diff options
Diffstat (limited to 'src/Game/Actor/Query/queryCompareGameDataFloat.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryCompareGameDataFloat.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryCompareGameDataFloat.cpp b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp new file mode 100644 index 00000000..d09d0ab7 --- /dev/null +++ b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp @@ -0,0 +1,55 @@ +#include "Game/Actor/Query/queryCompareGameDataFloat.h" +#include <evfl/Query.h> +#include <functional> +#include "KingSystem/GameData/gdtManager.h" + +namespace uking::query { + +CompareGameDataFloat::CompareGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +CompareGameDataFloat::~CompareGameDataFloat() = default; + +int CompareGameDataFloat::doQuery() { + float flag_value_a = 0.0; + float flag_value_b = 0.0; + + auto* gdt = ksys::gdt::Manager::instance(); + if (!gdt) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_a, mGameDataFloatName_A)) + return 0; + if (!gdt->getParamBypassPerm().get().getF32(&flag_value_b, mGameDataFloatName_B)) + return 0; + + const auto invert = std::logical_not<>(); + + sead::FixedSafeString<32> op = mOperator; + if (op == "Equal") + return invert(flag_value_a == flag_value_b); + if (op == "NotEqual") + return invert(flag_value_a != flag_value_b); + if (op == "GreaterThan") + return invert(flag_value_a > flag_value_b); + if (op == "GreaterThanOrEqualTo") + return invert(flag_value_a >= flag_value_b); + if (op == "LessThan") + return invert(flag_value_a < flag_value_b); + if (op == "LessThanOrEqualTo") + return invert(flag_value_a <= flag_value_b); + + return 0; +} + +void CompareGameDataFloat::loadParams(const evfl::QueryArg& arg) { + loadString(arg.param_accessor, "GameDataFloatName_A"); + loadString(arg.param_accessor, "Operator"); + loadString(arg.param_accessor, "GameDataFloatName_B"); +} + +void CompareGameDataFloat::loadParams() { + getDynamicParam(&mGameDataFloatName_A, "GameDataFloatName_A"); + getDynamicParam(&mOperator, "Operator"); + getDynamicParam(&mGameDataFloatName_B, "GameDataFloatName_B"); +} + +} // namespace uking::query |
