diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:39 +0200 |
| commit | 98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 (patch) | |
| tree | c05c560af93ab2944f0f565665bd12b9a8bdd07f /src/Game/Actor/Query/queryHasPorchItem.cpp | |
| parent | 6442a24670f69f73aaafb925b625e58aeac8e842 (diff) | |
The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryHasPorchItem.cpp')
| -rw-r--r-- | src/Game/Actor/Query/queryHasPorchItem.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/Actor/Query/queryHasPorchItem.cpp b/src/Game/Actor/Query/queryHasPorchItem.cpp index f8ac4e74..e16d0ac3 100644 --- a/src/Game/Actor/Query/queryHasPorchItem.cpp +++ b/src/Game/Actor/Query/queryHasPorchItem.cpp @@ -1,6 +1,6 @@ #include "Game/Actor/Query/queryHasPorchItem.h" #include <evfl/Query.h> -#include "Game/UI/uiUtils.h" +#include "KingSystem/System/UIGlue.h" namespace uking::query { @@ -9,7 +9,7 @@ HasPorchItem::HasPorchItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchItem::~HasPorchItem() = default; int HasPorchItem::doQuery() { - return ui::getItemValue(mPorchItemName) >= *mCount; + return ksys::ui::getItemValue(mPorchItemName) >= *mCount; } void HasPorchItem::loadParams(const evfl::QueryArg& arg) { |
