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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:30 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:38 +0200
commitd8da4fc5f2f159f2ea3386d7018e61629759bc09 (patch)
tree832823a30fbddda2c605dd3e99fc31a42b85ec3c /src/Game/Actor/Query
parent34e57daf613053d248c65d22bd93bf60b245c0dd (diff)
Actor: PlayerInfo/PlayerBase are game, GameConfig ksys
Every decomp user of PlayerInfo is game code, and PlayerBase sits right above Player. GameConfig.h models the engine base that links at GameConfig's slot in KingSystem/System. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query')
-rw-r--r--src/Game/Actor/Query/queryComparePlayerHeart.cpp4
-rw-r--r--src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp4
-rw-r--r--src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp4
-rw-r--r--src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp4
4 files changed, 8 insertions, 8 deletions
diff --git a/src/Game/Actor/Query/queryComparePlayerHeart.cpp b/src/Game/Actor/Query/queryComparePlayerHeart.cpp
index 9a195f3d..294a46a1 100644
--- a/src/Game/Actor/Query/queryComparePlayerHeart.cpp
+++ b/src/Game/Actor/Query/queryComparePlayerHeart.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Query/queryComparePlayerHeart.h"
#include <evfl/Query.h>
-#include "KingSystem/ActorSystem/actPlayerInfo.h"
+#include "Game/Actor/Player/actPlayerInfo.h"
namespace uking::query {
@@ -9,7 +9,7 @@ ComparePlayerHeart::ComparePlayerHeart(const InitArg& arg) : ksys::act::ai::Quer
ComparePlayerHeart::~ComparePlayerHeart() = default;
int ComparePlayerHeart::doQuery() {
- auto* pi = ksys::act::PlayerInfo::instance();
+ auto* pi = uking::act::PlayerInfo::instance();
if (pi == nullptr)
return 0;
diff --git a/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp b/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp
index 8ea31370..d0efd0d3 100644
--- a/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp
+++ b/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Query/queryComparePlayerMaxHeart.h"
#include <evfl/Query.h>
-#include "KingSystem/ActorSystem/actPlayerInfo.h"
+#include "Game/Actor/Player/actPlayerInfo.h"
namespace uking::query {
@@ -9,7 +9,7 @@ ComparePlayerMaxHeart::ComparePlayerMaxHeart(const InitArg& arg) : ksys::act::ai
ComparePlayerMaxHeart::~ComparePlayerMaxHeart() = default;
int ComparePlayerMaxHeart::doQuery() {
- auto* pi = ksys::act::PlayerInfo::instance();
+ auto* pi = uking::act::PlayerInfo::instance();
if (pi == nullptr)
return 0;
diff --git a/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp b/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp
index e4be5a93..4b87abc9 100644
--- a/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp
+++ b/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Query/queryComparePlayerMaxStamina.h"
#include <evfl/Query.h>
-#include "KingSystem/ActorSystem/actPlayerInfo.h"
+#include "Game/Actor/Player/actPlayerInfo.h"
namespace uking::query {
@@ -9,7 +9,7 @@ ComparePlayerMaxStamina::ComparePlayerMaxStamina(const InitArg& arg) : ksys::act
ComparePlayerMaxStamina::~ComparePlayerMaxStamina() = default;
int ComparePlayerMaxStamina::doQuery() {
- auto* pi = ksys::act::PlayerInfo::instance();
+ auto* pi = uking::act::PlayerInfo::instance();
if (pi == nullptr)
return 0;
diff --git a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp
index d10be8aa..4bd04ced 100644
--- a/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp
+++ b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Query/queryComparePlayerOriginalHeart.h"
#include <evfl/Query.h>
-#include "KingSystem/ActorSystem/actPlayerInfo.h"
+#include "Game/Actor/Player/actPlayerInfo.h"
namespace uking::query {
@@ -10,7 +10,7 @@ ComparePlayerOriginalHeart::ComparePlayerOriginalHeart(const InitArg& arg)
ComparePlayerOriginalHeart::~ComparePlayerOriginalHeart() = default;
int ComparePlayerOriginalHeart::doQuery() {
- using PlayerInfo = ksys::act::PlayerInfo;
+ using PlayerInfo = uking::act::PlayerInfo;
if (PlayerInfo::instance() == nullptr)
return 0;