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authorLéo Lam <leo@leolam.fr>2026-09-28 03:39:31 +0200
committerLéo Lam <leo@leolam.fr>2026-10-06 03:19:39 +0200
commit98f0c80f1d0b9d3ca19f0b38efcb597ee65d9dc0 (patch)
treec05c560af93ab2944f0f565665bd12b9a8bdd07f /src/Game/Actor/Query/queryHasPorchItem.cpp
parent6442a24670f69f73aaafb925b625e58aeac8e842 (diff)
The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/Game/Actor/Query/queryHasPorchItem.cpp')
-rw-r--r--src/Game/Actor/Query/queryHasPorchItem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/Actor/Query/queryHasPorchItem.cpp b/src/Game/Actor/Query/queryHasPorchItem.cpp
index f8ac4e74..e16d0ac3 100644
--- a/src/Game/Actor/Query/queryHasPorchItem.cpp
+++ b/src/Game/Actor/Query/queryHasPorchItem.cpp
@@ -1,6 +1,6 @@
#include "Game/Actor/Query/queryHasPorchItem.h"
#include <evfl/Query.h>
-#include "Game/UI/uiUtils.h"
+#include "KingSystem/System/UIGlue.h"
namespace uking::query {
@@ -9,7 +9,7 @@ HasPorchItem::HasPorchItem(const InitArg& arg) : ksys::act::ai::Query(arg) {}
HasPorchItem::~HasPorchItem() = default;
int HasPorchItem::doQuery() {
- return ui::getItemValue(mPorchItemName) >= *mCount;
+ return ksys::ui::getItemValue(mPorchItemName) >= *mCount;
}
void HasPorchItem::loadParams(const evfl::QueryArg& arg) {