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authorLéo Lam <leo@leolam.fr>2020-09-16 19:00:03 +0200
committerLéo Lam <leo@leolam.fr>2020-09-16 19:00:03 +0200
commit1b21cd669b8fc507c1a0b5ff2569c0681d1434d4 (patch)
tree3217590d45fa627712b076008f561486f97819ae /src/Game/Action/actionSetLinkTagBasic.cpp
parent3db6228dfc65a25da49bab26ab8bcf4abc69a98f (diff)
game: Put actions, AIs, behaviors, queries in an "AI" folder
Helps keep things clean as Game starts containing more source files.
Diffstat (limited to 'src/Game/Action/actionSetLinkTagBasic.cpp')
-rw-r--r--src/Game/Action/actionSetLinkTagBasic.cpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/Game/Action/actionSetLinkTagBasic.cpp b/src/Game/Action/actionSetLinkTagBasic.cpp
deleted file mode 100644
index a77d2c74..00000000
--- a/src/Game/Action/actionSetLinkTagBasic.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include "Game/Action/actionSetLinkTagBasic.h"
-#include "KingSystem/ActorSystem/actActor.h"
-
-namespace uking::action {
-
-SetLinkTagBasicAction::SetLinkTagBasicAction(const ksys::act::ai::ClassArg& arg)
- : ksys::act::ai::Action(arg) {}
-
-SetLinkTagBasicAction::~SetLinkTagBasicAction() = default;
-
-void SetLinkTagBasicAction::enter() {
- if (IsOn.value())
- mActor->emitBasicSigOn();
- else
- mActor->emitBasicSigOff();
-
- setFinished();
-}
-
-void SetLinkTagBasicAction::loadParams() {
- getParamStatic(&IsOn, "IsOn");
-}
-
-} // namespace uking::action