summaryrefslogtreecommitdiff
path: root/src/Game/Actor/Query/queryCompareGameDataFloat.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2026-10-04 21:14:43 +0100
committerGitHub <noreply@github.com>2026-10-04 21:14:43 +0100
commit88b478ac375a4f965241bf086567556d353b6dd4 (patch)
tree47151f27f6619337944c1fcbce64dd01d2cfac95 /src/Game/Actor/Query/queryCompareGameDataFloat.cpp
parenta005c77334319d42bb3285fb8d141e11f0873cc9 (diff)
parentec2ec9ad6dc334522d5175967be8e4a468874896 (diff)
Merge pull request #211 from leoetlino/stack/01-moves
Move source files around to better match link order
Diffstat (limited to 'src/Game/Actor/Query/queryCompareGameDataFloat.cpp')
-rw-r--r--src/Game/Actor/Query/queryCompareGameDataFloat.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryCompareGameDataFloat.cpp b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp
new file mode 100644
index 00000000..d09d0ab7
--- /dev/null
+++ b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp
@@ -0,0 +1,55 @@
+#include "Game/Actor/Query/queryCompareGameDataFloat.h"
+#include <evfl/Query.h>
+#include <functional>
+#include "KingSystem/GameData/gdtManager.h"
+
+namespace uking::query {
+
+CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {}
+
+CompareGameDataFloat::~CompareGameDataFloat() = default;
+
+int CompareGameDataFloat::doQuery() {
+ float flag_value_a = 0.0;
+ float flag_value_b = 0.0;
+
+ auto* gdt = ksys::gdt::Manager::instance();
+ if (!gdt)
+ return 0;
+ if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A))
+ return 0;
+ if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B))
+ return 0;
+
+ const auto invert = std::logical_not<>();
+
+ sead::FixedSafeString<32> op = mOperator;
+ if (op == "Equal")
+ return invert(flag_value_a == flag_value_b);
+ if (op == "NotEqual")
+ return invert(flag_value_a != flag_value_b);
+ if (op == "GreaterThan")
+ return invert(flag_value_a > flag_value_b);
+ if (op == "GreaterThanOrEqualTo")
+ return invert(flag_value_a >= flag_value_b);
+ if (op == "LessThan")
+ return invert(flag_value_a < flag_value_b);
+ if (op == "LessThanOrEqualTo")
+ return invert(flag_value_a <= flag_value_b);
+
+ return 0;
+}
+
+void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) {
+ loadString(arg.param_accessor, "GameDataFloatName_A");
+ loadString(arg.param_accessor, "Operator");
+ loadString(arg.param_accessor, "GameDataFloatName_B");
+}
+
+void CompareGameDataFloat::loadParams() {
+ getDynamicParam(&mGameDataFloatName_A, "GameDataFloatName_A");
+ getDynamicParam(&mOperator, "Operator");
+ getDynamicParam(&mGameDataFloatName_B, "GameDataFloatName_B");
+}
+
+} // namespace uking::query