diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:30 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:38 +0200 |
| commit | d8da4fc5f2f159f2ea3386d7018e61629759bc09 (patch) | |
| tree | 832823a30fbddda2c605dd3e99fc31a42b85ec3c /src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp | |
| parent | 34e57daf613053d248c65d22bd93bf60b245c0dd (diff) | |
Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp index d10be8aa..4bd04ced 100644 --- a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryComparePlayerOriginalHeart.h" #include <evfl/Query.h> -#include "KingSystem/ActorSystem/actPlayerInfo.h" +#include "Game/Actor/Player/actPlayerInfo.h" namespace uking::query { @@ -10,7 +10,7 @@ ComparePlayerOriginalHeart::ComparePlayerOriginalHeart(const InitArg& arg) ComparePlayerOriginalHeart::~ComparePlayerOriginalHeart() = default; int ComparePlayerOriginalHeart::doQuery() { - using PlayerInfo = ksys::act::PlayerInfo; + using PlayerInfo = uking::act::PlayerInfo; if (PlayerInfo::instance() == nullptr) return 0; |
