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| author | Léo Lam <leo@leolam.fr> | 2026-10-04 21:14:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-04 21:14:43 +0100 |
| commit | 88b478ac375a4f965241bf086567556d353b6dd4 (patch) | |
| tree | 47151f27f6619337944c1fcbce64dd01d2cfac95 /src/Game/Actor/Query/queryCompareGameDataFloat.cpp | |
| parent | a005c77334319d42bb3285fb8d141e11f0873cc9 (diff) | |
| parent | ec2ec9ad6dc334522d5175967be8e4a468874896 (diff) | |
Merge pull request #211 from leoetlino/stack/01-moves
Move source files around to better match link order
Diffstat (limited to 'src/Game/Actor/Query/queryCompareGameDataFloat.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryCompareGameDataFloat.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryCompareGameDataFloat.cpp b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp new file mode 100644 index 00000000..d09d0ab7 --- /dev/null +++ b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp @@ -0,0 +1,55 @@ +#include "Game/Actor/Query/queryCompareGameDataFloat.h" +#include <evfl/Query.h> +#include <functional> +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataFloat::~CompareGameDataFloat() = default; + +int CompareGameDataFloat::doQuery() { + float flag_value_a = 0.0; + float flag_value_b = 0.0; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A)) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B)) + return 0; + + const auto invert = std::logical_not<>(); + + sead::FixedSafeString<32> op = mOperator; + if (op == "Equal") + return invert(flag_value_a == flag_value_b); + if (op == "NotEqual") + return invert(flag_value_a != flag_value_b); + if (op == "GreaterThan") + return invert(flag_value_a > flag_value_b); + if (op == "GreaterThanOrEqualTo") + return invert(flag_value_a >= flag_value_b); + if (op == "LessThan") + return invert(flag_value_a < flag_value_b); + if (op == "LessThanOrEqualTo") + return invert(flag_value_a <= flag_value_b); + + return 0; +} + +void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataFloatName_A"); + loadString(arg.param_accessor, "Operator"); + loadString(arg.param_accessor, "GameDataFloatName_B"); +} + +void CompareGameDataFloat::loadParams() { + getDynamicParam(&mGameDataFloatName_A, "GameDataFloatName_A"); + getDynamicParam(&mOperator, "Operator"); + getDynamicParam(&mGameDataFloatName_B, "GameDataFloatName_B"); +} + +} // namespace uking::query |
