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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commitc4c7c00e85df3137d57cc899302a160ff94fa71b (patch)
tree302fc5bbae0f9b9da17d1e41790b41b8fa44630a /src/Game/Actor/Damage/dmgDamageManagerBase.cpp
parent38905c8c075ec4ed8f8fcf858aef46bc5e05f8e2 (diff)
aoc: Manager is ksys, the DLC managers stay game-side
aoc::Manager is created during engine start-up and called by gdt, map and StarterPackMgr; only game code uses HardModeManager and ChampionBalladManager. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Damage/dmgDamageManagerBase.cpp')
-rw-r--r--src/Game/Actor/Damage/dmgDamageManagerBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Game/Actor/Damage/dmgDamageManagerBase.cpp b/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
index b99cac50..08557ba6 100644
--- a/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
+++ b/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Damage/dmgDamageManagerBase.h"
+#include "Game/AOC/aocHardModeManager.h"
#include "Game/Actor/Damage/dmgDamageCallback.h"
-#include "Game/DLC/aocHardModeManager.h"
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorParam.h"