diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-14 00:02:22 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-09-14 00:02:22 +0200 |
| commit | f4cd38c43b436fe91def1a1b0b3dfe0134369870 (patch) | |
| tree | 1ab07eab2ea43c0719d6b1309743715bd80cd408 /src/Game/Actor/Query/queryHasCookResultInPorch.cpp | |
| parent | 5b26254bfe69560b0993a50d8ba8f418ae749380 (diff) | |
Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryHasCookResultInPorch.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryHasCookResultInPorch.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryHasCookResultInPorch.cpp b/src/Game/Actor/Query/queryHasCookResultInPorch.cpp new file mode 100644 index 00000000..fefb3959 --- /dev/null +++ b/src/Game/Actor/Query/queryHasCookResultInPorch.cpp @@ -0,0 +1,68 @@ +#include "Game/Actor/Query/queryHasCookResultInPorch.h" +#include <evfl/Query.h> +#include "Game/UI/uiUtils.h" + +namespace uking::query { + +HasCookResultInPorch::HasCookResultInPorch(const InitArg& arg) : ksys::act::ai::Query(arg) {} + +HasCookResultInPorch::~HasCookResultInPorch() = default; + +int HasCookResultInPorch::doQuery() { + s32 num; + + if (mCookEffectType == "AllOK") + num = ui::countCookResultsAllOk(mPorchItemName); + else + num = ui::countCookResultsCheck(mPorchItemName, getEffect()); + + if (num < *mCount) + return 0; + else if (num == *mCount) + return 1; + else if (num > *mCount) + return 2; + return 0; +} + +int HasCookResultInPorch::getEffect() const { + if (mCookEffectType == "None") + return -1; + if (mCookEffectType == "ResistHot") + return 4; + if (mCookEffectType == "ResistCold") + return 5; + if (mCookEffectType == "ResistElectric") + return 6; + if (mCookEffectType == "AttackUp") + return 10; + if (mCookEffectType == "DefenseUp") + return 11; + if (mCookEffectType == "Quietness") + return 12; + if (mCookEffectType == "AllSpeed") + return 13; + if (mCookEffectType == "Fireproof") + return 16; + if (mCookEffectType == "GutsRecover") + return 14; + if (mCookEffectType == "ExGutsMaxUp") + return 15; + if (mCookEffectType == "LifeMaxUp") + return 2; + return -1; +} + +void HasCookResultInPorch::loadParams(const evfl::QueryArg& arg) { + loadInt(arg.param_accessor, "Count"); + loadString(arg.param_accessor, "PorchItemName"); + loadString(arg.param_accessor, "CookEffectType"); +} + +void HasCookResultInPorch::loadParams() { + getDynamicParam(&mCount, "Count"); + getDynamicParam(&mPorchItemName, "PorchItemName"); + getDynamicParam(&mCookEffectType, "CookEffectType"); +} + +} // namespace uking::query |
