlag6"); + loadString(arg.param_accessor, "CheckFlag7"); + loadString(arg.param_accessor, "CheckFlag8"); + loadString(arg.param_accessor, "CheckFlag9"); +} + +void RandomChoiceExceptOnFlag::loadParams() { + getDynamicParam(&mCheckFlag0, "CheckFlag0"); + getDynamicParam(&mCheckFlag1, "CheckFlag1"); + getDynamicParam(&mCheckFlag2, "CheckFlag2"); + getDynamicParam(&mCheckFlag3, "CheckFlag3"); + getDynamicParam(&mCheckFlag4, "CheckFlag4"); + getDynamicParam(&mCheckFlag5, "CheckFlag5"); + getDynamicParam(&mCheckFlag6, "CheckFlag6"); + getDynamicParam(&mCheckFlag7, "CheckFlag7"); + getDynamicParam(&mCheckFlag8, "CheckFlag8"); + getDynamicParam(&mCheckFlag9, "CheckFlag9"); +} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.h b/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.h new file mode 100644 index 00000000..f010a57a --- /dev/null +++ b/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.h @@ -0,0 +1,30 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class RandomChoiceExceptOnFlag : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(RandomChoiceExceptOnFlag, Query) +public: + explicit RandomChoiceExceptOnFlag(const InitArg& arg); + ~RandomChoiceExceptOnFlag() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; + +protected: + sead::SafeString mCheckFlag0{}; + sead::SafeString mCheckFlag1{}; + sead::SafeString mCheckFlag2{}; + sead::SafeString mCheckFlag3{}; + sead::SafeString mCheckFlag4{}; + sead::SafeString mCheckFlag5{}; + sead::SafeString mCheckFlag6{}; + sead::SafeString mCheckFlag7{}; + sead::SafeString mCheckFlag8{}; + sead::SafeString mCheckFlag9{}; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatCurrentItem.cpp b/src/Game/AI/Query/queryWhatCurrentItem.cpp new file mode 100644 index 00000000..e1c9e052 --- /dev/null +++ b/src/Game/AI/Query/queryWhatCurrentItem.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryWhatCurrentItem.h" +#include <evfl/query.h> + +namespace uking::query { + +WhatCurrentItem::WhatCurrentItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +WhatCurrentItem::~WhatCurrentItem() = default; + +// FIXME: implement +int WhatCurrentItem::doQuery() { + return -1; +} + +void WhatCurrentItem::loadParams(const evfl::QueryArg& arg) {} + +void WhatCurrentItem::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatCurrentItem.h b/src/Game/AI/Query/queryWhatCurrentItem.h new file mode 100644 index 00000000..c4047098 --- /dev/null +++ b/src/Game/AI/Query/queryWhatCurrentItem.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class WhatCurrentItem : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(WhatCurrentItem, Query) +public: + explicit WhatCurrentItem(const InitArg& arg); + ~WhatCurrentItem() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatDayOfTheWeek.cpp b/src/Game/AI/Query/queryWhatDayOfTheWeek.cpp new file mode 100644 index 00000000..543e667e --- /dev/null +++ b/src/Game/AI/Query/queryWhatDayOfTheWeek.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryWhatDayOfTheWeek.h" +#include <evfl/query.h> + +namespace uking::query { + +WhatDayOfTheWeek::WhatDayOfTheWeek(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +WhatDayOfTheWeek::~WhatDayOfTheWeek() = default; + +// FIXME: implement +int WhatDayOfTheWeek::doQuery() { + return -1; +} + +void WhatDayOfTheWeek::loadParams(const evfl::QueryArg& arg) {} + +void WhatDayOfTheWeek::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatDayOfTheWeek.h b/src/Game/AI/Query/queryWhatDayOfTheWeek.h new file mode 100644 index 00000000..378859d4 --- /dev/null +++ b/src/Game/AI/Query/queryWhatDayOfTheWeek.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class WhatDayOfTheWeek : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(WhatDayOfTheWeek, Query) +public: + explicit WhatDayOfTheWeek(const InitArg& arg); + ~WhatDayOfTheWeek() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatDungeonType.cpp b/src/Game/AI/Query/queryWhatDungeonType.cpp new file mode 100644 index 00000000..b6d2d7f8 --- /dev/null +++ b/src/Game/AI/Query/queryWhatDungeonType.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryWhatDungeonType.h" +#include <evfl/query.h> + +namespace uking::query { + +WhatDungeonType::WhatDungeonType(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +WhatDungeonType::~WhatDungeonType() = default; + +// FIXME: implement +int WhatDungeonType::doQuery() { + return -1; +} + +void WhatDungeonType::loadParams(const evfl::QueryArg& arg) {} + +void WhatDungeonType::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatDungeonType.h b/src/Game/AI/Query/queryWhatDungeonType.h new file mode 100644 index 00000000..29900e62 --- /dev/null +++ b/src/Game/AI/Query/queryWhatDungeonType.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class WhatDungeonType : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(WhatDungeonType, Query) +public: + explicit WhatDungeonType(const InitArg& arg); + ~WhatDungeonType() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatMoonName.cpp b/src/Game/AI/Query/queryWhatMoonName.cpp new file mode 100644 index 00000000..218ef705 --- /dev/null +++ b/src/Game/AI/Query/queryWhatMoonName.cpp @@ -0,0 +1,19 @@ +#include "Game/AI/Query/queryWhatMoonName.h" +#include <evfl/query.h> + +namespace uking::query { + +WhatMoonName::WhatMoonName(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +WhatMoonName::~WhatMoonName() = default; + +// FIXME: implement +int WhatMoonName::doQuery() { + return -1; +} + +void WhatMoonName::loadParams(const evfl::QueryArg& arg) {} + +void WhatMoonName::loadParams() {} + +} // namespace uking::query diff --git a/src/Game/AI/Query/queryWhatMoonName.h b/src/Game/AI/Query/queryWhatMoonName.h new file mode 100644 index 00000000..3bbd2411 --- /dev/null +++ b/src/Game/AI/Query/queryWhatMoonName.h @@ -0,0 +1,18 @@ +#pragma once + +#include "KingSystem/ActorSystem/actAiQuery.h" + +namespace uking::query { + +class WhatMoonName : public ksys::act::ai::Query { + SEAD_RTTI_OVERRIDE(WhatMoonName, Query) +public: + explicit WhatMoonName(const InitArg& arg); + ~WhatMoonName() override; + int doQuery() override; + + void loadParams() override; + void loadParams(const evfl::QueryArg& arg) override; +}; + +} // namespace uking::query |
